OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MATERIA FUSION GUIDE for Crisis Core: Final Fantasy VII Version 0.5.0 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Written by Kouryuu/nunuu koukoupuffs ~AT~ gmail ~DOT~ com Crisis Core -Final Fantasy VII- (c) 2007 Square Enix 0============================================================================0 CONTENTS ======== Note: To quick jump to a specific section, do a Find for the section code -- i.e. the number-letter combination (like 1r) on the right side in this table of contents. Revisions ............................................................... (1r) Read Me First ........................................................... (2r) Materia List ............................................................ (1m) Magic Materia .................................................... (1m-m) Command Materia .................................................. (1m-c) Independent Materia .............................................. (1m-i) Support Materia .................................................. (1m-s) Introduction to Materia Fusion ...........................................(1f) Basic Rules of Fusion ................................................... (2f) Materia Classes ......................................................... (3f) Materia Product List .................................................... (4f) Grade List .............................................................. (5f) Fusion List ............................................................. (6f) Basics of Raising Attributes ............................................ (7f) Items & Accessories The Rules ........................................................ (8f) The Lists ........................................................ (8f-l) Tutorial for Getting HP+999% ........................................... (ex) FAQs .................................................................... (1q) Acknowledgements ........................................................ (1a) 0============================================================================0 (1r) REVISIONS ============== [ 0.5.0 -- April 3, 2008 ] - Converted all fan-translated Status, Materia, Item, and Parameter names to the official English ones. Due to this, some of the layout may be a bit messed up. Rest assured, I'm working on cleaning things up. :3 - Added info to some Materia in (1m) MATERIA LIST. - Added two more rules to (2f) BASIC RULES OF FUSION. - Corrected and greatly expanded on the item fusion rule in (2f). - For some reason, Energy was missing in the Fusion List (6f) so that's been put in now. - Added another SP conversion question in the FAQs (1q). - Added the BradyGames strategy guide as a source in the Acknowledgements section (1a). [ 0.4.0 -- January 7, 2008 ] - Fixed some information in 2f and 7f. - Started Items & Accessories section. Still gotta fix up the chart a bit. - Added Tutorial for Getting HP+999% (ex). - added Crisis Core game to the list of Acknowledgements. [ 0.3.0 -- December 14, 2007 ] - Completed the Materia Product List (4f). [ 0.2.1 -- December 7, 2007 ] - Reduced the version numbers since, at the rate I'm updating, I'm going to end up with something like version 20 or 21 alpha before fully completing the guide. :P - Completed the Fusion List (6f). So now, fans can go wild fusing without worrying of accidentally using up "rare" Materia. [ 2.0 alpha -- December 2, 2007 ] - Swapped 4f and 5f around since it didn't seem to make sense to have the Grade List BEFORE the Product List. - Filled in all the cost & description info and whether or not a Materia can be obtained through fusion for the Materia List in (1m). - Completed the Grade List (5f). - 6 classes now have complete equations and results in the Materia Product List section (4f). - Some of the more sought after fusions are now available under (6f) FUSION LIST. [ 1.1 alpha -- November 27, 2007 ] - Made some minor corrections here and there. - Added some more info to 1f. - Started on (5f) GRADE LIST. - Added (1q) FAQs. [ 1.0 alpha -- November 22, 2007 ] - Just started. :3 Only sections 3f, 7f, and 1a are complete. 1m is partial- ly complete. 0============================================================================0 (2r) READ ME FIRST ================== This section contains important info about this file! Please read this thoroughly before e-mailing since if your questions are answered in this file, I will *NOT* reply. 1) I am NOT affiliated with Square Enix. I am merely a fan of their works and as such, it should be noted that this guide is a non-profit, fan-made piece of work. It is all right to post this at your site but it is NOT all right to modify it in any way, sell it, or to claim ownership over it. 2) This guide was initially written before the English version of the game came out. I have since changed all the fan-translated Materia, Item, and Parameter names to the official ones. However, I left in some origi- nal Japanese text for the benefit of those playing the Japanese version (plus it's more work than it's worth to remove all the kanji and kana. :P) 3) For the charts, you may want to consider printing them out on separate sheets of paper since it'll make for more easy reading and referencing than scrolling up and down on the computer screen. 4) It really helps if you know the basic mechanics of the game before per- using this file -- specifically, HOW to equip and use Materia. 5) The items and accessories in this guide only list their grade level and the quantity required for fusion. Since this is NOT an items and/or accessories guide, I WILL NOT go into detail as to WHAT they do and WHERE you can find them. Please refer to other guides for that information. 6) DO NOT write to me asking for the easiest way to get Zack's defense up to 255 or anything to that effect. You will be wasting your time since the purpose of this guide is to GIVE YOU the knowledge to achieve what you want from Materia fusions. Whether there are shortcuts or not, go dis- cover them yourself. 7) To see the gibberish text in this file, you'll have to switch your brow- ser's character encoding to Japanese Shift-JIS or use a text editor capa- ble of displaying Shift-JIS. 8) My e-mail address is at the top of this document underneath the title. To e-mail me, substitute the ~AT~ and ~DOT~ with their respective symbols. Corrections, additions, critiques, and compliments are welcomed. 0============================================================================0 (1m) MATERIA LIST ================== Materia are your ticket to success in this game. Of course, you CAN go through the entire game without equipping any but why be so masochistic? With Materia, you can cast magic, use special skills, enhance stats, and a whole lot more which makes your life and Zack's life a heck of a lot easier in the long run. There are a total of 143 obtainable Materia in the game and they are divided onto 4 categories: Magic, Command, Independent, and Support. Magic type Materia can be offensive, restorative, or defensive. Their colours are dark green, green, yellow respectively. Command Materia enable Zack perform various physical techniques as well as allow him to steal and hurl money at enemies. Contrary to what you might think, the money being chucked at enemies is used to hurt them, not pay them. These Materia are bronze and gold in colour. The third category is Independent Materia. They come in two shades of purple and these ones help Zack by either boosting his stats, grant him the ability to double cast magic, increase his running speed around the battlefield, or make certain DMW reels appear more often. Finally, there are Support Materia (dark and light blue). Most of these consist of attacking with or defending against status effects and attributes as well as SP expenditure to help with offense and defense. Oh, the Materia that lets you peep at the enemy's HP is also in this group. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! How to read the list: ! ! ------------------------------------------------------------------------- ! ! Name of Materia | Name of Materia in Japanese | Default Parameter | Cost* ! ! ------------------------------------------------------------------------- ! ! Description of the Materia ! ! Where it can be obtained** ! ! Whether or not it could be created through fusion*** ! ! ! ! * Not all Materia can be purchased at a store so if you don't see a value ! ! then it's a Materia that can only be found, won, stolen, or obtained ! ! through fusion. ! ! ! ! ** These are just SOME of the places and enemies that have the Materia. ! ! ! ! *** For fusions, see (6f) FUSION LIST ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes! - The following list will be the only time you will see the Japanese names of the Materia so if you have to search further in this file, search with the English name. - All Materia are listed in their default arrangements in the Materia menu. So, sorry, no alphabetical order. :P (1m-m) MAGIC MATERIA ~~~~~~~~~~~~~~~~~~~~ --------------------------------------- Fire | ファイア | MAG (魔力) | 1000 Gil --------------------------------------- Description: Cast 1 fireball at an enemy. Shop: 調査課支援室 Story Map: Shinra Building Floor 67 Mission: 5-1-1, 9-3-4 Drop: ウータイ 兵長 (rare), Remedy Bomb (rare) Steal: Foulander (rare), Bandersnatch Made with fusion?: Yes ------------------------------------------- Blizzard | ブリザド | MAG (魔力) | 1000 Gil ------------------------------------------- Description: Drop a small block of ice over on ene- mies. Will most likely NOT hit more than one enemy. May inflict Stun status effect. Shop: 調査課支援室 Story Map: Shinra Building Floor 67 Mission: 7-2-1. 10-2-1 Drop: ウータイ 士卒, G-Diver (rare), Sahagin Steal: A Sahagin (rare), Sahagin Made with fusion?: Yes ------------------------------------------ Thunder | サンダー | MAG (魔力) | 1000 Gil ------------------------------------------ Description: Shoot 2 bolts of lighting. Could hit more than one enemy. Shop: 調査課支援室 Story Map: Shinra Building Floor 67 Mission: 8-1-2, 4-1-4 Drop: ウータイ 曹長 (rare), Thunderbird Steal: 雷神鳥 (rare), Needle Kiss Made with fusion?: Yes ---------------------------------------- Fira | ファイラ | MAG (魔力) | 3000 Gil ---------------------------------------- Description: Cast 2 fireballs. May be homing. Could hit more than one enemy. Shop: かめ道楽本舗 Story Map: N/A Mission: 6-1-5, 6-2-4, 8-2-6 Drop: Bahan (rare), Shumba, Barahorow, Mine (rare) Steal: Bahan Made with fusion?: Yes * Note: Bahan, Shumba, and Barahorows are all vari- ations of the Bandersnatch. They all look the same but the difference is their levels. * ------------------------------------------- Blizzara | ブリザラ | MAG (魔力) | 3000 Gil ------------------------------------------- Description: Drop a medium block of ice on enemies. May inflict Stun status effect. Shop: かめ道楽本舗 Story Map: Modeoheim Mission: 7-1-5, 7-1-6, 9-3-4 Drop: G Mariner (rare), Water Knight, Experiment specimen No. 112, Grenade Steal: Sahagin (rare) Made with fusion?: Yes ------------------------------------------- Thundara | サンダラ | MAG (魔力) | 3000 Gil ------------------------------------------- Description: Shoot more bolts of lightning. Could hit more than one enemy. Shop: かめ道楽本舗 Story Map: N/A Mission: 3-2-3, 7-2-3 Drop: Needle Kiss (rare), Bahamut Reitsu (under a certain condition?) Steal: N/A Made with fusion?: Yes ------------------------------------------ Firaga | ファイガ | MAG (魔力) | 10000 Gil ------------------------------------------ Description: Cast 3 fireballs. May be homing. Could hit more than one enemy. Shop: 調査課極秘支援室 Made with fusion?: Yes -------------------------------------------- Blizzaga | ブリザガ | MAG (魔力) | 10000 Gil -------------------------------------------- Description: Drop a large block of ice on enemies. May inflict Stun status effect. Shop: 調査課極秘支援室 Made with fusion?: Yes -------------------------------------------- Thundaga | サンダガ | MAG (魔力) | 10000 Gil -------------------------------------------- Description: Shoot even more bolts of lightning. Could hit more than one enemy. Shop: 調査課極秘支援室 Made with fusion?: Yes ---------------------------------------- Cure | ケアル | SPR (精神) | 1000 Gil ---------------------------------------- Description: Restore some HP. Made with fusion?: Yes ------------------------------------------ Cura | ケアルラ | SPR (精神) | 3000 Gil ------------------------------------------ Description: Restore more HP. Made with fusion?: Yes --------------------------------- Curaga | ケアルガ | SPR (精神) --------------------------------- Description: Restore lots of HP. Made with fusion?: Yes ------------------------------------ Full Cure | フルケア | SPR (精神) ------------------------------------ Description: Restore all HP. Made with fusion?: No ------------------------------------------- Regen | リジェネ | SPR (精神) | 5000 Gil ------------------------------------------- Description: Slowly regain HP over time. Made with fusion?: Yes ----------------------------------------- Esuna | エスナ | SPR (精神) | 3000 Gil ----------------------------------------- Description: Removes status effects Poison and Curse. Common sense should tell you that if Zack is Silenced, Stunned, or Stopped he can't cast this or any magic. Made with fusion?: Yes -------------------------------------------- Dispel | デスペル | SPR (精神) | 5000 Gil -------------------------------------------- Description: Removes status buffs (such as Barrier, MBarrier, Regen, etc. from an enemy.) Made with fusion?: Yes ------------------------------------------- Barrier | バリア | SPR (精神) | 4000 Gil ------------------------------------------- Description: Reduce physical attack damage for a period of time. Also known as Protect. Made with fusion?: Yes ---------------------------------------------- MBarrier | マバリア | SPR (精神) | 4000 Gil ---------------------------------------------- Description: Reduce magic attack damage for a period of time. Also known as Shell. Made with fusion?: Yes ------------------------------- Wall | ウォール | SPR (精神) ------------------------------- Description: Reduce physical and magic attack damage for a period of time. Made with fusion?: Yes -------------------------------- Drain | ドレイン | HP | 5000 Gil -------------------------------- Description: Absorb some HP from an enemy. Made with fusion?: Yes ----------------------- Drainra | ドレイラ | HP ----------------------- Description: Absorb more HP from an enemy. Made with fusion?: Yes ----------------------------------- Drainga | ドレイガ | HP | 18000 Gil ----------------------------------- Description: Absorb lots of HP from an enemy. Made with fusion?: Yes --------------------------------- Osmose | アスピル | MP | 4000 Gil --------------------------------- Description: Absorb some MP from an enemy. Made with fusion?: Yes ----------------------- Osmoga | アスピガ | MP ----------------------- Description: Absorb lots of MP from an enemy. Made with fusion?: Yes ----------------------------------------- Poison | ポイズン | MAG (魔力) | 1000 Gil ----------------------------------------- Description: Reduce an enemy's HP over a period of time. Made with fusion?: Yes -------------------------------------------------- Silence | サイレス | MAG (魔力) | 1000 Gil -------------------------------------------------- Description: Prevent an enemy from casting magic and using abilities(?). Made with fusion?: Yes ------------------------------------ Stop | ストップ | MAG (魔力) ------------------------------------ Description: Briefly prevent an enemy from moving and attacking. Made with fusion?: Yes --------------------------------- Death | デス | MAG (魔力) --------------------------------- Description: Instantly kill one enemy. Made with fusion?: Yes ----------------------------------------------- Dark Fire | ダークファイア | MAG (魔力) ----------------------------------------------- Description: Like Fire except it can inflict Poison and Silence. Made with fusion?: Yes --------------------------------------------------- Dark Blizzard | ダークブリザド | MAG (魔力) --------------------------------------------------- Description: Like Blizzard except it can inflict Poison and Silence as well. Made with fusion?: Yes -------------------------------------------------- Dark Thunder | ダークサンダー | MAG (魔力) -------------------------------------------------- Description: Like Thunder except it can inflict Poison and Silence. Made with fusion?: Yes ----------------------------------------------- Dark Fira | ダークファイラ | MAG (魔力) ----------------------------------------------- Description: Like Fira except it can inflict Poison and Silence. Made with fusion?: Yes --------------------------------------------------- Dark Blizzara | ダークブリザラ | MAG (魔力) --------------------------------------------------- Description: Like Blizzara except it can inflict Poison and Silence as well. Made with fusion?: Yes --------------------------------------------------- Dark Thundara | ダークサンダラ | MAG (魔力) --------------------------------------------------- Description: Like Thundara except it can inflict Poison and Silence. Made with fusion?: Yes ------------------------------------------------- Dark Firaga | ダークファイガ | MAG (魔力) ------------------------------------------------- Description: Like Firaga except it can inflict Poison and Silence. Made with fusion?: Yes --------------------------------------------------- Dark Blizzaga | ダークブリザガ | MAG (魔力) --------------------------------------------------- Description: Like Blizzaga except it can inflict Poison and Silence as well. Made with fusion?: Yes --------------------------------------------------- Dark Thundaga | ダークサンダガ | MAG (魔力) --------------------------------------------------- Description: Like Thundaga except it can inflict Poison and Silence. Made with fusion?: Yes ----------------------------------------------------------- Hell Firaga | ヘルファイガ | MAG (魔力) | 15000 Gil ----------------------------------------------------------- Description: Like Firaga except it can inflict Poison, Silence, Stop, and Death. Made with fusion?: Yes ------------------------------------------------------------- Hell Blizzaga | ヘルブリザガ | MAG (魔力) | 15000 Gil ------------------------------------------------------------- Description: Like Blizzaga except it can inflict Poison, Silence, Stop, and Death as well. Made with fusion?: Yes ------------------------------------------------------------- Hell Thundaga | ヘルサンダガ | MAG (魔力) | 15000 Gil ------------------------------------------------------------- Description: Like Thundaga except it can inflict Poison, Silence, Stop, and Death. Made with fusion?: Yes --------------------------------------- Gravity | グラビデ | MAG (魔力) --------------------------------------- Description: Reduce enemy HP by 25%. Can affect more than one enemy. Made with fusion?: Yes --------------------------------------------------- Graviga | グラビガ | MAG (魔力) | 15000 Gil --------------------------------------------------- Description: Reduce enemy HP by 50%. Can affect more than one enemy. Made with fusion?: Yes --------------------------------------------- Quake | クエイク | MAG (魔力) | 18000 --------------------------------------------- Description: Create an earthquake to damage enemies within its area of effect. Does not affect aerial monsters (duh). Made with fusion?: Yes ------------------------------- Tri-Thundaga | 3連サンダガ | MP ------------------------------- Description: Shoot bolts of lightning that disperse outward in three lines. Made with fusion?: Yes --------------------------- Tri-Fire | 3連ファイア | MP --------------------------- Description: It looks and acts like Firaga but does more damage. Made with fusion?: Yes ----------------------- Electrocute | 電撃 | MP ----------------------- Description: Call down lightning strikes in the surrounding area. Ideal for close encoun- ters/melee enemies. Made with fusion?: Yes ------------------- Flare | フレア | MP ------------------- Description: Destroy enemies with a flash of blinding orange light. Affects entire area. Also can take a bit longer to cast. Cannot be used with Dualcast. Made with fusion?: Yes ---------------------- Energy | エナジー | MP ---------------------- Description: Shoot a ball of light that can hit multiple times. Can be homing. Can affect more than one enemy. Made with fusion?: Yes ---------------------- Ultima | アルテマ | MP ---------------------- Description: Destroy enemies with a flash of blinding blue light. Affects entire area. Charge time is the longest out of all Magic Materia. Cannot be used with Dualcast. Made with fusion?: Yes ******* (1m-c) COMMAND MATERIA ~~~~~~~~~~~~~~~~~~~~~~ -------------------- Darkness | 暗黒 | HP -------------------- Description: Zack consumes 1/8th of his own HP to damage nearby enemies. This is one of the very few Materia that cares not for an enemy's Vitality stat. Made with fusion?: Yes ------------------------------- Jump | ジャンプ | ATK (力) ------------------------------- Description: A jump attack that deals extra damage to one enemy. Zack cannot be hit while off-screen/in the air. Made with fusion?: Yes ---------------------------------------- High Jump | ハイジャンプ | ATK (力) ---------------------------------------- Description: A jump attack that deals more damage than Jump to one enemy. Zack cannot be hit while off-screen/in the air. Made with fusion?: Yes ------------------------------------------- Poison Aerial | スカイポイズン | ATK (力) ------------------------------------------- Description: A jump attack that inflicts Poison on one enemy. Zack cannot be hit while off-screen/in the air. Made with fusion?: Yes ----------------------------------------------- Silence Aerial | スカイサイレス | ATK (力) ----------------------------------------------- Description: A jump attack that inflicts Silence on one enemy. Zack cannot be hit while off-screen/in the air. Made with fusion?: Yes ----------------------------------------- Death Jump | 死のジャンプ | ATK (力) ----------------------------------------- Description: A jump attack that inflicts Death on one enemy. Zack cannot be hit while off-screen/in the air. Made with fusion?: Yes ------------------------------------------ Assault Twister | 回転攻撃 | ATK (力) ------------------------------------------ Description: A spin attack that hits multiple enemies nearby. Made with fusion?: Yes ----------------------------------------------- Assault Twister+ | 回転攻撃・改 | ATK (力) ----------------------------------------------- Description: Would you believe it's a stronger version of Assault Twister? No? Well, it is. Hits multiple enemies. Made with fusion?: Yes ----------------------------------------------- Poison Twister | ポイズンターン | ATK (力) ----------------------------------------------- Description: A spin attack that poisons enemies. Made with fusion?: Yes --------------------------------------------- Stop Twister | ストップターン | ATK (力) --------------------------------------------- Description: A spin attack that stops enemies. Made with fusion?: Yes ------------------------------------------ Death Twister | デスターン | ATK (力) ------------------------------------------ Description: A spin attack that instantly kills enemies. Made with fusion?: Yes --------------------------------------------- Power Attack | パワーアタック | ATK (力) --------------------------------------------- Description: Strong sword attack that can cause Stun. Made with fusion?: Yes -------------------------------------- Vital Slash | 急所斬り | ATK (力) -------------------------------------- Descriptions: Strong sword attack that does Critical damage. Made with fusion?: Yes --------------------------------------- Exploder Blade | 爆裂剣 | ATK (力) --------------------------------------- Description: Strong sword attack that creates a shockwave upon impact. Can hit multiple enemies. Made with fusion?: Yes -------------------------------------- Blast Wave | ふきとばし | ATK (力) -------------------------------------- Description: Strong sword attack that can send an enemy or enemies flying out of the battlefield. Made with fusion?: Yes ----------------------------------------- Poison Blade | ポイズン剣 | ATK (力) ----------------------------------------- Description: Sword attack that causes Poison. Made with fusion?: Yes ------------------------------------------ Silence Blade | サイレス剣 | ATK (力) ------------------------------------------ Description: Sword attack that causes Silence. Made with fusion?: Yes --------------------------------------- Stop Blade | ストップ剣 | ATK (力) --------------------------------------- Description: Sword attack that causes Stop. Made with fusion?: Yes ------------------------------------ Death Blade | 死の剣 | ATK (力) ------------------------------------ Description: Sword attack that causes Death. Made with fusion?: Yes ---------------------------------------------- Dispel Blade | デスペル剣 | MAG (魔力) ---------------------------------------------- Description: Sword attack that can remove enemy buffs. Made with fusion?: Yes ------------------------------------------------ Fire Blade | 魔法剣ファイア | MAG (魔力) ------------------------------------------------ Description: Sword attack that ends with a shockwave of fire. Can affect multiple enemies. Made with fusion?: Yes ---------------------------------------------------- Blizzard Blade | 魔法剣ブリザド | MAG (魔力) ---------------------------------------------------- Description: Sword attack that ends with a shockwave of ice. Can affect multiple enemies. Made with fusion?: Yes ------------------------------------------------- Thunder Blade | 魔法剣サンダー MAG (魔力) ------------------------------------------------- Description: Sword attack that ends with a shockwave with lightning. Can affect multiple enemies. Made with fusion?: Yes ------------------------------------------------ Fira Blade | 魔法剣ファイラ | MAG (魔力) ------------------------------------------------ Description: Sword attack that ends with a shockwave of fire. Can affect multiple enemies. Made with fusion?: Yes ---------------------------------------------------- Blizzara Blade | 魔法剣ブリザラ | MAG (魔力) ---------------------------------------------------- Description: Sword attack that ends with a shockwave of ice. Can affect multiple enemies. Made with fusion?: Yes ---------------------------------------------------- Thundara Blade | 魔法剣サンダラ | MAG (魔力) ---------------------------------------------------- Description: Sword attack that ends with a shockwave w/ lightning. Can affect multiple enemies. Made with fusion?: Yes ------------------------------------------------------ Firaga Blade | 魔法剣ファイガ | MAG (魔力) | 10000 Gil ------------------------------------------------------ Description: Sword attack that ends with a shockwave of fire. Can affect multiple enemies. Made with fusion?: Yes -------------------------------------------------------- Blizzaga Blade | 魔法剣ブリザガ | MAG (魔力) | 10000 Gil -------------------------------------------------------- Description: Sword attack that ends with a shockwave of ice. Can affect multiple enemies. Made with fusion?: Yes --------------------------------------------------------- Thundaga Blade | 魔法剣サンダガ | MAG (魔力) | 10000 Gil --------------------------------------------------------- Description: Sword attack that ends with a shockwave w/ lightning. Can affect multiple enemies. Made with fusion?: Yes ----------------------------------------- Drain Blade | ドレイン剣 | HP | 10000 Gil ----------------------------------------- Description: Sword attack that absorbs some enemy HP. Made with fusion?: Yes --------------------------------------------- Power Drain | パワードレイン | HP | 14000 Gil --------------------------------------------- Description: Strong sword attack that absorbs some enemy HP. Made with fusion?: Yes ------------------------------------------- Sky Drain | スカイドレイン | HP | 18000 Gil ------------------------------------------- Description: Zack jumps up and then comes down. He ends up stealing some enemy HP with his sword in the process. Made with fusion?: Yes ----------------------------- Osmose Blade | アスピル剣 | MP ----------------------------- Description: With his weapon, Zack takes enemy MP. Made with fusion?: Yes -------------------------------- Power Osmose | パワーアスピル | MP -------------------------------- Description: Strong sword attack that gobbles enemy MP. Made with fusion?: Yes ----------------- Steal | 盗む | AP ----------------- Description: Zack robs an enemy of one of its possessions that it so obviously does not need. Made with fusion?: Yes ------------------- Mug | ぶんどる | AP ------------------- Description: Steal an item and attack at the same time! What a deal! Made with fusion?: Yes --------------------------------- Gil Toss | 銭投げ | ATK (力) --------------------------------- Description: Throw money to hurt enemies multiple times (i.e. up to five times). Tons of Gil in Zack's wallet = tons of damage to enemies. Unfortunately, it also means his wallet will go empty very quickly since the amount of Gil lost in chucking it at enemies is FIVE TIMES the damage dealt with EACH hit. Made with fusion?: Yes --------------------------------------------- Goblin Punch | ゴブリンパンチ | ATK (力) --------------------------------------------- Description: Give an enemy a good ol' punch in the gut! Made with fusion?: Yes -------------------------------------- Iron Fist | 鉄拳パンチ | ATK (力) -------------------------------------- Description: A punch that does not take enemy defense into consideration. Note that some enemies are immune or take no damage from this. Made with fusion?: Yes ----------------------------------- Magical Punch | マジカルパンチ | MP ----------------------------------- Description: A punch that does not take enemy defense into consideration. Consumes MP. The more MP Zack has, the greater the damage. Note that some enemies are immune or take no damage from this. Made with fusion?: Yes ---------------------------------- Hammer Punch | ハンマーパンチ | AP ---------------------------------- Description: A punch that does not take enemy defense into consideration. Consumes AP. The more AP Zack has, the greater the damage. Note that some enemies are immune or take no damage from this. Made with fusion?: Yes ------------------------------------------- Costly Punch | すてみパンチ | ATK (力) ------------------------------------------- Description: Like the three punches above, enemy defense means nothing. Consumes HP. Will increase in damage the lower Zack's HP is. This Materia is also a bit of a gamble though as once Zack's HP reaches 1.11 times above his cur- rent maximum HP, he will do 0 damage. So basi- cally, anytime HP goes into BREAK mode, just let Zack take a beating so his health goes back to or below the max HP and he'll dish out major damage. If HP is in BREAK outside of battle, unequip Ma- teria or accessories that are boosting HP to bring his hitpoints back down. Remember to re-equip them though. :P Made with fusion?: Yes ******* (1m-i) INDEPENDENT MATERIA ~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------- HP Up | HPアップ | HP | 1000 Gil -------------------------------- Description: Can raise HP up to a max of 50% (at Master level). Made with fusion?: Yes ------------------------- HP Up+ | HPアップ改 | HP ------------------------- Description: Can raise HP up to a max of 100% (at Master level). Made with fusion?: Yes --------------------------- HP Up++ | HPアップ改弐 | HP --------------------------- Description: Can raise HP up to a max of 150% (at Master level). Made with fusion?: Yes -------------------------------- MP Up | MPアップ | MP | 1000 Gil -------------------------------- Description: Can raise MP up to a max of 50% (at Master level). Made with fusion?: Yes ------------------------- MP Up+ | MPアップ改 | MP ------------------------- Description: Can raise MP up to a max of 100% (at Master level). Made with fusion?: Yes --------------------------- MP Up++ | MPアップ改弐 | MP --------------------------- Description: Can raise MP up to a max of 150% (at Master level). Made with fusion?: Yes -------------------------------- AP Up | APアップ | AP | 1000 Gil -------------------------------- Description: Can raise AP up to a max of 50% (at Master level). Made with fusion?: Yes ------------------------- AP Up+ | APアップ改 | AP ------------------------- Description: Can raise AP up to a max of 100% (at Master level). Made with fusion?: Yes --------------------------- AP Up++ | APアップ改弐 | AP --------------------------- Description: Can raise AP up to a max of 150% (at Master level). Made with fusion?: Yes -------------------------------------------- ATK Up | 力アップ | ATK (力) | 1000 Gil -------------------------------------------- Description: Can raise Strength up to a max of 9 (at Master level). Made with fusion?: Yes ----------------------------------- ATK Up+| 力アップ改 | ATK (力) ----------------------------------- Description: Can raise Strength up to a max of 12 (at Master level). Made with fusion?: Yes -------------------------------------- ATK Up++| 力アップ改弐 | ATK (力) -------------------------------------- Description: Can raise Strength up to a max of 19 (at Master level). Made with fusion?: Yes ------------------------------------------------- VIT Up | 体力アップ | VIT (体力) | 1000 Gil ------------------------------------------------- Description: Can raise Vitality up to a max of 9 (at Master level). Made with fusion?: Yes ---------------------------------------- VIT Up+ | 体力アップ改 | VIT (体力) ---------------------------------------- Description: Can raise Vitality up to a max of 12 (at Master level). Made with fusion?: Yes ------------------------------------------- VIT Up++ | 体力アップ改弐 | VIT (体力) ------------------------------------------- Description: Can raise Vitality up to a max of 19 (at Master level). Made with fusion?: Yes ----------------------------------------------------------- MAG Up | 魔力アップ | MAG (魔力) | 1000 Gil ----------------------------------------------------------- Description: Can raise Magic Power up to a max of 9 (at Master level). Made with fusion?: Yes ------------------------------------------- MAG Up+ | 魔力アップ改 | MAG (魔力) ------------------------------------------- Description: Can raise Magic Power to a max of 12 (at Master level). Made with fusion?: Yes ---------------------------------------------- MAG Up++ | 魔力アップ改弐 | MAG (魔力) ---------------------------------------------- Description: Can raise Magic Power up to a max of 19 (at Master level). Made with fusion?: Yes ---------------------------------------------- SPR Up | 精神アップ | SPR (精神) | 1000 Gil ---------------------------------------------- Description: Can raise Spirit up to a max of 9 (at Master level). Made with fusion?: Yes -------------------------------------- SPR Up+ | 精神アップ改 | SPR (精神) -------------------------------------- Description: Can raise Spirit up to a max of 12 (at Master level). Made with fusion?: Yes ------------------------------------------ SPR Up++ | 精神アップ改弐 | SPR (精神) ----------------------------------------- Description: Can raise Spirit up to a max of 19 (at Master level). Made with fusion?: Yes ------------------------------- Dash | ダッシュ | AP | 5000 Gil ------------------------------- Description: Allows Zack to run around the battlefield quickly. Equipping the Dash Materia negates Block as you use the Triangle button to perform a dash. Made with fusion?: No -------------------------------------- Dualcast | れんぞくま | MP | 30000 Gil -------------------------------------- Description: Cast magic twice in succession excluding Flare and Ultima. Made with fusion?: No ---------------------------------- Smart Consumer | アイテム達人 | AP ---------------------------------- Description: Increases the potency of recovery items. Made with fusion?: Yes ------------------------------------------------ Octaslash | 八刀一閃 | ATK (力) | 10000 Gil ------------------------------------------------ Description: Increases the chances of getting Sephiroth among the DMW reels. Made with fusion?: No --------------------------------------------------------- Rush Assault | ハードラッシュ | ATK (力) | 10000 Gil --------------------------------------------------------- Description: Increases the chances of getting Angeal among the DMW reels. Made with fusion?: No --------------------------------------------------------- Air Strike | エアストライク | VIT (体力) | 10000 Gil --------------------------------------------------------- Description: Increases the chances of getting Tseng among the DMW reels. Made with fusion?: No ---------------------------------------------------------- Meteor Shot | メテオショット | VIT (体力) | 10000 Gil ---------------------------------------------------------- Description: Increases the chances of getting Cloud among the DMW reels. Made with fusion?: No ------------------------------------------------------- Healing Wave | いやしの波動 | SPR (精神) | 10000 Gil ------------------------------------------------------- Description: Increases the chances of getting Aerith among the DMW reels. Made with fusion?: No -------------------------------------------------------- Lucky Stars | ラッキースター | SPR (精神) | 10000 Gil -------------------------------------------------------- Description: Increases the chances of getting Cissnei among the DMW reels. Made with fusion?: No ----------------------------------------------------------- Apocalypse | アポカリプス | MAG (魔力) | 10000 Gil ----------------------------------------------------------- Description: Increases the chances of getting Genesis among the DMW reels. Made with fusion?: No ------------------------------------------------- Hellfire | 地獄の火炎 | ATK (力) | 10000 Gil ------------------------------------------------- Description: Increases the chances of getting Ifrit among the DMW reels. Made with fusion?: No ------------------------------------------------------- Megaflare | メガフレア | MAG (魔力) | 10000 Gil ------------------------------------------------------- Description: Increases the chances of getting Bahamut among the DMW reels. Made with fusion?: No -------------------------------------------------- Zantetsuken | 斬鉄剣 | VIT (体力) | 10000 Gil -------------------------------------------------- Description: Increases the chances of getting Odin among the DMW reels. Made with fusion?: No ---------------------------------------------------- Rebirth Flame | 転生の炎 | SPR (精神) | 10000 Gil ---------------------------------------------------- Description: Increases the chances of getting Phoenix among the DMW reels. Made with fusion?: No -------------------------------------------------------- Exaflare | エクサフレア | MAG (魔力) | 10000 Gil -------------------------------------------------------- Description: Increases the chances of getting Bahamut Fury among the DMW reels. Made with fusion?: No ----------------------------------------------- Chocobo Stomp | チョコボキック | AP | 10000 Gil ----------------------------------------------- Description: Increases the chances of getting Chocobo among the DMW reels. Made with fusion?: No -------------------------------------- 1000 Needles | 針千本 | AP | 10000 Gil -------------------------------------- Description: Increases the chances of getting Cactuar among the DMW reels. Made with fusion?: No ---------------------------------------------- Murderous Thrust | 殺意の一撃 | HP | 10000 Gil ---------------------------------------------- Description: Increases the chances of getting Tonberry among the DMW reels. Made with fusion?: No -------------------------------------------- Courage Boost! | 勇気百倍! | MP | 10000 Gil -------------------------------------------- Description: Increases the chances of getting Cait Sith among the DMW reels. Made with fusion?: No ---------------------------------------------- Moogle Power | モーグリパワー | MP | 10000 Gil ---------------------------------------------- Description: Increases the chances of getting Moogle among the DMW reels. Made with fusion?: No ------------------------------------------- Item Mugger | アイテム強奪 | HP | 10000 Gil ------------------------------------------- Description: Increases the chances of getting Magic Pot among the DMW reels. Made with fusion?: Yes ******* (1m-s) SUPPORT MATERIA ~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------- Libra | ライブラ | ATK (力) | 1000 Gil ------------------------------------------- Description: Ability to view a target's HP, MP, status ailments and/or buffs. Also known as Scan. Made with fusion?: Yes --------------------------------------------------------------- Status Strike | ステータス攻撃 | MAG (魔力) | 40000 Gil --------------------------------------------------------------- Description: Imbues magic and skills with the status effects of equipped Materia such as any Materia that can in- flict Poison, Stun, Stop, etc. Made with fusion?: Yes --------------------------------------------------------- Status Ward | ステータス防御 | SPR (精神) | 40000 Gil --------------------------------------------------------- Description: Defends against the status effects that are the same as equipped Materia. Ex. If Zack is armed with Poison, then he can't affected with poison. Made with fusion?: Yes ------------------------------------------------------------ Elemental Strike | 属性攻撃 | MAG (魔力) | 40000 Gil ------------------------------------------------------------ Description: Magic and skills become enhanced with the pro- perties of elemental Materia. Made with fusion?: Yes ----------------------------------------------------- Elemental Ward | 属性防御 | SPR (精神) | 40000 Gil ----------------------------------------------------- Description: Fend off attacks that have the same attributes as the equipped elemental Materia. Made with fusion?: Yes -------------------------------------------------- SP Turbo Magic | SPターボ魔法 | MAG (魔力) -------------------------------------------------- Description: Beef up magic attacks with SP. Made with fusion?: Yes ---------------------------------------------- SP Turbo Attack | SPターボ攻撃 | ATK (力) ---------------------------------------------- Description: Consume SP to strengthen physical attacks. Made with fusion?: Yes ------------------------ SP Turbo | SPターボ | HP ------------------------ Description: SP is used to increase physical or magic attacks. Made with fusion?: Yes --------------------------------------- SP Barrier | SPバリア | VIT (体力) --------------------------------------- Description: Lessen the amount of damage taken with SP. Made with fusion?: Yes --------------------------- SP Master | SPマスター | HP --------------------------- Description: Get the benefits of SP Turbo and SP Barrier with this one Materia! Made with fusion?: Yes 0============================================================================0 (1f) INTRODUCTION TO MATERIA FUSION =================================== Isn't it strange how the game doesn't give a thorough tutorial of Materia fu- sion? Yes, it's obvious that it's about mashing two Materia together to get a new Materia. Well, that's one aspect of it. The other part of it is combi- ning two Materia and an item as a means to boost stats. In fact, doing fu- sion with items is the ONLY way to max out Zack's stats; getting him to level 99 means almost nothing. But what determines the result you get? Why is it that sometimes a seemingly completely unrelated Materia ends up as the final product? How the heck does one boost the stat on Costly Punch or change it into another stat? Why does the parameter change even when an item isn't used? This following sections strive to explain the concepts used to figure how syn- thesis works so players can minimize the amount of guesswork and trial and error. However, before any mixing should be done, it'd be a good idea to familiarize yourself with the fundamentals: 1) Surely, you don't need to know that, to fuse, you need to go to the マテリア合成 (Materia Fusion) menu, select one Materia to put in the first Materia slot and another Materia to put in the second Materia slot and then choose 決定 (it literally means "decision"), do you? 2) Before committing to a fusion, you get a preview of the result as well as your current SP and the amount of SP required to do the synthesis. If you lack the needed SP, the game will flag you. If that happens, convert some Materia into SP (from the Materia menu) or sic Zack on some Movers and their relatives. (See FAQ [Q3] in regards to enemies that reward you with oodles of SP.) To cancel the process, simply choose いいえ (No) or hit the X button. Otherwise, select はい (Yes). 3) The Item slot will never appear until you obtain the key item, Item Fusion Tome (アイテム合成の書), from mission 7-2-1. Do this simply by defeating the mission boss. And when the slot does appear, it'll be under the two Materia ones. 4) A newly produced Materia will appear in the first available line in the Materia inventory. Now with all that out of the way, you'll need to understand some terms before proceeding further into this guide! Materia Level = The level of an individual Materia. It can be from level 1 to Master (or level 5). An increase in a level occurs when either two or all three DMW reels display the exact same number. This number MUST corre- spond with the Materia slot the Materia is equipped in. For example, Cure is in the second slot and the reels show 212, 221, 122, or 222. If two numbers are the same, the Materia will level up once. If all three numbers are the same, the Materia levels up twice. A level up also occurs when the Moogle summon ability, Moogle Power, happens. In this instance, ALL equipped Materia are affected and they level up the number of times indicated by the level of the summon. Example~ Level 5 Moogle Power maxes out all Materia to Master level. The benefits of levelling is that Materia increase in power and the parameter -- whether default or modified -- attached to them also increase which gives Zack some helpful boosts in his stats. In Materia fusion, the level of the resulting Materia will only change if a new Materia is formed. The level will be 1. Otherwise, if the Materia that comes out of a combining pro- cess is the same as one of the Materia that was used, the level will remain the same. Materia Grade = A grade is what the game uses to weigh the "value" of one Materia against another. The scale is from grade 1 (lowest) to grade 8 (highest). Understanding this is vital in properly obtaining the results you want. See (5f) GRADE LIST. Materia Class = This is different than the categories in that all like-Materia are further divided into smaller groups; that is, all restora- tive Materia are grouped together, all Punch-type Materia are in their own little clique, etc. See (3f) MATERIA CLASSES. Now we are ready to move onto the rules! 0============================================================================0 (2f) BASIC RULES OF MATERIA FUSION ================================== Although the grades of each Materia have not been shown yet, still try and understand these concepts as they will help you make sense of the sections 4f and 5f. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! 1. The placement of the Materia has no effect on the outcome UNLESS they ! ! both are of the same grade AND level. ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fiddle around with some combinations and various levels and you will see some differences! In the following examples, both Materia are of grade 2 but same level: Silence Blade Lv. 1 + Drain Lv. 1 ------------------- Osmose Blade Lv. 1 Now let's reverse the positions of the fusion Materia. Drain Lv. 1 + Silence Blade Lv. 1 ------------------- Drain Lv. 1 Do note that there are Materia that will never retain their traits such as those in the Other class. In such a case, placement is ignored and rule #3 comes in effect. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! 2. If the grades are the same between both Materia but their levels are ! ! different, then the higher level Materia will be the base. ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Let's use Silence Blade and Drain again for conveninece's sake. Silence Blade Lv. 4 + Drain Lv. 1 ------------------- Osmose Blade Lv. 1 And by flipping the two Materia around, we get ... Drain Lv. 1 + Silence Blade Lv. 4 ------------------- Osmose Blade Lv. 1 These examples simply show that Silence Blade Lv. 4 was always the determinant regardless of whether it was on the top slot or the bottom slot in the fusion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! 3. The higher grade Materia serves as the base between the two Materia ! ! and is the determinant of the product. ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the probably the most ultilized rule outsince chances are, much of the fusion that players do will consist of Materias of the same level but of different grades. Easiest way to visualize this is to conjure up demented, illogical math equa- tions such as 2 + 1 = 2 or 7 + 4 = 7 or 6 + 5 = 6. These numbers symbolize grade levels. Basically, the general rule of thumb is that the Materia you get from any union will have the same grade as the highest grade Materia that was used. Once you start throwing in Master Materia and items though ... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! 4. If the level of one of the two Materia is at Master level, the product ! ! grade will increase by 1. If both are Master Materia, then the grade ! ! will increase by 2. ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Using the highly illogical equations again as examples, we can view this rule as this. Keep in mind that the numbers are grades not levels: Master 2 + 1 = 3 -- In this example, a merging with level 1 - 4 Materia would have resulted in a grade 2. But because there was a Mas- ter level Materia involved, the product grade was in- creased by 1. Master 1 + Master 3 = 5 -- The product would have been 3 if no Master levels were involved. Due to the fact that both Materia were at their max levels, the 3 becomes a 5 since the end grade is boosted by 2. Master 7 + Master 4 = 8 -- Remember that 8 is the maximum grade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! 5. An item grade can determine the maximum grade of the resulting Mate- ! ! ria. ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What this means is that if an item is used during a fusion, the product's grade can increase if the grade of both Materia are lower than the item. However, if the grade of either Materia is higher than that of the item's, then the item grade is ignored. But! This isn't as straight forward as any of the above rules! The trick with item fusion is that for every quantity of 1 added to the item, the grade of the resulting Materia is increased by 1 until its grade matches that of the item's grade. Example A: 1) MBarrier + Gravity + 1x Mythril Armlet = Elemental Ward 2) MBarrier + Gravity + 2x Mythril Armlet = Elemental Ward 3) MBarrier + Gravity + 3x Mythril Armlet = Elemental Ward 4) MBarrier + Gravity + 4x Mythril Armlet = Wall Explanation: MBarrier is a grade 3 Defensive Materia Gravity is a grade 2 Gravity Materia Mythril Armlet is a grade 7 item Obviously, the item had the highest grade so it influenced the outcome. Aside from the grade level, the Materia classes also played a role in this. For the example above, it was Defensive class + Gravity class + Item = Defensive Class. (Don't worry -- you'll get a better understanding of all this in the sections that follow.) So why all the Elemental Wards and Wall then? Here are the reasons: 1) 3 + 2 + 7 = 3 (+ 1) which resulted in a grade 4 Defensive Materia. 2) 3 + 2 + 7 = 3 (+ 2) which resulted in a grade 5 Defensive Materia. 3) 3 + 2 + 7 = 3 (+ 3) which resulted in a grade 6 Defensive Materia. 4) 3 + 2 + 7 = 3 (+ 4) which resulted in a grade 7 Defensive Materia. Note that the product grade actually remained 3 as if the item was never part of the equation. However, which each subsequent addition of an Mythril Armlet, the rank grew by 1. I stopped the example with 4 Mythril Armlets because even if you cram 5, 6, or 99 of them into the fusion, you'll always get a Wall since it's a grade 7 Materia which is equal to the item's rank. Now, had there been no Mythril Armlet, the Materia that would have come out of the MBarrier and Gravity union would be an MBarrier since the calculation would have been 3 + 2 = 3. When Master Materia are involved in item fusion, an additional grade is added ON TOP of the increase an item may give. Example B: 1) Master Barrier + Gravity + 1x Mythril Armlet = Elemental Ward This is 2 + 2 + 7 = 2 (+1+1) as the item added 1 grade and so did the Master rank. Due to this, a grade 4 Defensive Materia was produced. Had it been just a plain old Barrier instead of the Master Barrier, the end result would have been MBarrier, a grade 3 Defensive Materia as there would be no extra grade increase. To gain a more thorough understanding of the determinants, check sections 3f through 5f. Now with all that out of the way, I bring you the unfortunate news that there are two items that make things even MORE complicated as they actually each have their own little class. These items are the Elixir (Restorative class) and the Phoenix Down (HP class). What does this mean for you? Well, after all that mumble jumble above, you probably need a breather so I won't get into the quirks of the Elixir and Phoenix Down until (8f) ITEMS & ACCESSORIES. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! ! 6. Full Cure, Dualcast, Dash, and all DMW Materia will NEVER retain ! ! their original properties. ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you ever try to synthesize these, they will always become a different Mate- ria altogether. Terrible, isn't it? 0============================================================================0 (3f) MATERIA CLASSES ==================== Note that this list of the 32 Materia classes is meant to be used in conjunc- tion with the Materia Product List since simply knowing the classes and base grades used in fusing isn't enough for successful mixing. These base grades are used in the fusion equation only to determine the weight/value of one Materia to another Materia. It does not represent the on- ly possible grades in each class. Almost every class has Materia assigned to each grade level from 1 to 8. See (5f) GRADE LIST. The list is read as thus: --------------------------------- Class | Materia Name (Base Grade) --------------------------------- ------------------------------------------------------------------------------ Fire | Fire (1), Fira (3), Firaga (5) ------------------------------------------------------------------------------ Ice | Blizzard (1), Blizzara (3), Blizzaga (5) ------------------------------------------------------------------------------ Lightning | Thunder (1), Thundara (3), Thundaga (5) ------------------------------------------------------------------------------ Restorative | Cure (1), Cura (2), Curaga (4), Full Cure (6), | Regen (3) ------------------------------------------------------------------------------ Defensive | Barrier (2), MBarrier (3), Wall (7), Elemental | Ward (5) ------------------------------------------------------------------------------ Status Defense | Esuna (1), Dispel (2), Status Ward (4) ------------------------------------------------------------------------------ Absorb Magic | Drain (2), Drainra (5), Drainga (7), Osmose (3), | Osmoga (6) ------------------------------------------------------------------------------ Magic w/ Status | Poison (2), Silence (2), Stop (4), Death (5) ------------------------------------------------------------------------------ Fire w/ Status | Dark Fire (1), Dark Fira (3), Dark Firaga (5), Hell | Firaga (7) ------------------------------------------------------------------------------ Ice w/ Status | Dark Blizzard (1), Dark Blizzara (3), Dark | Blizzaga (5), Hell Blizzaga (7) ------------------------------------------------------------------------------ Lightning w/ Status | Dark Thunder (1), Dark Thundara (3), Dark | Thundaga (5), Hell Thundaga (7) ------------------------------------------------------------------------------ Gravity | Gravity (2), Graviga (4), Quake (7), Darkness (6) ------------------------------------------------------------------------------ Ultimate | Tri-Thundaga (3), Tri-Fire (4), Electric | Shock (5), Flare (6), Energy (7), Ultima (8) ------------------------------------------------------------------------------ Quick Sword | Jump (1), High Jump (5), Assault Twister (3), Assault | Twister+ (7) ------------------------------------------------------------------------------ Quick Sword w/ Status | Poison Aerial (3), Silence Aerial (5), Death Jump (6), | Poison Twister (2), Stop Twister (4), Death | Twister (7), Status Strike (8) ------------------------------------------------------------------------------ Sword Art | Power Attack (1), Vital Slash (3), Exploder Blade (6), | Blast Wave (5), Elemental Strike (7) ------------------------------------------------------------------------------ Sword Art w/ Status | Poison Blade (1), Silence Blade (2), Stop Blade (4), | Death Blade (5), Dispel Blade (7) ------------------------------------------------------------------------------ Fire Sword | Fire Blade (1), Fira Blade (3), Firaga Blade (5) ------------------------------------------------------------------------------ Ice Sword | Blizzard Blade (1), Blizzara Blade (3), Blizzaga | Blade (5) ------------------------------------------------------------------------------ Lightning Sword | Thunder Blade (1), Thundara Blade (3), Thundaga | Blade (5) ------------------------------------------------------------------------------ Absorption Sword Art | Drain Blade (2), Power Drain (5), Sky Drain (8), | Osmose Blade (3), Power Osmose (6) ------------------------------------------------------------------------------ Item | Steal (2), Mug (6), Gil Toss (8), Smart Consumer (4) ------------------------------------------------------------------------------ Punch | Goblin Punch (1), Iron Fist (2), Magical Punch (4), | Hammer Punch (6), Costly Punch (8) ------------------------------------------------------------------------------ HP | HP Up (1), HP Up+ (3), HP Up++ (5) ------------------------------------------------------------------------------ MP | MP Up (1), MP Up+ (3), MP Up++ (5) ------------------------------------------------------------------------------ AP | AP Up (1), AP Up+ (3), AP Up++ (5) ------------------------------------------------------------------------------ Strength | ATK Up (1), ATK Up+(3), ATK Up++(5) ------------------------------------------------------------------------------ Vitality | VIT Up (1), VIT Up+ (3), VIT Up++ (5) ------------------------------------------------------------------------------ Magic Power | MAG Up (1), MAG Up+ (3), MAG Up++ (5) ------------------------------------------------------------------------------ Spirit | SPR Up (1), SPR Up+ (3), SPR Up++ (5) ------------------------------------------------------------------------------ SP Turbo | SP Turbo Magic (4), SP Turbo Attack (5), SP Turbo (6), | SP Barrier (7), SP Master (8) ------------------------------------------------------------------------------ Other | Libra (1), Dash (3), Dualcast (8), All DMW (8) ------------------------------------------------------------------------------ 0============================================================================0 (4f) MATERIA PRODUCT LIST ========================= Below are the many formulas in determining the outcome from fusing two Mate- ria. This DOES NOT take items or parameter modifiers into account. This list is divided into classes and is to be read as: ------------------------------------------------------------------------------ Class ------------------------------------------------------------------------------ Materia #1 (Base Class) + Materia #2 (Same or Other Class) = Resulting Materia Legend ~~~~~~ Please refer to breakdown of classes in (3f) MATERIA CLASSES for the list of corresponding Materia. F = Fire I = Ice L = Lightning Rest = Restorative Def = Defensive StDef = Status Defense AbMg = Absorb Magic StMg = Magic w/ Status StF = Fire w/ Status StI = Ice w/ Status StL = Lightning w/ Status G = Gravity U = Ultimate QkSw = Quick Sword StQkSw = Quick Sword w/ Status SwArt = Sword Art StSwArt = Sword Art w/ Status FSword = Fire Sword ISword = Ice Sword LSword = Lightning Sword AbSwArt = Absorption Sword Art Item = Item Punch = Punch HP = HP MP = MP AP = AP Str = Strength Vit = Vitality MgPw = Magic Power Sp = Spirit SPTb = SP Turbo Other = Other ------------------------------------------------------------------------------ Fire Ice Lightning ------------------------------------------------------------------------------ F + F = F I + F = L L + F = I F + I = L I + I = I L + I = F F + L = I I + L = F L + L = L F + Rest = F I + Rest = I L + Rest = L F + Def = F I + Def = I L + Def = L F + StDef = StF I + StDef = StI L + StDef = StL F + AbMg = AbMg I + AbMg = AbMg L + AbMg = AbMg F + StMg = StF I + StMg = StI L + StMg = StL F + StF = StF I + StF = StL L + StF = StI F + StI = StLg I + StI = StI L + StI = StF F + StL = StI I + StL = StF L + StL = StL F + G = F I + G = I L + G = L F + U = F I + U = I L + U = L F + QkSw = FSword I + QkSw = ISword L + QkSw = LSword F + StQkSw = StF I + StQkSw = StI L + StQkSw = StL F + SwArt = FSword I + SwArt = ISword L + SwArt = LSword F + StSwArt = StFire I + StSwArt = StI L + StSwArt = StL F + FSword = FSword I + FSword = LSword L + FSword = ISword F + ISword = LSword I + ISword = ISword L + ISword = FSword F + LSword = ISword I + LSword = FSword L + LSword = LSword F + AbSwArt = AbMg I + AbSwArt = AbMg L + AbSwArt = AbMg F + Item = F I + Item = I L + Item = L F + Punch = F I + Punch = I L + Punch = L F + HP = Def I + HP = Def L + HP = Def F + MP = F I + MP = I L + MP = L F + AP = F I + AP = I L + AP = L F + Str = FSword I + Str = ISword L + Str = LSword F + Vit = Def I + Vit = Def L + Vit = Def F + MgPw = F I + MgPw = I L + MgPw = L F + Sp = Def I + Sp = Def L + Sp = Def F + SPTb = F I + SPTb = I L + SPTb = L F + Other = Fire I + Other = I L + Other = L ------------------------------------------------------------------------------ Restorative Defensive Status Defense ------------------------------------------------------------------------------ Rest + F = Rest Def + F = Def StDef + F = StDef Rest + I = Rest Def + I = Def StDef + I = StDef Rest + L = Rest Def + L = Def StDef + L = StDef Rest + Rest = Rest Def + Rest = Def StDef + Rest = StDef Rest + Def = Rest Def + Def = Def StDef + Def = Def Rest + StDef = Rest Def + StDef = Def StDef + StDef = StDef Rest + AbMg = Rest Def + AbMg = Def StDef + AbMg = StDef Rest + StMg = Rest Def + StMg = StDef StDef + StMg = StDef Rest + StF = Rest Def + StF = StDef StDef + StF = StDef Rest + StI = Rest Def + StI = StDef StDef + StI = StDef Rest + StL = Rest Def + StL = StDef StDef + StL = StDef Rest + G = Rest Def + G = Def StDef + G = StDef Rest + U = Rest Def + U = Def StDef + U = StDef Rest + QkSw = Rest Def + QkSw = Def StDef + QkSw = Def Rest + StQkSw = Rest Def + StQkSw = StDef StDef + StQkSw = StDef Rest + SwArt = Rest Def + SwArt = Def StDef + SwArt = Def Rest + StSwArt = Rest Def + StSwArt = StDef StDef + StSwArt = StDef Rest + FSword = Rest Def + FSword = Def StDef + FSword = Def Rest + ISword = Rest Def + ISword = Def StDef + ISword = Def Rest + LSword = Rest Def + LSword = Def StDef + LSword = Def Rest + AbSwArt = Rest Def + AbSwArt = Def StDef + AbSwArt = StDef Rest + Item = Rest Def + Item = Def StDef + Item = StDef Rest + Punch = Rest Def + Punch = Def StDef + Punch = StDef Rest + HP = Rest Def + HP = Def StDef + HP = StDef Rest + MP = Rest Def + MP = Def StDef + MP = StDef Rest + AP = Rest Def + AP = Def StDef + AP = StDef Rest + Str = Rest Def + Str = Def StDef + Str = StDef Rest + Vit = Rest Def + Vit = Def StDef + Vit = StDef Rest + MgPw = Rest Def + MgPw = Def StDef + MgPw = StDef Rest + Sp = Rest Def + Sp = Def StDef + Sp = StDef Rest + SPTb = Rest Def + SPTb = Def StDef + SPTb = StDef Rest + Other = Rest Def + Other = Def StDef + Other = StDef ------------------------------------------------------------------------------ Absorb Magic Magic w/ Status Fire w/ Status ------------------------------------------------------------------------------ AbMg + F = AbMg StMg + F = StF StF + F = StF AbMg + I = AbMg StMg + I = StI StF + I = StL AbMg + L = AbMg StMg + L = StL StF + L = StI AbMg + Rest = AbMg StMg + Rest = Rest StF + Rest = F AbMg + Def = AbMg StMg + Def = StMg StF + Def = StF AbMg + StDef = AbMg StMg + StDef = StMg StF + StDef = F AbMg + AbMg = AbMg StMg + AbMg = AbMg StF + AbMg = AbMg AbMg + StMg = AbMg StMg + StMg = StMg StF + StMg = StF AbMg + StF = AbMg StMg + StF = StF StF + StF = StF AbMg + StI = AbMg StMg + StI = StI StF + StI = StL AbMg + StL = AbMg StMg + StL = StL StF + StL = StI AbMg + G = AbMg StMg + G = StMg StF + G = StF AbMg + U = AbMg StMg + U = StMg StF + U = StF AbMg + QkSw = AbMg StMg + QkSw = StSwArt StF + QkSw = FSword AbMg + StQkSw = AbMg StMg + StQkSw = StMg StF + StQkSw = StF AbMg + SwArt = AbMg StMg + SwArt = StSwArt StF + SwArt = FSword AbMg + StSwArt = AbMg StMg + StSwArt = StMg StF + StSwArt = StF AbMg + FSword = AbMg StMg + FSword = StSwArt StF + FSword = StF AbMg + ISword = AbMg StMg + ISword = StSwArt StF + ISword = StL AbMg + LSword = AbMg StMg + LSword = StSwArt StF + LSword = StI AbMg + AbSwArt = AbMg StMg + AbSwArt = AbMg StF + AbSwArt = AbMg AbMg + Item = AbMg StMg + Item = StMg StF + Item = StF AbMg + Punch = AbMg StMg + Punch = StMg StF + Punch = StF AbMg + HP = AbMg StMg + HP = StDef StF + HP = StDef AbMg + MP = AbMg StMg + MP = StMg StF + MP = StF AbMg + AP = AbMg StMg + AP = StMg StF + AP = StF AbMg + Str = AbSwArt StMg + Str = StDef StF + Str = FSword AbMg + Vit = AbSwArt StMg + Vit = StDef StF + Vit = StDef AbMg + MgPw = AbMg StMg + MgPw = StMg StF + MgPw = StF AbMg + Sp = AbMg StMg + Sp = StDef StF + Sp = StDef AbMg + SPTb = AbMg StMg + SPTb = StMg StF + SPTb = StF AbMg + Other = AbMg StMg + Other = StMg StF + Other = StF ------------------------------------------------------------------------------ Ice w/ Status Lightning w/ Status Gravity ------------------------------------------------------------------------------ StI + F = StL StL + F = StI G + F = G StI + I = StI StL + I = StF G + I = G StI + L = StF StL + L = StL G + L = G StI + Rest = I StL + Rest = L G + Rest = G StI + Def = StI StL + Def = StL G + Def = G StI + StDef = I StL + StDef = L G + StDef = G StI + AbMg = AbMg StL + AbMg = AbMg G + AbMg = AbMg StI + StMg = StI StL + StMg = StL G + StMg = StMag StI + StF = StL StL + StF = StI G + StF = G StI + StI = StI StL + StI = StF G + StI = G StI + StL = StF StL + StL = StL G + StL = G StI + G = StI StL + G = StL G + G = G StI + U = StI StL + U = StL G + U = G StI + QkSw = ISword StL + QkSw = LSword G + QkSw = SwArt StI + StQkSw = StI StL + StQkSw = StL G + StQkSw = G StI + SwArt = ISword StL + SwArt = LSword G + SwArt = SwArt StI + StSwArt = StI StL + StSwArt = StL G + StSwArt = G StI + FSword = StL StL + FSword = StI G + FSword = SwArt StI + ISword = StI StL + ISword = StF G + ISword = SwArt StI + LSword = StF StL + LSword = StL G + LSword = SwArt StI + AbSwArt = AbSwArt StL + AbSwArt = AbMg G + AbSwArt = AbMg StI + Item = StI StL + Item = StL G + Item = G StI + Punch = StI StL + Punch = StL G + Punch = G StI + HP = StDef StL + HP = StDef G + HP = Def StI + MP = StI StL + MP = StL G + MP = G StI + AP = StI StL + AP = StL G + AP = QkSw StI + Str = ISword StL + Str = LSword G + Str = SwArt StI + Vit = StDef StL + Vit = StDef G + Vit = Def StI + MgPw = StI StL + MgPw = StL G + MgPw = G StI + Sp = StDef StL + Sp = StDef G + Sp = Def StI + SPTb = StI StL + SPTb = StL G + SPTb = G StI + Other = StI StL + Other = StL G + Other = G ------------------------------------------------------------------------------ Ultimate Quick Sword Quick Sword w/ Status ------------------------------------------------------------------------------ U + F = F QkSw + F = FSword StQkSw + F = StQkSw U + I = I QkSw + I = ISword StQkSw + I = StQkSw U + L = L QkSw + L = LSword StQkSw + L = StQkSw U + Rest = Rest QkSw + Rest = QkSw StQkSw + Rest = StQkSw U + Def = Def QkSw + Def = QkSw StQkSw + Def = StQkSw U + StDef = StDef QkSw + StDef = QkSw StQkSw + StDef = StQkSw U + AbMg = AbMg QkSw + AbMg = AbSwArt StQkSw + AbMg = AbSwArt U + StMg = StMg QkSw + StMg = StSwArt StQkSw + StMg = StQkSw U + StF = StF QkSw + StF = FSword StQkSw + StF = StQkSw U + StI = StI QkSw + StI = ISword StQkSw + StI = StQkSw U + StL = StL QkSw + StL = LSword StQkSw + StL = StQkSw U + G = G QkSw + G = QkSw StQkSw + G = StQkSw U + U = U QkSw + U = QkSw StQkSw + U = StQkSw U + QkSw = QkSw QkSw + QkSw = QkSw StQkSw + QkSw = StQkSw U + StQkSw = StQkSw QkSw + StQkSw = StQkSw StQkSw + StQkSw = StQkSw U + SwArt = SwArt QkSw + SwArt = QkSw StQkSw + SwArt = StQkSw U + StSwArt = StSwArt QkSw + StSwArt = StSwArt StQkSw + StSwArt = StQkSw U + FSword = FSword QkSw + FSword = FSword StQkSw + FSword = StQkSw U + ISword = ISword QkSw + ISword = ISword StQkSw + ISword = StQkSw U + LSword = LSword QkSw + LSword = LSword StQkSw + LSword = StQkSw U + AbSwArt = AbSwArt QkSw + AbSwArt = AbSwArt StQkSw + AbSwArt = AbSwArt U + Item = Item QkSw + Item = QkSw StQkSw + Item = StQkSw U + Punch = U QkSw + Punch = QkSw StQkSw + Punch = StQkSw U + HP = HP QkSw + HP = QkSw StQkSw + HP = StDef U + MP = MP QkSw + MP = QkSw StQkSw + MP = StMg U + AP = AP QkSw + AP = QkSw StQkSw + AP = QkSw U + Str = Str QkSw + Str = QkSw StQkSw + Str = StQkSw U + Vit = Vit QkSw + Vit = QkSw StQkSw + Vit = StDef U + MgPw = MgPw QkSw + MgPw = QkSw StQkSw + MgPw = StMg U + Sp = Sp QkSw + Sp = QkSw StQkSw + Sp = StDef U + SPTb = SPTb QkSw + SPTb = QkSw StQkSw + SPTb = StQkSw U + Other = U QkSw + Other = QkSw StQkSw + Other = StQkSw ------------------------------------------------------------------------------ Sword Art Sword Art w/ Status ------------------------------------------------------------------------------ SwArt + F = FSword StSwArt + F = StSwArt SwArt + I = ISword StSwArt + I = StSwArt SwArt + L = LSword StSwArt + L = StSwArt SwArt + Rest = SwArt StSwArt + Rest = StSwArt SwArt + Def = SwArt StSwArt + Def = StSwArt SwArt + StDef = SwArt StSwArt + StDef = StSwArt SwArt + AbMg = AbSwArt StSwArt + AbMg = AbSwArt SwArt + StMg = StSwArt StSwArt + StMg = StSwArt SwArt + StF = FSword StSwArt + StF = StSwArt SwArt + StI = ISword StSwArt + StI = StSwArt SwArt + StL = LSword StSwArt + StL = StSwArt SwArt + G = SwArt StSwArt + G = StSwArt SwArt + U = SwArt StSwArt + U = StSwArt SwArt + QkSw = SwArt StSwArt + QkSw = StSwArt SwArt + StQkSw = SwArt StSwArt + StQkSw = StSwArt SwArt + SwArt = SwArt StSwArt + SwArt = StSwArt SwArt + StSwArt = StSwArt StSwArt + StSwArt = StSwArt SwArt + FSword = FSword StSwArt + FSword = StSwArt SwArt + ISword = ISword StSwArt + ISword = StSwArt SwArt + LSword = LSword StSwArt + LSword = StSwArt SwArt + AbSwArt = AbSwArt StSwArt + AbSwArt = AbSwArt SwArt + Item = SwArt StSwArt + Item = StSwArt SwArt + Punch = SwArt StSwArt + Punch = StSwArt SwArt + HP = SwArt StSwArt + HP = StDef SwArt + MP = SwArt StSwArt + MP = StMg SwArt + AP = QkSw StSwArt + AP = QkSw SwArt + Str = SwArt StSwArt + Str = StSwArt SwArt + Vit = SwArt StSwArt + Vit = StDef SwArt + MgPw = SwArt StSwArt + MgPw = StMg SwArt + Sp = SwArt StSwArt + Sp = StDef SwArt + SPTb = SwArt StSwArt + SPTb = StSwArt SwArt + Other = SwArt StSwArt + Other = StSwArt ------------------------------------------------------------------------------ Fire Sword Ice Sword Lightning