ImageNameDescription
Gold Armor (6, 9, Tactics, TA), Golden Armor (12) Medium-strength heavy armor.
Green Beret (5, 6, 9, 11, 12, Tactics, TA), Bandanna (4) A hat that sometimes raises HP for its wearer.
Hypno Crown (5, 6, 7, 8, X-2), Hypnocrown (12) Raises rate of controlling enemies. In 8 it teaches "Mag+40%" and in X-2 it raises magic defense. In 12 it's a relatively high-level helmet.
Judo Uniform (9, TA), Jujitsu Gi (11, 12), Judo Outfit (Tactics) Clothing for monks that raises attack power.
Kenpo Robe (3, 4, 5), Karate Robe (4a) Robe for Monk.
XKnight Armor (2, 3, 10), Paladin Armor (4) Medium-strength armor for Knights. In 10 it had all three "HP+X%" abilities on it.
Light Robe (4, 6, 9, Tactics, TA) A high-level robe that raises magic power.
Linen Cuirass (9, 12, Tactics), Cuirass (TA) Weak armor for knight-type characters.
Maximillian (9, 12, Tactics, TA) Extremely strong heavy armor.
Minerva Robe (4, 6, 7), Minerva Plate (9, X-2, TA), Minerva Bangle (10), Minerva Bustier (12), Minerva's Ring (11), Heroine Robe (4a) Powerful magic robe which can only be worn by women (except in 12). In 10 it had "Break HP Limit" on it. In X-2 it has various effects.



Mithril/Mythril equipment (1, 2, 3, 4, 5, 6, 7, 9, 10, 12, X-2, Tactics), Silver Equipment (1n, 4a) Light equipment which can be given even to some characters who can't equip armor. Items include armor, shield, gauntlet, helmet, knife, and sword. The Mithril Glove in 6 raised physical defense in battle. In 10 it had both Defense and Magic Defense raised.
Power Wrist (1n, 2, 3, 7, 8, 9, X-2), Giant's Gloves (1), Strength Bracelet (4), Power Armlet (12) Strong gauntlet/accessory; raises strength. In 8, teaches "Str+40%", and in 12 it also protects from Stop.
Reflect Ring (7, 9, 10, Tactics), Wall Ring (5, 6), Ruby Ring (12), Star Bracer (X-2) Casts Reflect on its wearer during battle.
Ribbon (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, X-2, Tactics, TA) Protects against all status problems. In 8 it teaches an ability that protects from all status ailments. In 10 this was actually an ability. Switches off between being an accessory and a headpiece.
Robe of Lords (9, Tactics), Lordly Robes (12), Lordly Robe (TA) Most powerful mage's robe.
Rubber Suit (9, 12, TA), Rubber Costume (Tactics) Light armor that's strong against Lightning.
Running Shoes (6, 9), Sprint Shoes (7, Tactics), Speed Bracer (X-2), Dash Boots (TA) Accessory that raises speed or movement ability.
XSafety Bit (6, 7, X-2)Protects from fatal attacks.
Silk Robe (5, 6, 9, Tactics), Silk Cloak (11), Silken Shirt (12), Silken Robe (TA) A low-level robe.
Star Pendant (6, 7, X-2), Star Necklace (11), Tourmaline Ring (12)Protects from Poison.
Thief Glove (2, 3, 5, 6, 9), Sneak Glove (7), Thief Cuffs (12), Thief Armlets (TA) Gauntlets in 2 and 3 and an accessory in 5, 6, 7, and 12. In 3 and 7 raises "Steal" accuracy; in 6 allows to "Capture" in battle. In 9 it teaches an ability which steals better items before weaker ones.
Triangle Hat (4, Tactics), Tricorn (5), Magus Hat (9), Tricorne (11), Horned Hat (12), Wizard Hat (TA) A medium-strength hat for mages.
Twist Headband (5, 6, X-2, Tactics), Mantra Band (9), Headband (12, TA) A hat for monks that raises strength. In X-2 it protects from Sleep.
White Robe (2, 3, 4, 5, 9, Tactics, TA), White Robes (12) Strong robe for White Mages.