Image | Name | Description |
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 | Gold Armor (6, 9, Tactics, TA), Golden Armor (12)
| Medium-strength heavy armor.
|
 | Green Beret (5, 6, 9, 11, 12, Tactics, TA), Bandanna (4)
| A hat that sometimes raises HP for its wearer.
|
 | Hypno Crown (5, 6, 7, 8, X-2), Hypnocrown (12)
| Raises rate of controlling enemies. In 8 it teaches "Mag+40%" and in X-2 it raises magic defense. In 12 it's a relatively high-level helmet.
|
 | Judo Uniform (9, TA), Jujitsu Gi (11, 12), Judo Outfit (Tactics)
| Clothing for monks that raises attack power.
|
 | Kenpo Robe (3, 4, 5), Karate Robe (4a)
| Robe for Monk.
|
X | Knight Armor (2, 3, 10), Paladin Armor (4)
| Medium-strength armor for Knights. In 10 it had all three "HP+X%" abilities on it.
|
 | Light Robe (4, 6, 9, Tactics, TA)
| A high-level robe that raises magic power.
|
 | Linen Cuirass (9, 12, Tactics), Cuirass (TA)
| Weak armor for knight-type characters.
|
 | Maximillian (9, 12, Tactics, TA)
| Extremely strong heavy armor.
|
 | Minerva Robe (4, 6, 7), Minerva Plate (9, X-2, TA), Minerva Bangle (10), Minerva Bustier (12), Minerva's Ring (11), Heroine Robe (4a)
| Powerful magic robe which can only be worn by women (except in 12). In 10 it had "Break HP Limit" on it. In X-2 it has various effects.
|
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 | Mithril/Mythril equipment (1, 2, 3, 4, 5, 6, 7, 9, 10, 12, X-2, Tactics), Silver Equipment (1n, 4a)
| Light equipment which can be given even to some characters who can't equip armor. Items include armor, shield, gauntlet, helmet, knife, and sword. The Mithril Glove in 6 raised physical defense in battle. In 10 it had both Defense and Magic Defense raised.
|
 | Power Wrist (1n, 2, 3, 7, 8, 9, X-2), Giant's Gloves (1), Strength Bracelet (4), Power Armlet (12)
| Strong gauntlet/accessory; raises strength. In 8, teaches "Str+40%", and in 12 it also protects from Stop.
|
 | Reflect Ring (7, 9, 10, Tactics), Wall Ring (5, 6), Ruby Ring (12), Star Bracer (X-2)
| Casts Reflect on its wearer during battle.
|
 | Ribbon (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, X-2, Tactics, TA)
| Protects against all status problems. In 8 it teaches an ability that protects from all status ailments. In 10 this was actually an ability. Switches off between being an accessory and a headpiece. |
 | Robe of Lords (9, Tactics), Lordly Robes (12), Lordly Robe (TA)
| Most powerful mage's robe.
|
 | Rubber Suit (9, 12, TA), Rubber Costume (Tactics)
| Light armor that's strong against Lightning.
|
 | Running Shoes (6, 9), Sprint Shoes (7, Tactics), Speed Bracer (X-2), Dash Boots (TA)
| Accessory that raises speed or movement ability.
|
X | Safety Bit (6, 7, X-2) | Protects from fatal attacks.
|
 | Silk Robe (5, 6, 9, Tactics), Silk Cloak (11), Silken Shirt (12), Silken Robe (TA)
| A low-level robe.
|
| Star Pendant (6, 7, X-2), Star Necklace (11), Tourmaline Ring (12) | Protects from Poison. |
 | Thief Glove (2, 3, 5, 6, 9), Sneak Glove (7), Thief Cuffs (12), Thief Armlets (TA)
| Gauntlets in 2 and 3 and an accessory in 5, 6, 7, and 12. In 3 and 7 raises "Steal" accuracy; in 6 allows to "Capture" in battle. In 9 it teaches an ability which steals better items before weaker ones.
|
 | Triangle Hat (4, Tactics), Tricorn (5), Magus Hat (9), Tricorne (11), Horned Hat (12), Wizard Hat (TA)
| A medium-strength hat for mages.
|
 | Twist Headband (5, 6, X-2, Tactics), Mantra Band (9), Headband (12, TA)
| A hat for monks that raises strength. In X-2 it protects from Sleep.
|
 | White Robe (2, 3, 4, 5, 9, Tactics, TA), White Robes (12)
| Strong robe for White Mages.
|