Sword ------------------------------------------------------------------------------ FSword + F = FSword ISword + F = LSword LSword + F = ISword FSword + I = LSword ISword + I = ISword LSword + I = FSword FSword + L = ISword ISword + L = FSword LSword + L = LSword FSword + Rest = FSword ISword + Rest = ISword LSword + Rest = LSword FSword + Def = FSword ISword + Def = ISword LSword + Def = LSword FSword + StDef = FSword ISword + StDef = ISword LSword + StDef = LSword FSword + AbMg = FSword ISword + AbMg = ISword LSword + AbMg = LSword FSword + StMg = FSword ISword + StMg = LSword LSword + StMg = ISword FSword + StF = StF ISword + StF = StF LSword + StF = StL FSword + StI = StI ISword + StI = StL LSword + StI = StI FSword + StL = StL ISword + StL = StI LSword + StL = StF FSword + G = QkSw ISword + G = QkSw LSword + G = QkSw FSword + U = FSword ISword + U = ISword LSword + U = LSword FSword + QkSw = FSword ISword + QkSw = ISword LSword + QkSw = LSword FSword + StQkSw = FSword ISword + StQkSw = ISword LSword + StQkSw = LSword FSword + SwArt = FSword ISword + SwArt = ISword LSword + SwArt = LSword FSword + StSwArt = FSword ISword + StSwArt = ISword LSword + StSwArt = LSword FSword + FSword = FSword ISword + FSword = LSword LSword + FSword = ISword FSword + ISword = LSword ISword + ISword = ISword LSword + ISword = FSword FSword + LSword = ISword ISword + LSword = FSword LSword + LSword = LSword FSword + AbSwArt = FSword ISword + AbSwArt = ISword LSword + AbSwArt = LSword FSword + Item = FSword ISword + Item = ISword LSword + Item = LSword FSword + Punch = FSword ISword + Punch = ISword LSword + Punch = LSword FSword + HP = StDef ISword + HP = StDef LSword + HP = StDef FSword + MP = StF ISword + MP = StI LSword + MP = StL FSword + AP = QkSw ISword + AP = QkSw LSword + AP = QkSw FSword + Str = FSword ISword + Str = ISword LSword + Str = LSword FSword + Vit = StDef ISword + Vit = StDef LSword + Vit = StDef FSword + MgPw = StF ISword + MgPw = StI LSword + MgPw = StL FSword + Sp = StDef ISword + Sp = StDef LSword + Sp = StDef FSword + SPTb = FSword ISword + SPTb = ISword LSword + SPTb = LSword FSword + Other = FSword ISword + Other = ISword LSword + Other = LSword ------------------------------------------------------------------------------ Absorb Sword Art Item Punch ------------------------------------------------------------------------------ AbSwArt + F = AbSwArt Item + F = Item Punch + F = F AbSwArt + I = AbSwArt Item + I = Item Punch + I = I AbSwArt + L = AbSwArt Item + L = Item Punch + L = L AbSwArt + Rest = AbSwArt Item + Rest = Item Punch + Rest = Rest AbSwArt + Def = AbSwArt Item + Def = Item Punch + Def = Def AbSwArt + StDef = AbSwArt Item + StDef = Item Punch + StDef = StDef AbSwArt + AbMg = AbSwArt Item + AbMg = Item Punch + AbMg = AbMg AbSwArt + StMg = AbSwArt Item + StMg = Item Punch + StMg = StMg AbSwArt + StF = AbSwArt Item + StF = Item Punch + StF = StF AbSwArt + StI = AbSwArt Item + StI = Item Punch + StI = StI AbSwArt + StL = AbSwArt Item + StL = Item Punch + StL = StL AbSwArt + G = AbSwArt Item + G = Item Punch + G = G AbSwArt + U = AbSwArt Item + U = Item Punch + U = Punch AbSwArt + QkSw = AbSwArt Item + QkSw = Item Punch + QkSw = QkSw AbSwArt + StQkSw = AbSwArt Item + StQkSw = Item Punch + StQkSw = StQkSw AbSwArt + SwArt = AbSwArt Item + SwArt = Item Punch + SwArt = SwArt AbSwArt + StSwArt = AbSwArt Item + StSwArt = Item Punch + StSwArt = StQkSw AbSwArt + FSword = AbSwArt Item + FSword = Item Punch + FSword = FSword AbSwArt + ISword = AbSwArt Item + ISword = Item Punch + ISword = ISword AbSwArt + LSword = AbSwArt Item + LSword = Item Punch + LSword = LSword AbSwArt + AbSwArt = AbSwArt Item + AbSwArt = Item Punch + AbSwArt = AbSwArt AbSwArt + Item = AbSwArt Item + Item = Item Punch + Item = Item AbSwArt + Punch = AbSwArt Item + Punch = Item Punch + Punch = Punch AbSwArt + HP = AbSwArt Item + HP = Item Punch + HP = HP AbSwArt + MP = AbSwArt Item + MP = Item Punch + MP = MP AbSwArt + AP = AbSwArt Item + AP = Item Punch + AP = AP AbSwArt + Str = AbSwArt Item + Str = Item Punch + Str = Str AbSwArt + Vit = AbSwArt Item + Vit = Item Punch + Vit = Vit AbSwArt + MgPw = AbMg Item + MgPw = Item Punch + MgPw = MgPw AbSwArt + Sp = AbMg Item + Sp = Item Punch + Sp = Sp AbSwArt + SPTb = AbSwArt Item + SPTb = Item Punch + SPTb = SPTb AbSwArt + Other = AbSwArt Item + Other = Item Punch + Other = Punch ------------------------------------------------------------------------------ HP MP AP ------------------------------------------------------------------------------ HP + F = HP MP + F = MP AP + F = AP HP + I = HP MP + I = MP AP + I = AP HP + L = HP MP + L = MP AP + L = AP HP + Rest = HP MP + Rest = MP AP + Rest = AP HP + Def = HP MP + Def = MP AP + Def = AP HP + StDef = HP MP + StDef = MP AP + StDef = AP HP + AbMg = HP MP + AbMg = MP AP + AbMg = AP HP + StMg = HP MP + StMg = MP AP + StMg = AP HP + StF = HP MP + StF = MP AP + StF = AP HP + StI = HP MP + StI = MP AP + StI = AP HP + StL = HP MP + StL = MP AP + StL = AP HP + G = HP MP + G = MP AP + G = AP HP + U = HP MP + U = MP AP + U = AP HP + QkSw = HP MP + QkSw = MP AP + QkSw = AP HP + StQkSw = HP MP + StQkSw = MP AP + StQkSw = AP HP + SwArt = HP MP + SwArt = MP AP + SwArt = AP HP + StSwArt = HP MP + StSwArt = MP AP + StSwArt = AP HP + FSword = HP MP + FSword = MP AP + FSword = AP HP + ISword = HP MP + ISword = MP AP + ISword = AP HP + LSword = HP MP + LSword = MP AP + LSword = AP HP + AbSwArt = HP MP + AbSwArt = MP AP + AbSwArt = AP HP + Item = HP MP + Item = MP AP + Item = AP HP + Punch = HP MP + Punch = MP AP + Punch = AP HP + HP = HP MP + HP = MP AP + HP = AP HP + MP = HP MP + MP = MP AP + MP = AP HP + AP = HP MP + AP = MP AP + AP = AP HP + Str = HP MP + Str = MP AP + Str = AP HP + Vit = HP MP + Vit = MP AP + Vit = AP HP + MgPw = HP MP + MgPw = MP AP + MgPw = AP HP + Sp = HP MP + Sp = MP AP + Sp = AP HP + SPTb = HP MP + SPTb = MP AP + SPTb = AP HP + Other = HP MP + Other = MP AP + Other = AP ------------------------------------------------------------------------------ Str Vit MgPw ------------------------------------------------------------------------------ Str + F = Str Vit + F = Vit MgPw + F = MgPw Str + I = Str Vit + I = Vit MgPw + I = MgPw Str + L = Str Vit + L = Vit MgPw + L = MgPw Str + Rest = Str Vit + Rest = Vit MgPw + Rest = MgPw Str + Def = Str Vit + Def = Vit MgPw + Def = MgPw Str + StDef = Str Vit + StDef = Vit MgPw + StDef = MgPw Str + AbMg = Str Vit + AbMg = Vit MgPw + AbMg = MgPw Str + StMg = Str Vit + StMg = Vit MgPw + StMg = MgPw Str + StF = Str Vit + StF = Vit MgPw + StF = MgPw Str + StI = Str Vit + StI = Vit MgPw + StI = MgPw Str + StL = Str Vit + StL = Vit MgPw + StL = MgPw Str + G = Str Vit + G = Vit MgPw + G = MgPw Str + U = Str Vit + U = Vit MgPw + U = MgPw Str + QkSw = Str Vit + QkSw = Vit MgPw + QkSw = MgPw Str + StQkSw = Str Vit + StQkSw = Vit MgPw + StQkSw = MgPw Str + SwArt = Str Vit + SwArt = Vit MgPw + SwArt = MgPw Str + StSwArt = Str Vit + StSwArt = Vit MgPw + StSwArt = MgPw Str + FSword = Str Vit + FSword = Vit MgPw + FSword = MgPw Str + ISword = Str Vit + ISword = Vit MgPw + ISword = MgPw Str + LSword = Str Vit + LSword = Vit MgPw + LSword = MgPw Str + AbSwArt = Str Vit + AbSwArt = Vit MgPw + AbSwArt = MgPw Str + Item = Str Vit + Item = Vit MgPw + Item = MgPw Str + Punch = Str Vit + Punch = Vit MgPw + Punch = MgPw Str + HP = Str Vit + HP = Vit MgPw + HP = MgPw Str + MP = Str Vit + MP = Vit MgPw + MP = MgPw Str + AP = Str Vit + AP = Vit MgPw + AP = MgPw Str + Str = Str Vit + Str = Vit MgPw + Str = MgPw Str + Vit = Str Vit + Vit = Vit MgPw + Vit = MgPw Str + MgPw = Str Vit + MgPw = Vit MgPw + MgPw = MgPw Str + Sp = Str Vit + Sp = Vit MgPw + Sp = MgPw Str + SPTb = Str Vit + SPTb = Vit MgPw + SPTb = MgPw Str + Other = Str Vit + Other = Vit MgPw + Other = MgPw ------------------------------------------------------------------------------ Sp SPTb Other ------------------------------------------------------------------------------ Sp + F = Sp SPTb + F = SPTb Other + F = F Sp + I = Sp SPTb + I = SPTb Other + I = I Sp + L = Sp SPTb + L = SPTb Other + L = L Sp + Rest = Sp SPTb + Rest = SPTb Other + Rest = Rest Sp + Def = Sp SPTb + Def = SPTb Other + Def = Def Sp + StDef = Sp SPTb + StDef = SPTb Other + StDef = StDef Sp + AbMg = Sp SPTb + AbMg = SPTb Other + AbMg = AbMg Sp + StMg = Sp SPTb + StMg = SPTb Other + StMg = StMg Sp + StF = Sp SPTb + StF = SPTb Other + StF = StF Sp + StI = Sp SPTb + StI = SPTb Other + StI = StI Sp + StL = Sp SPTb + StL = SPTb Other + StL = StL Sp + G = Sp SPTb + G = SPTb Other + G = G Sp + U = Sp SPTb + U = SPTb Other + U = U Sp + QkSw = Sp SPTb + QkSw = SPTb Other + QkSw = QkSw Sp + StQkSw = Sp SPTb + StQkSw = SPTb Other + StQkSw = StQkSw Sp + SwArt = Sp SPTb + SwArt = SPTb Other + SwArt = SwArt Sp + StSwArt = Sp SPTb + StSwArt = SPTb Other + StSwArt = StSwArt Sp + FSword = Sp SPTb + FSword = SPTb Other + FSword = FSword Sp + ISword = Sp SPTb + ISword = SPTb Other + ISword = ISword Sp + LSword = Sp SPTb + LSword = SPTb Other + LSword = LSword Sp + AbSwArt = Sp SPTb + AbSwArt = SPTb Other + AbSwArt = AbSwArt Sp + Item = Sp SPTb + Item = SPTb Other + Item = Item Sp + Punch = Sp SPTb + Punch = SPTb Other + Punch = Punch Sp + HP = Sp SPTb + HP = SPTb Other + HP = HP Sp + MP = Sp SPTb + MP = SPTb Other + MP = MP Sp + AP = Sp SPTb + AP = SPTb Other + AP = AP Sp + Str = Sp SPTb + Str = SPTb Other + Str = Str Sp + Vit = Sp SPTb + Vit = SPTb Other + Vit = Vit Sp + MgPw = Sp SPTb + MgPw = SPTb Other + MgPw = MgPw Sp + Sp = Sp SPTb + Sp = SPTb Other + Sp = Sp Sp + SPTb = Sp SPTb + SPTb = SPTb Other + SPTb = SPTb Sp + Other = Sp SPTb + Other = SPTb Other + Other = Other 0============================================================================0 (5f) GRADE LIST =============== As shown in the list of Materia classes (3f), each and every Materia class has Materia for most grades. But what of all the grades everything in between? This section will list all grades and their Materia of each class. Note that unlike the chart in (3f) where the grades there are used to determine bases in an equation, what you see here are the grades of Materia products. Yeah, things would be a lot simplier if it were one unique Materia to each rank but then, you'd have a billion more useless Materia in the game and I'm sure most players wouldn't appreciate that. :P Now, this Grade List can't exactly be used by itself since it's like Jeopardy! -- that is, all you'll be looking at is a bunch of answers. The question part of this is formed by consulting section (4f) MATERIA PRODUCT LIST and maybe (3f) too until you get familiar with the classes and the Materia that belong to each. To really get the point across, here are some examples of why you need the two previous sections: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #1: Firaga + Drain = Drainra ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reasons: Grade 5 + Grade 2 = Grade 5 Fire Class + Absorb Magic = Absorb Magic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #2: Master Mug + MBarrier = Gil Toss ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reasons: Grade 6 + Grade 3 = Grade 7 (because the Master adds 1 grade level to the highest grade) Item + Defensive = Item It should be obvious that you would have never been able to know the results of either fusion without knowing the combinations and also the grade of the Materia produced. So now, at last, you are ready to peruse the chart! How to read: ----------------------------- Class | (Grade) Materia Name ----------------------------- Note!!!! There will be some classes where there will an N/A next to the rank number. This is due to the fact that there is no Materia assigned to it. ------------------------------------------------------------------------------ Fire | (1) Fire (5) Firaga | (2) Fire (6) Firaga | (3) Fira (7) Firaga | (4) Fira (8) Firaga ------------------------------------------------------------------------------ Ice | (1) Blizzard (5) Blizzaga | (2) Blizzard (6) Blizzaga | (3) Blizzara (7) Blizzaga | (4) Blizzara (8) Blizzaga ------------------------------------------------------------------------------ Lightning | (1) Thunder (5) Thundaga | (2) Thunder (6) Thundaga | (3) Thundara (7) Thundaga | (4) Thundara (8) Thundaga ------------------------------------------------------------------------------ Restorative | (1) Cure (5) Curaga | (2) Cura (6) Curaga | (3) Regen (7) Curaga | (4) Curaga (8) Curaga ------------------------------------------------------------------------------ Defensive | (1) Barrier (5) Elemental Ward | (2) Barrier (6) Elemental Ward | (3) MBarrier (7) Wall | (4) Elemental Ward (8) Wall ------------------------------------------------------------------------------ Status Defense | (1) Esuna (5) Dispel | (2) Dispel (6) Status Ward | (3) Esuna (7) Status Ward | (4) Status Ward (8) Status Ward ------------------------------------------------------------------------------ Absorb Magic | (1) N/A (5) Drainra | (2) Drain (6) Osmoga | (3) Osmose (7) Drainga | (4) Drain (8) Drainga ------------------------------------------------------------------------------ Magic w/ Status | (1) Poison (5) Death | (2) Silence (6) Death | (3) Silence (7) Death | (4) Stop (8) Death ------------------------------------------------------------------------------ Fire w/ Status | (1) Dark Fire (5) Dark Firaga | (2) Dark Fire (6) Dark Firaga | (3) Dark Fira (7) Hell Firaga | (4) Dark Fira (8) Hell Firaga ------------------------------------------------------------------------------ Ice w/ Status | (1) Dark Blizzard (5) Dark Blizzaga | (2) Dark Blizzard (6) Dark Blizzaga | (3) Dark Blizzara (7) Hell Blizzaga | (4) Dark Blizzara (8) Hell Blizzaga ------------------------------------------------------------------------------ Lightning w/ Status | (1) Dark Thunder (5) Dark Thundaga | (2) Dark Thunder (6) Dark Thundaga | (3) Dark Thundara (7) Hell Thundaga | (4) Dark Thundara (8) Hell Thundaga ------------------------------------------------------------------------------ Gravity | (1) N/A (5) Darkness | (2) Gravity (6) Darkness | (3) Graviga (7) Quake | (4) Graviga (8) Quake ------------------------------------------------------------------------------ Ultimate | (1) N/A (5) Electrocute | (2) N/A (6) Flare | (3) Tri-Thundaga (7) Energy | (4) Tri-Fire (8) Ultima ------------------------------------------------------------------------------ Quick Sword | (1) Jump (5) High Jump | (2) Jump (6) High Jump | (3) Assault Twister (7) Assault Twister+ | (4) Assault Twister (8) Assault Twister+ ------------------------------------------------------------------------------ Quick Sword w/ Status | (1) N/A (5) Silence Aerial | (2) Poison Twister (6) Death Jump | (3) Poison Aerial (7) Death Twister | (4) Stop Twister (8) Status Strike ------------------------------------------------------------------------------ Sword Art | (1) Power Attack (5) Blast Wave | (2) Power Attack (6) Exploder Blade | (3) Vital Slash (7) Exploder Blade | (4) Vital Slash (8) Exploder Blade ------------------------------------------------------------------------------ Sword Art w/ Status | (1) Poison Blade (5) Death Blade | (2) Silence Blade (6) Death Blade | (3) Silence Blade (7) Dispel Blade | (4) Stop Blade (8) Dispel Blade ------------------------------------------------------------------------------ Fire Sword | (1) Fire Blade (5) Firaga Blade | (2) Fire Blade (6) Firaga Blade | (3) Fira Blade (7) Elemental Strike | (4) Fira Blade (8) Elemental Strike ------------------------------------------------------------------------------ Ice Sword | (1) Blizzard Blade (5) Blizzaga Blade | (2) Blizzard Blade (6) Blizzaga Blade | (3) Blizzara Blade (7) Elemental Strike | (4) Blizzara Blade (8) Elemental Strike ------------------------------------------------------------------------------ Lightning Sword | (1) Thunder Blade (5) Thundaga Blade | (2) Thunder Blade (6) Thundaga Blade | (3) Thundara Blade (7) Elemental Strike | (4) Thundara Blade (8) Elemental Strike ------------------------------------------------------------------------------ Absorption Sword Art | (1) N/A (5) Power Osmose | (2) Osmose Blade (6) Power Drain | (3) Drain Blade (7) Sky Drain | (4) Power Drain (8) Sky Drain ------------------------------------------------------------------------------ Item | (1) N/A (5) Mug | (2) Steal (6) Mug | (3) Smart Consumer (7) Gil Toss | (4) Smart Consumer (8) Gil Toss ------------------------------------------------------------------------------ Punch | (1) Goblin Punch (5) Magical Punch | (2) Iron Fist (6) Hammer Punch | (3) Iron Fist (7) Hammer Punch | (4) Magical Punch (8) Costly Punch ------------------------------------------------------------------------------ HP | (1) HP Up (5) HP Up++ | (2) HP Up (6) HP Up++ | (3) HP Up+ (7) HP Up++ | (4) HP Up+ (8) HP Up++ ------------------------------------------------------------------------------ MP | (1) MP Up (5) MP Up++ | (2) MP Up (6) MP Up++ | (3) MP Up+ (7) MP Up++ | (4) MP Up+ (8) MP Up++ ------------------------------------------------------------------------------ AP | (1) AP Up (5) AP Up++ | (2) AP Up (6) AP Up++ | (3) AP Up+ (7) AP Up++ | (4) AP Up+ (8) AP Up++ ------------------------------------------------------------------------------ Strength | (1) ATK Up (5) ATK Up 3 | (2) ATK Up (6) ATK Up 3 | (3) ATK Up+ (7) ATK Up 3 | (4) ATK Up+ (8) ATK Up 3 ------------------------------------------------------------------------------ Vitality | (1) VIT Up (5) VIT Up++ | (2) VIT Up (6) VIT Up++ | (3) VIT Up+ (7) VIT Up++ | (4) VIT Up+ (8) VIT Up++ ------------------------------------------------------------------------------ Magic Power | (1) MAG Up (5) MAG Up++ | (2) MAG Up (6) MAG Up++ | (3) MAG Up+ (7) MAG Up++ | (4) MAG Up+ (8) MAG Up++ ------------------------------------------------------------------------------ Spirit | (1) SPR Up (5) SPR Up++ | (2) SPR Up (6) SPR Up++ | (3) SPR Up+ (7) SPR Up++ | (4) SPR Up+ (8) SPR Up++ ------------------------------------------------------------------------------ SP Turbo | (1) N/A (5) SP Turbo Attack | (2) N/A (6) SP Turbo | (3) N/A (7) SP Barrier | (4) SP Turbo Magic (8) SP Master ------------------------------------------------------------------------------ Other | (1) Libra (5) Libra | (2) Libra (6) Libra | (3) Libra (7) Libra | (4) Libra (8) Libra ------------------------------------------------------------------------------ 0============================================================================0 (6f) FUSION LIST ================ This section contains the formulas for all the Materia that can be created through fusion. I still recommend that players try and understand the whys and hows of crea- ting Materia so they won't go mad looking for a particular Materia in a recipe while another one in inventory could have easily substituted it. Afterall, for many Materia, what you see below are just some of the *possible* combina- tions. So if you understand the class equations from the product list as well as Materia grades, you can actually figure out all the possible mixtures yourself. (It'll be a bit time-consuming though. ^^) About the chart: - Like the Materia List, the order of the Materia are listed as they appear in the Materia menu (after auto-arranging). - (M) indicates Master level. In an equation where there is only one (M), please note that EITHER Materia can be at Master level. ------------------------------------------------------------------------------ Fire | == Blizzard + Thunder | == Dark Fire + Cure ------------------------------------------------------------------------------ Blizzard | == Fire + Thunder | == Dark Blizzard + Cure ------------------------------------------------------------------------------ Thunder | == Fire + Blizzard | == Dark Thunder + Cure ------------------------------------------------------------------------------ Fira | == Blizzara + Thunder | == Fire (M) + Libra (M) ------------------------------------------------------------------------------ Blizzara | == Thundara + Fire | == Blizzard (M) + Libra (M) ------------------------------------------------------------------------------ Thundara | == Fira + Blizzard | == Thunder (M) + Libra (M) ------------------------------------------------------------------------------ Firaga | == Blizzaga + Thunder | == Thundara (M) + Blizzara (M) ------------------------------------------------------------------------------ Blizzaga | == Thundaga + Fire | == Blizzara (M) + Libra (M) ------------------------------------------------------------------------------ Thundaga | == Firaga + Blizzard | == Fira (M) + Blizzard (M) ------------------------------------------------------------------------------ Cure | == Cure + Cure | == Cure + Esuna ------------------------------------------------------------------------------ Cura | == Cure (M) + Cure | == Cure + Silence ------------------------------------------------------------------------------ Curaga | == Regen (M) + Libra | == Cure + Death ------------------------------------------------------------------------------ Regen | == Cura (M) + Cure | == Cure + Dash ------------------------------------------------------------------------------ Esuna | == Dispel (M) + Libra | == Poison + VIT Up ------------------------------------------------------------------------------ Dispel | == Esuna (M) + Libra | == Silence + SPR Up ------------------------------------------------------------------------------ Barrier | == Fire + HP Up | == Dispel + Jump ------------------------------------------------------------------------------ MBarrier | == Barrier (M) + Libra | == Blizzara + SPR Up | == Gravity + HP Up (M) ------------------------------------------------------------------------------ Wall | == Elemental Ward (M) + Libra | == Barrier + any DMW | == Quake + any HP Up ------------------------------------------------------------------------------ Drain | == Osmose (M) + Libra | == Drain Blade + MAG Up ------------------------------------------------------------------------------ Drainra | == Osmose (M) + Libra (M) | == Firaga, Blizzaga, or Thundaga + Drain | == Graviga (M) + Drain ------------------------------------------------------------------------------ Drainga | == Drain + any DMW | == Sky Drain + MAG Up | == Osmoga + any Master Materia that is grade 6 or lower ------------------------------------------------------------------------------ Osmose | == Drain (M) + Libra | == Osmose Blade + MAG Up ------------------------------------------------------------------------------ Osmoga | == Drainra (M) + Libra | == Power Osmose + SPR Up ------------------------------------------------------------------------------ Poison | == Poison + Poison | == Power Blade + MAG Up ------------------------------------------------------------------------------ Silence | == Poison (M) + Libra | == Poison + Dash ------------------------------------------------------------------------------ Stop | == Poison (M) + Dash | == Stop Blade + MAG Up ------------------------------------------------------------------------------ Death | == Stop (M) + Libra | == Poison + any DMW ------------------------------------------------------------------------------ Dark Fire | == Fire + Poison | == Fire + Esuna ------------------------------------------------------------------------------ Dark Blizzard | == Blizzard + Poison | == Blizzard + Esuna ------------------------------------------------------------------------------ Dark Thunder | == Thunder + Poison | == Thunder + Esuna ------------------------------------------------------------------------------ Dark Fira | == Fira + Esuna | == Dark Blizzara + Thunder ------------------------------------------------------------------------------ Dark Blizzard | == Blizzara + Silence | == Dark Thundara + Fire ------------------------------------------------------------------------------ Dark Thundara | == Thundara + Dispel | == Dark Fira + Blizzard ------------------------------------------------------------------------------ Dark Firaga | == Firaga + Esuna | == Dark Blizzaga + Thunder ------------------------------------------------------------------------------ Dark Blizzaga | == Blizzaga + Esuna | == Dark Thundaga + Fira ------------------------------------------------------------------------------ Dark Thundaga | == Thundaga + Esuna | == Dark Firaga + Blizzard ------------------------------------------------------------------------------ Hell Firaga | == Firaga (M) + Poison (M) | == Dark Fire + any DMW ------------------------------------------------------------------------------ Hell Blizzaga | == Blizzaga (M) + Esuna (M) | == Dark Blizzard + any DMW ------------------------------------------------------------------------------ Hell Thundaga | == Thundaga (M) + Dispel (M) | == Dark Thunder + any DMW ------------------------------------------------------------------------------ Gravity | == Gravity + Libra | == Gravity + Cure ------------------------------------------------------------------------------ Graviga | == Gravity (M) + Libra | == Gravity + Dash ------------------------------------------------------------------------------ Quake | == Darkness (M) + Libra | == Gravity + any DMW | == Electrocute (M) + Darkness ------------------------------------------------------------------------------ Tri-Thundaga | == Tri-Thundaga + Libra | == Tri-Thundaga + Goblin Punch ------------------------------------------------------------------------------ Tri-Fire | == Tri-Thundaga (M) + Libra | == Tri-Fire + Tri-Thundaga ------------------------------------------------------------------------------ Electrocute | == Tri-Fire (M) + Libra | == Tri-Fire (M) + Tri-Thundaga | == Tri-Thundaga (M) + Libra (M) ------------------------------------------------------------------------------ Flare | == Electrocute (M) + any of the following Materia: | Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin | Punch, Iron Fist, or Magical Punch | == Tri-Fire (M) + Libra (M) ------------------------------------------------------------------------------ Energy | == Flare (M) ) + any of the following Materia: | Libra, Dash, Tri-Fire, Tri-Thundaga, Goblin | Punch, Iron Fist, or Magical Punch | == Electrocute (M) + Libra (M) ------------------------------------------------------------------------------ Ultima | == Energy (M) + Libra | == Any DMW + any of the following: | Tri-Fire, Tri-Thundaga, Electrocute, Flare, | or Energy ------------------------------------------------------------------------------ Darkness | == Graviga (M) + Libra | == Gravity (M) + Dash (M) | == Gravity (M) + Graviga ------------------------------------------------------------------------------ Jump | == Jump + Jump | == Power Attack + AP Up ------------------------------------------------------------------------------ High Jump | == Assault Twister (M) + Libra (M) | == Firaga Blade + AP Up ------------------------------------------------------------------------------ Poison Aerial | == Poison Twister (M) + Libra | == Poison Twister + Dash ------------------------------------------------------------------------------ Silence Aerial | == Stop Twister (M) + Libra | == High Jump + Poison Twister ------------------------------------------------------------------------------ Death Jump | == Silence Aerial (M) + Libra | == High Jump (M) + Poison Twister ------------------------------------------------------------------------------ Assault Twister | == Jump (M) + Libra (M) | == Vital Slash + AP Up ------------------------------------------------------------------------------ Assault Twister+ | == High Jump (M) + Libra (M) | == Jump + any DMW | == Exploder Blade + AP Up (M) ------------------------------------------------------------------------------ Poison Twister | == Poison Twister + Libra | == Poison Twister + Jump ------------------------------------------------------------------------------ Stop Twister | == Poison Aerial (M) + Libra | == Assault Twister (M) + Poison Twister ------------------------------------------------------------------------------ Death Twister | == Death Jump (M) + Libra | == Assault Twister 2 + Poison Twister ------------------------------------------------------------------------------ Power Attack | == Gravity + Jump | == Power Attack + Jump ------------------------------------------------------------------------------ Vital Slash | == Power Attack (M) + Libra (M) | == Power Attack + Gravity 2 ------------------------------------------------------------------------------ Exploder Blade | == Quake + Jump | == Power Attack + any DMW ------------------------------------------------------------------------------ Blast Wave | == Vital Slash (M) + Libra (M) | == Graviga (M) + either of the following: Jump or Assault | Twister ------------------------------------------------------------------------------ Poison Blade | == Power Attack + Poison | == Poison + ATK Up ------------------------------------------------------------------------------ Silence Blade | == Assault Twister + Poison | == Silence + ATK Up ------------------------------------------------------------------------------ Stop Blade | == Assault Twister (M) + Poison | == Stop + ATK Up ------------------------------------------------------------------------------ Death Blade | == Power Attack + Death | == Death + ATK Up ------------------------------------------------------------------------------ Dispel Blade | == Elemental Strike + Poison | == Poison Death + any DMW ------------------------------------------------------------------------------ Fire Blade | == Fire + Power Attack | == Fire + ATK Up ------------------------------------------------------------------------------ Blizzard Blade | == Blizzard + Power Attack | == Blizzard + ATK Up ------------------------------------------------------------------------------ Thunder Blade | == Thunder + Power Attack | == Thunder + ATK Up ------------------------------------------------------------------------------ Fira Blade | == Fira + Jump | == Fire + Assault Twister ------------------------------------------------------------------------------ Blizzara Blade | == Blizzara + Jump | == Blizzard + Assault Twister ------------------------------------------------------------------------------ Thundara Blade | == Thundara + Jump | == Thunder + Assault Twister ------------------------------------------------------------------------------ Firaga Blade | == Firaga + ATK Up | == Fire + High Jump ------------------------------------------------------------------------------ Blizzaga Blade | == Blizzaga + ATK Up | == Blizzard + High Jump ------------------------------------------------------------------------------ Thundaga Blade | == Thundaga + ATK Up | == Thunder + High Jump ------------------------------------------------------------------------------ Drain Blade | == Drain + Assault Twister | == Osmose + ATK Up ------------------------------------------------------------------------------ Power Drain | == Drain Blade (M) + Libra (M) | == Osmoga + ATK Up ------------------------------------------------------------------------------ Sky Drain | == Drainga + ATK Up | == Drain Blade + any DMW ------------------------------------------------------------------------------ Osmose Blade | == Drain + ATK Up | == Drain + Silence Blade ------------------------------------------------------------------------------ Power Osmose | == Drainra + ATK Up | == Drain + High Jump ------------------------------------------------------------------------------ Mug | == Smart Consumer (M) + Libra or any Materia with a grade | that is less than or equal to 4. | == Steal + Electrocute ------------------------------------------------------------------------------ Gil Toss | == Mug (M) + Libra or any Materia with a grade that is less | than or equal to 6. | == Steal + any DMW | == Steal (M) + any Punch | == Costly Punch + any Item ------------------------------------------------------------------------------ Goblin Punch | == Goblin Punch + Libra | == Goblin Punch + Goblin Punch ------------------------------------------------------------------------------ Iron Fist | == Goblin Punch + Dash | == Goblin Punch (M) + Libra ------------------------------------------------------------------------------ Magical Punch | == Iron Fist (M) + Libra (M) | == Magical Punch + Libra ------------------------------------------------------------------------------ Hammer Punch | == Magical Punch (M) + Libra | == Hammer Punch + Libra ------------------------------------------------------------------------------ Costly Punch | == Hammer Punch (M) + Libra (M) | == any Punch + any DMW ------------------------------------------------------------------------------ HP Up | == HP Up + Libra | == HP Up + ATK Up ------------------------------------------------------------------------------ HP Up+ | == HP Up (M) + Libra (M) | == HP Up + Dash ------------------------------------------------------------------------------ HP Up++ | == HP Up+ (M) + Libra (M) | == any HP Up + any DMW ------------------------------------------------------------------------------ MP Up | == MP Up + Libra | == MP Up + SPR Up ------------------------------------------------------------------------------ MP Up+ | == MP Up (M) + Libra (M) | == MP Up + Dash ------------------------------------------------------------------------------ MP Up++ | == MP Up+ (M) + Libra (M) | == any MP Up + any DMW ------------------------------------------------------------------------------ AP Up | == AP Up + Libra | == AP Up + VIT Up ------------------------------------------------------------------------------ AP Up+ | == AP Up (M) + Libra (M) | == AP Up + Dash ------------------------------------------------------------------------------ AP Up++ | == AP Up+ (M) + Libra (M) | == any AP Up + DMW ------------------------------------------------------------------------------ ATK Up | == ATK Up + Libra | == ATK Up + MAG Up ------------------------------------------------------------------------------ ATK Up+ | == ATK Up (M) + Libra (M) | == ATK Up + Dash ------------------------------------------------------------------------------ ATK Up++ | == ATK Up+(M) + Libra (M) | == any ATK Up + any DMW ------------------------------------------------------------------------------ VIT Up | == VIT Up + Libra | == VIT Up + MP Up ----------------------------------------------------------------------------- VIT Up+ | == VIT Up (M) + Libra (M) | == VIT Up + Dash ------------------------------------------------------------------------------ VIT Up++ | == VIT Up+ (M) + Libra (M) | == any VIT Up + any DMW ------------------------------------------------------------------------------ MAG Up | == MAG Up + Libra | == MAG Up + AP Up ------------------------------------------------------------------------------ MAG Up+ | == MAG Up (M) + Libra (M) | == MAG Up + Dash ------------------------------------------------------------------------------ MAG Up++ | == MAG Up+ (M) + Libra (M) | == any MAG Up + any DMW ------------------------------------------------------------------------------ SPR Up | == SPR Up + Libra | == SPR Up + HP Up ------------------------------------------------------------------------------ SPR Up+ | == SPR Up (M) + Libra (M) | == SPR Up + Dash ------------------------------------------------------------------------------ SPR Up++ | == SPR Up+ (M) + Libra (M) | == any SPR Up + any DMW ------------------------------------------------------------------------------ Smart Consumer | == Steal (M) + Libra | == Steal + Dash ------------------------------------------------------------------------------ Libra | == any Other + any Other (example: any DMW + any DMW, | Dash + any DMW, Libra + Libra, etc.) ------------------------------------------------------------------------------ Status Strike | == Death Twister (M) + Libra | == Poison Twister + any DMW ------------------------------------------------------------------------------ Status Ward | == Dispel (M) + Libra (M) | == Stop + HP Up ------------------------------------------------------------------------------ Elemental Strike | == Assault Twister 2 + Fire | == Fire Blade + any DMW ------------------------------------------------------------------------------ Elemental Ward | == MBarrier (M) + Libra | == Firaga + VIT Up ------------------------------------------------------------------------------ SP Turbo Magic | == SP Turbo Magic + Libra | == SP Turbo Magic + Tri-Thundaga ------------------------------------------------------------------------------ SP Turbo Attack | == SP Turbo Magic (M) + Libra | == SP Turbo Magic + Electrocute | == SP Turbo Magic + Magical Punch (M) ------------------------------------------------------------------------------ SP Turbo | == SP Turbo Attack (M) + Libra | == SP Turbo Magic or Attack + Flare | == SP Turbo Magic or Attack + Hammer Punch ------------------------------------------------------------------------------ SP Turbo Barrier | == SP Turbo (M) + Libra | == SP Turbo Magic or Attack + Energy | == SP Turbo Magic or Attack + Hammer Punch (M) ------------------------------------------------------------------------------ SP Turbo Master | == SP Barrier (M) + Libra | == any SP Turbo + any DMW | == any SP Turbo + Costly Punch ------------------------------------------------------------------------------ 0============================================================================0 (7f) BASICS OF RAISING ATTRIBUTES ================================= Boosting the hero's stats is probably THE primary reason for players giving up their free time in life to spend some quality time with Materia fusion. Afterall, as noted in section 1f, upping the parameters attached to Materia is the only way to get the 99999 hit points, 999 MP and AP, and 255 on ATK, VIT, MAG, SPR, and LCK. Well, all right. So you'll need some barrier breaking accessories as well but that's besides the point here. :P The parameters on Materia can be manipulated to your liking as long as you know the specific formula used to determine a parameter's outcome. Of course, the basic rules of Materia fusion remain in effect. The equation to figure out a parameter/stat boost is the following: Stronger/Higher value Parameter + (Weaker/lower value Parameter divided by 2) + Item modifier. The attribute that comes out at the end is the stronger one. So yes, it's like Materia grades. The exception to this is the Independent Materia as their default parameter CANNOT be altered in any way. The most basic synthesis, of course, is one without any attributes. What results then is a Materia with its basic attribute attached to it. See the Materia list (1m) for a run-down of all the Materia and their base parameters. XXXXXXXXXXXXX Following that, there is a fusion of a Materia without an attribute and one with an attribute attached ot it. In this case, the Materia that forms from this union will have the attribute from the equation linked to it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example : MBarrier + Drain HP+10% = MBarrier HP+20% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Further investigation is needed for this part since there seems to be quite a few oddities in determining an attribute increase in such a fusion. XXXXXXXXXXXXX The following are several examples of SINGLE fusions just to get you familiar with how raising attributes works. However, to considerably boost a stat, you will need a lot of SP, possibly a lot of gil, parameter-boosting items, and MUTLIPLE fusions (unless you're lucky enough to have 99 of certain items and can raise a stat in one shot). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #1: Cure SPR+40 + Darkness MAG+30 = Darkness SPR+55 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this case, the 30 was divided by 2 which gave 15 so 40+15=55. With an item modifier - let's say 6 Mind Stones -- the final parameter value will go up by 2 making it Darkness SPR+57. For percentages, they're divided by 10% to determine if they're lower valued (number-wise. Drop the % for an easier time) than the non-percentage number in the fusion. Likewise, non-percentage numbers are mulitplied by 10% if the resulting parameter is a percentage. All numbers remain as whole numbers so whenever your calculations give you decimal numbers, drop the digit to the right of the decimal point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #2: Mug AP+130% + Quake MAG+50 = Quake MAG+56 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130% divided by 10% = 13%. 13 is lower than 50 so it'll be the one divided by 2 which results in 6.5. The .5 is dropped leaving us with 6. The final equation will be 6+50=56. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #3: Master Mug AP+130% + Firaga Blade MAG+3 = Gil Toss AP+140% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130% divided by 10% = 13 3 < 13 so it is divided by 2. Result = 1.5. .5 is dropped. Final equation is 13+1=14 14 x 10%=140% As for the reason some parameters never go up after a certain point, it's because the maximum has been reached with the item modifier. So no matter how many ATK Mako Stones (力の魔晄石) you cram into a fusion, if there's a ATK+40 or higher attached to any of the Materia you're using, it won't increase. If this happens, that same ATK+40 can only be raised if the other Materia in the fusion has a higher ATK number/value (the item, though, will be ignored) or if an item with a higher limit is used. This will be further explained in the next section. 0============================================================================0 (8f) ITEMS & ACCESSORIES ======================== THE RULES ~~~~~~~~~ Ah, SquEnix likes to make our lives complicated, huh? Just when you have fusion with only Materia figured out, they throw in items and accessories and ATTACH GRADES TO THEM. Are they really necessary? I don't think so but for some reason, someone or some people on the Crisis Core team decided that it'll be a mighty swell idea to make it so that you can get a completely different Materia if you threw an item into the equation! Well, if you have the basics down, the calculations aren't that much more complex. All you have to remember is that the item grade only becomes the determinant of the resulting Materia if both Materia used are of lower grade. Take a look at the examples shown in the fifth rule under (2f) BASIC RULES OF MATERIA FUSION if you need more clarification. XXXXXXXXXXXXX Elixir and Phoenix Down weirdness to be inserted here. XXXXXXXXXXXXX Another important matter is that the item modifier WILL NOT be taken into account UNLESS one of the Materia in the fusion has the SAME attribute as the item. So yeah, trying to boost Spirit with Materia that have Attack and Magic Power attached to them isn't going to do very much. :P Finally, the other thing that the CC team threw in to make every player's mind spin is item boost maximums. As mentioned near the end of section 7f, there's a restriction as to how many times a certain item can increase an attribute. Here's the list in figuring out what those maximums are. In terms of attri- butes like HP, MP, and AP, just multiply the number by 10%. For 100, the limit will obviously be 999%: An item that requires: - a quantity of 99 per +1 or +10% boost gives a max increase of 2. - a quantity of 20 per +1 or +10% boost gives a max increase of 10. - a quantity of 10 per +1 or +10% boost gives a max increase of 20. - a quantity of 8 per +1 or +10% boost gives a max increase of 25. - a quantity of 5 per +1 or +10% boost gives a max increase of 40. - a quantity of 3 per +1 or +10% boost gives a max increase of 66. - a quantity of 2 per +1 or +10% boost gives a max increase of 100. - a quantity of 1 per +1 or +10% boost gives a max increase of 100. As usual, it's easier to get a better understanding of something when there are visuals so below are several examples of increasing attributes with items that illustrate the above rules: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #1: Fira MAG+1 + Fira MAG+1 + 20 x Circlets ------------------ Fira MAG+5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The parameter was raised a total of 4 times. The MAG value from the Materia couldn't be divided any further so it would remain as 1. 5 Circlets are needed for 1 increase of MAG. Since 20 of them were used, simple division of 20 / 5 would tell you that +4 was added to the existing MAG+1. Now let's try a more complicated example. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #2: Cure SPR+40 + Tri-Thundaga MP+60% + 29 x Mind Stone ------------------ Regen SPR+52 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recall that the lowest attribute value gets divided by 2. Also recall that any percentages are divided by 10%. So, the reason SPR was raised by 52 is: 60% divided by 10% = 6. 6 < 40 so SPR is the stronger attribute. It would also mean that the 6 would have to be reduced further. So the value used in the equation would be 3 (6 divided by 2). 3 Mind Stones are needed to make the stat go up by 1. As 29 Mind Stones were used in the example, the game rounds it down to the nearest multiple of 3 which would be 27. 27 divided by 3 = 9 In the end, the calculation is this: 40 + 3 + 9 = 52 Regen was the Materia that came out of the fusion since Cure (grade 1, Re- storative) and Tri-Thundaga (grade 3, Ultimate) results in a grade 3 Resto- rative Materia. The Mind Stone has no grade so it was not taken into consi- deration. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #3: Quake Master MAG+50 + Quake MAG+1 + 50 x MAG Mako Stone ---------------------------- Quake Master MAG+50 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This one's a no-brainer. The maximum any Mako Stone has for stat increases is 40. The Master Quake already has +50 attached to it. Case closed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Example #4: Energy Master MP+50% + HP Up++ HP+30% + 9 x MP Stone -------------------- HP Up++ HP+60% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 30% divided by 10% = 3 3 < 50 so 3 will be divided by 2. This leaves us with 1. 9 MP Stones should boost MP by 3. However, due to the fact that an Independent Materia is involved (HP Up++), the item and the higher stat is completely ignored. To get the HP+60% result in this, the 1 is mutiplied by 10% and the HP takes the 50% away from the MP. Try using items that only require a quantity of 1 to boost a stat such as some Adamantite (アダマンタイト) and see what happens when an Independent Materia is involved. :O (8f-l) THE LIST ~~~~~~~~~~~~~~~ And now, the list of items and accessories in order of their auto-sort place- ment. It is to be read like this: ------------------------------------------------------------------------------ Name | Japanese name | Quantity needed per single increase | (Grade, if applicable) ------------------------------------------------------------------------------ NOTES!! - Super Ribbon (スーパーリボン), Fury Ring (怒りの指輪), all Genji equipment (anything with 源氏 in it), Divine Slayer (ゴッドスレイヤー) and Heike Soul (平家の魂) cannot be used for fusing. - Key Items can't be fused. - List is sorted in order of auto-arrangement in the game. ------------------------------------------------------------------------------ Potion | ポーション | 20 per HP+10% ------------------------------------------------------------------------------ Hi-Potion | ハイポーション | 10 per HP+10% ------------------------------------------------------------------------------ X-Potion | エクスポーション | 5 per HP+10% ------------------------------------------------------------------------------ Ether | エーテル | 10 per MP+10% ------------------------------------------------------------------------------ Soma | ソーマ | 10 per AP+10% ------------------------------------------------------------------------------ Remedy | 万能薬 | 10 per SPR+1 ------------------------------------------------------------------------------ Elixir | エリクサー | 1 per HP+10% | (3) ------------------------------------------------------------------------------ Phoenix Down | フェニックスの尾 | 1 per HP+10% | (4) ------------------------------------------------------------------------------ Bronze Bangle | ブロンズバングル | 10 per HP+10% | (1) ------------------------------------------------------------------------------ Iron Bangle | アイアンバングル | 8 per HP+10% | (2) ------------------------------------------------------------------------------ Titanium Bangle | チタンバングル | 5 per HP+10% | (4) ------------------------------------------------------------------------------ Carbon Bangle | カーボンバングル | 3 per HP+10% | (6) ------------------------------------------------------------------------------ Platinum Bangle | プラチナバングル | 2 per HP+10% | (7) ------------------------------------------------------------------------------ Bronze Armlet | 銅の腕輪 | 10 per MP+10% | (1) ------------------------------------------------------------------------------ Silver Armlet | 銀の腕輪 | 5 per MP+10% | (2) ------------------------------------------------------------------------------ Gold Armlet | 金の腕輪 | 3 per MP+10% | (4) ------------------------------------------------------------------------------ Rune Armlet | ルーンの腕輪 | 2 per MP+10% | (6) ------------------------------------------------------------------------------ Mythril Armlet | ミスリルの腕輪 | 1 per MP+10% | (7) ------------------------------------------------------------------------------ Chocobo Armlet | チョコボの腕輪 | 10 per AP+10% | (1) ------------------------------------------------------------------------------ Mountain Chocobo Armlet | 山チョコボの腕輪 | 5 per AP+10% | (2) ------------------------------------------------------------------------------ River Chocobo Armlet | 川チョコボの腕輪 | 3 per AP+10% | (4) ------------------------------------------------------------------------------ Sea Chocobo Armlet | 海チョコボの腕輪 | 2 per AP+10% | (6) ------------------------------------------------------------------------------ Sky Chocobo Armlet | 空チョコボの腕輪 | 1 per AP+10% | (7) ------------------------------------------------------------------------------ Wristband | リストバンド | 10 per ATK+1 | (1) ------------------------------------------------------------------------------ Power Wrist | パワーリスト | 5 per ATK+1 | (3) ------------------------------------------------------------------------------ Hyper Wrist | ハイパーリスト | 3 per ATK+1 | (5) ------------------------------------------------------------------------------ Kaiser Knuckles | カイザーナックル | 2 per ATK+1 | (7) ------------------------------------------------------------------------------ Bulletproof Vest | 防弾チョッキ | 10 per VIT+1 | (1) ------------------------------------------------------------------------------ Shinra Alpha | 神羅保式防具 | 5 per VIT+1 | (3) ------------------------------------------------------------------------------ Shinra Beta | 神羅安式防具 | 3 per VIT+1 | (5) ------------------------------------------------------------------------------ Shinra Beta+ | 神羅安式防具改 | 2 per VIT+1 | (7) ------------------------------------------------------------------------------ Earrings | イヤリング | 10 per MAG+1 | (1) ------------------------------------------------------------------------------ Circlet | サークレット | 5 per MAG+1 | (3) ------------------------------------------------------------------------------ Hypno Crown | ヒュプノクラウン | 3 per MAG+1 | (5) ------------------------------------------------------------------------------ Royal Crown | ロイヤルクラウン | 2 per MAG+1 | (7) ------------------------------------------------------------------------------ Amulet | アミュレット | 10 per SPR+1 | (1) ------------------------------------------------------------------------------ Talisman | タリスマン | 5 per SPR+1 | (3) ------------------------------------------------------------------------------ Tarot Cards | タロットカード | 3 per SPR+1 | (5) ------------------------------------------------------------------------------ Crystal Orb | クリスタルオーブ | 2 per SPR+1 | (7) ------------------------------------------------------------------------------ Muscle Belt | マッスルベルト | 5 per ATK+1 | (2) ------------------------------------------------------------------------------ Champion Belt | チャンプベルト | 3 per ATK+1 | (4) ------------------------------------------------------------------------------ Black Belt | ブラックベルト | 2 per ATK+1 | (6) ------------------------------------------------------------------------------ Mythril Gloves | ミスリルの小手 | 5 per MAG+1 | (2) ------------------------------------------------------------------------------ Diamond Gloves | ダイヤの小手 | 3 per MAG+1 | (4) ------------------------------------------------------------------------------ Crystal Gloves | クリスタルの小手 | 2 per MAG+1 | (6) ------------------------------------------------------------------------------ Force Bracelet | フォースブレス | 5 per SPR+1 | (2) ------------------------------------------------------------------------------ Diamond Bracelet | ダイヤブレス | 3 per SPR+1 | (4) ------------------------------------------------------------------------------ Crystal Bracelet | クリスタルブレス | 1 per SPR+1 | (6) ------------------------------------------------------------------------------ Four Slots | フォウスロット | 5 per VIT+1 | (2) ------------------------------------------------------------------------------ Mystile | ミスティール | 3 per VIT+1 | (4) ------------------------------------------------------------------------------ Aegis Armlet | エイジスの腕輪 | 1 per VIT+1 | (6) ------------------------------------------------------------------------------ Good-Luck Charm | お守り | 1 per LCK+1 | (2) ------------------------------------------------------------------------------ Fire Ring | 炎の指輪 | 3 per ATK+1 | (3) ------------------------------------------------------------------------------ Fire Armlet | 炎の腕輪 | 5 per SPR+1 | (3) ------------------------------------------------------------------------------ Flame Bracelet | 火炎の腕輪 | 3 per SPR+1 | (4) ------------------------------------------------------------------------------ Blaze Bracelet | 烈火の腕輪 | 1 per SPR+1 | (5) ------------------------------------------------------------------------------ Ice Ring | 氷の指輪 | 3 per ATK+1 | (3) ------------------------------------------------------------------------------ Ice Armlet | 氷の腕輪 | 5 per SPR+1 | (3) ------------------------------------------------------------------------------ Frost Armlet | 冷気の腕輪 | 3 per SPR+1 | (4) ------------------------------------------------------------------------------ Snow Armlet | 極光の腕輪 | 1 per SPR+1 | (5) ------------------------------------------------------------------------------ Lightning Ring | 雷の指輪 | 3 per ATK+1 | (3) ------------------------------------------------------------------------------ Lightning Armlet | 雷の腕輪 | 5 per SPR+1 | (3) ------------------------------------------------------------------------------ Thunder Armlet | 雷鳴の腕輪 | 3 per SPR+1 | (4) ------------------------------------------------------------------------------ Bolt Armlet | 天雷の腕輪 | 1 per SPR+1 | (5) ------------------------------------------------------------------------------ Dragon Armlet | ドラゴンの腕輪 | 1 per SPR+1 | (4) ------------------------------------------------------------------------------ Escort Guard | エスコートガード | 1 per SPR+1 | (5) ------------------------------------------------------------------------------ Wizard Bracelet | ウィザードブレス | 1 per SPR+1 | (6) ------------------------------------------------------------------------------ Element Blade | 属性剣 | 1 per MAG+1 | (7) ------------------------------------------------------------------------------ Force of Nature | 属性王 | 1 per MAG+1 | (7) ------------------------------------------------------------------------------ Mortal Shock | 死の衝撃 | 3 per MAG+1 | (6) ------------------------------------------------------------------------------ Venom Shock | 毒の衝撃 | 3 per MAG+1 | (5) ------------------------------------------------------------------------------ Mute Shock | 沈黙の衝撃 | 3 per MAG+1 | (5) ------------------------------------------------------------------------------ System Shock | 停止の衝撃 | 3 per MAG+1 | (6) ------------------------------------------------------------------------------ Paralyzing Shock | ショックの衝撃 | 3 per MAG+1 | (6) ------------------------------------------------------------------------------ Safety Bit | セーフティビット | 2 per SPR+1 | (6) ------------------------------------------------------------------------------ Star Pendant | 星のペンダント | 2 per SPR+1 | (5) ------------------------------------------------------------------------------ White Cape | ホワイトケープ | 3 per SPR+1 | (5) ------------------------------------------------------------------------------ Gris-Gris Bag | 魔よけのおふだ | 3 per SPR+1 | (5) ------------------------------------------------------------------------------ Headband | ハチマキ | 3 per SPR+1 | (5) ------------------------------------------------------------------------------ Sprint Shoes | エルメスのくつ | 3 per SPR+1 | (5) ------------------------------------------------------------------------------ Pearl Necklace | 真珠のネックレス | 2 per SPR+1 | (6) ------------------------------------------------------------------------------ Ribbon | リボン | 1 per SPR+1 | (7) ------------------------------------------------------------------------------ Cursed Ring | 呪いの指輪 | 1 per HP+10% | (1) ------------------------------------------------------------------------------ Moon Bracer | 月の腕輪 | 1 per VIT+1 | (7) ------------------------------------------------------------------------------ Shining Bracer | 光の腕輪 | 1 per SPR+1 | (7) ------------------------------------------------------------------------------ Protect Ring | 守りの指輪 | 1 per VIT+1 | (7) ------------------------------------------------------------------------------ Faerie Ring | 妖精の指輪 | 1 per HP+10% | (7) ------------------------------------------------------------------------------ Twisted Headband | ねじりハチマキ | 1 per VIT+1 | (7) ------------------------------------------------------------------------------ Sniper Eye | スナイパーアイ | 1 per ATK+1 | (7) ------------------------------------------------------------------------------ Precious Watch | 高級腕時計 | 1 per AP+10% | (7) ------------------------------------------------------------------------------ Jewel Ring | ジュエルリング | 1 per AP+10% | (7) ------------------------------------------------------------------------------ Mog's Charm | モグのお守り | 1 per LCK+1* | (7) ------------------------------------------------------------------------------ Brigand's Gloves | 盗賊の小手 | 1 per AP+10% | (7) ------------------------------------------------------------------------------ Doc's Code | 医術の心得 | 1 per AP+10% | (6) ------------------------------------------------------------------------------ Feather Cap | 羽根つき帽子 | 1 per HP+10% | (7) ------------------------------------------------------------------------------ Powered Suit | パワードスーツ | 1 per ATK+1 | (7) ------------------------------------------------------------------------------ Energy Suit | エネルギースーツ | 1 per MAG+1 | (2) ------------------------------------------------------------------------------ Assault Targe | マーシャルネイ | 1 per ATK+1 | (2) ------------------------------------------------------------------------------ Impervious | マーシャルダブー | 1 per VIT+1 | (2) ------------------------------------------------------------------------------ Gold Hairpin | 金のかみかざり | 1 per MP+10% | (7) ------------------------------------------------------------------------------ Black Cowl | 黒頭巾 | 1 per AP+10% | (7) ------------------------------------------------------------------------------ Soul of Thamasa | ソウルオブサマサ | 1 per MP+10% | (7) ------------------------------------------------------------------------------ Laurel Crown | 月桂樹の冠 | 1 per AP+10% | (7) ------------------------------------------------------------------------------ Magic Master | マジックマスター | 1 per MP+10% | (2) ------------------------------------------------------------------------------ Dark Agent | 黒装束 | 1 per AP+10% | (2) ------------------------------------------------------------------------------ Adaman Bangle | アダマンバングル | 1 per HP+10% | (7) ------------------------------------------------------------------------------ Brutal | インビンシブル | 1 per ATK+1 | (7) ------------------------------------------------------------------------------ Ziedrich | ザイドリッツ | 1 per HP+10% | (7) ------------------------------------------------------------------------------ ATK Mako Stone | 力の魔晄石 | 5 per ATK+1 ------------------------------------------------------------------------------ VIT Mako Stone | 体力の魔晄石 | 5 per VIT+1 ------------------------------------------------------------------------------ MAG Mako Stone | 魔力の魔晄石 | 5 per MAG+1 ------------------------------------------------------------------------------ SPR Mako Stone | 精神の魔晄石 | 5 per SPR+1 ------------------------------------------------------------------------------ LCK Mako Stone | 運の魔晄石 | 5 per LCK+1 ------------------------------------------------------------------------------ HP Mako Stone | HPの魔晄石 | 5 per HP+10% ------------------------------------------------------------------------------ MP Mako Stone | MPの魔晄石 | 5 per MP+10% ------------------------------------------------------------------------------ AP Mako Stone | APの魔晄石 | 5 per AP+10% ------------------------------------------------------------------------------ Power Stone | パワーストーン | 3 per ATK+1 ------------------------------------------------------------------------------ Guard Stone | ガードストーン | 3 per VIT+1 ------------------------------------------------------------------------------ Magic Stone | マジックストーン | 3 per MAG+1 ------------------------------------------------------------------------------ Mind Stone | マインドストーン | 3 per SPR+1 ------------------------------------------------------------------------------ Luck Stone | ラックストーン | 3 per Luck+1 ------------------------------------------------------------------------------ HP Stone | HPストーン | 3 per HP+10% ------------------------------------------------------------------------------ MP Stone | MPストーン | 3 per MP+10% ------------------------------------------------------------------------------ AP Stone | APストーン | 3 per AP+10% ------------------------------------------------------------------------------ Hero Drink | 英雄の薬 | 1 per ATK+1 ------------------------------------------------------------------------------ Adamantite | アダマンタイト | 1 per VIT+1 ------------------------------------------------------------------------------ Dark Matter | ダークマター | 1 per MAG+1 ------------------------------------------------------------------------------ Mythril | ミスリル | 1 per SPR+1 ------------------------------------------------------------------------------ Gysahl Greens | ギザールの野菜 | 1 per LCK+1 ------------------------------------------------------------------------------ Fat Chocobo Feather | デブチョコボの羽 | 1 per HP+10% ------------------------------------------------------------------------------ Lunar Harp | ルナハープ | 1 per MP+10% ------------------------------------------------------------------------------ Zeio Nut | ゼイオの実 | 1 per AP+10% ------------------------------------------------------------------------------ * Mog's Charm note: (to be translated ^^) 0============================================================================0 (ex) TUTORIAL FOR GETTING HP+999% ================================= ~ in progress ~ Please don't take this as the ONLY way of achieving HP+999% because it's not. I've only included this here to serve as a more comprehensive example of boo- sting a parameter. Basically, it consists of constantly using Potions and HP Materia. A = HP Up HP+50% (2 x HP Up + 80 Potions) B = HP Up HP+50% (2 x HP Up + 80 Potions) C = HP Up HP+100% (A + B + 60 Potions. Yes, it's 60 Potions here not 80.) Now do another round of A + B = C so you have 2 x HP Up HP+100%. Fuse them together to get HP Up HP+150%. Repeat everything above to get yet another HP Up HP+150% Mash the two HP Up HP+150% to get HP+220%. Keep making either HP+50% or HP+100% and combining them with the HP Up Materia that already has a large HP value next to it. Alternatively, you can substitute Potions with other HP-increasing items. How- ever, take heed of the boost limit for those other items. Note that this above method DOES NOT COME CHEAP since you'll be spending quite a bit of time buying (or stealing) Potions and HP Up Materia. Also take into account that the higher the attribute, the more SP is needed to successfully complete a fusion. 0============================================================================0 (1q) FAQs ========= [Q1] What's the fastest/easiest/best way to get < Name of Parameter >+100 or +999% on < Name of Materia >? [A1] See point number 6 under (2r) READ ME FIRST. ******* [Q2] What are the best Materia to have/use/equip? [A2] This is only something you can really answer yourself. Every player is different. I know a lot of fans are quite partial to Darkness but I've never been a big fan of it. Sure, it can help you take out the damnable Grand Horn from 2-4-6 but aside from that, I hardly used it. Although there is one thing I can agree with and it's the general consen- sus that Costly Punch is very VERY useful. ******* [Q3] I need lots of gil and SP for fusion! What are the best places for them? [A3] For gil, the Tonberry Guards and Tonberry Kings from mission 9-4-5 (ソルジャーだけの世界) give 5000 and 10000 Gil respectively. Equip the Luxurious Wristwatch (高級腕時計) and you'll double what you get! :D SP-wise, every Mover-type enemy (those three bouncing balls of annoyance) tends to give quite a bit of SP per kill. The lowest is 2000 SP and the most you can get is 20000 SP. Movers are regular map enemies in one part of the final dungeon but are also found in some missions like 8-5-2. RE Movers (4000 SP) are found in 2-3-3, 6-4-1, 8-6-1. EX Movers (8000 SP) are in 2-5-2 (as the mission boss), 6-5-5, 6-6-1, 6-6-2 and 6-6-3, and 7-6-5 (they frequently appear in this one). Three Stars (20000 SP) show up in 9-5-2 and 9-5-3. Side note: The nasty Zabotender in 9-6-1 gives 24000 SP. They don't seem to appear as much as the Movers do though and be thankful because Zack could easily fall victim to its death-inducing 10,000 Needles. And that's 10,000 Needles as in each needle attack does 10,000 damage and since it tends to shoot them 10 times in succession ... Now, if you're having trouble sending any of the enemies to their respec- tive heavens, you can always fight for enemy drops and steals and then sell them off to a store for money. Likewise, you can get Materia from enemies too and convert them to SP. Finally, you can use gil to buy Materia from stores and change them into SP. Sadly, you can't sell Materia. :/ ******* [Q4] Uh, how do I convert Materia to SP? [A4] In the Materia (NOT Materia Fusion) menu, there is an option to the far right entitled SP変換 (SP Convert). Click on it and then select a Materia. You will be shown the value of the Materia in terms of SP. The higher the Materia level, the greater the SP. SP Convert is actually a great way to get rid of Materia since if you keep every Materia Zack finds, wins, buys, and steals, and you clog up the Materia inventory to the maximum with them, he won't be able to get any more of the shiny colourful spheres. :( ******* [Q5] Which Materia give the most SP? [A5] Well, the higher the level of a Materia and the higher tha parameter attached to it is, the more you'll get from a conversion. Common sense should also tell you that stronger or harder to obtain Materia such as Ultima and SP Turbo would yield lots of SP. There's actually a formula to figure this out but since I didn't go into any details about the SP Conversion Co-efficient (I can hear you going "HUH?"!), there's no sense in writing about it here. 'Sides, who's going to sit around and calculate things when you can select a Master Materia with ATK+50 and hit SP Convert and know, without a doubt, that you'll get a healthy amount of SOLDIER Points? But to answer the question, the two Materia that can net you the largest sum of SP are Dualcast (18040 SP at Lv. 1) and SP Master (24010 SP at Lv. 1). Between the two, only Dualcast can be purchased so chances are, this would be the best to use. ******* 0============================================================================0 (1a) ACKNOWLEDGEMENTS ===================== Just crediting my sources. :3 Crisis Core -Final Fantasy VII- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dur hur hur hur. I had the PSP with Crisis Core running at my computer desk every time I worked on this file. XD Most of the examples I have in the file were from fusions that I fooled around with to get a better understanding of why and how certain things worked and all. ******* Crisis Core -Final Fantasy VII- Ultimania クライシスコア-ファイナルファンタジーVII- アルティマニア ISBN 978-4-7575-2126-1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's the bible for Crisis Core and it's where I got the bulk of the facts. BradyGames and all American companies will NEVER provide the wealth of infor- mation this book provides. Sure, the official English guidebook will probably give you everything I provided since the information is quite vital to a pla- yer's success but I'm pretty sure some other things will be omitted. It hap- pened with the Kingdom Hearts II guide afterall. :P ******* Crisis Core FF7 Walkthrough Guide Wiki クライシスコア FF7 攻略ガイドwiki -クライシス コア -ファイナルファンタジーVII- 攻略サイト- http://ccff7.gkwiki2.com/index.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The primary Japanese site I turned to when I needed help with certain things in the game including Materia synthesis. It's quite thorough and has links to spiffy Materia Fusion "calculators". I never used them though. ^^ ******* Crisis Core -Final Fantasy VII- Walkthrough CRISIS CORE -FINAL FANTASY VII- クライシス コア -ファイナルファンタジーVII- 攻略 http://www.adventureisland.org/ccff7.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This page is being credited as it's the one that listed all the items usable in fusions, the quantities needed, and their maximum limits. ******* Crisis Core - Final Fantasy VII - BradyGames Strategy Guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have dubbed this book the English version of the Ultimania since that's pretty much what it is even though it's missing the Mail archive, interviews, storyboards, and some other little things. Almost everything else is intact though. Strange thing is, they don't even credit the Japanese guide. Anyway, I used this to get all the names of the Materia and Items since I've yet to get much of either in the game. :P And also, to get a better understanding of item fusion. ******* Final Fantasy VII: Monster/Treasure Chart by SAxeswinger http://www.gamefaqs.com/console/psx/file/197341/2390 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Used this for its list of monster names. ******* Megs, Shaz, and Pipps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have to thank my friends for helping me with translating 殺意の一撃 and 勇気百倍! The translations I ended up using may not be entirely accurate but I seriously did not want to use literal translations since they both sound kind of funky. :/ In such cases, I strongly believe conveying the meaning and gist of something is better and more natural in English. ******* DeltaExe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This GameFAQs member pointed out that Materia placement mattered in the High Jump + Elemental Ward example.