| Image | Name | AKA | Effect |
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Antidote (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, X-2, Tactics, TA)
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Pure Potion (1n)
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Cures Poison status (and Venom in 9).
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Bacchus Wine (2, 4, 12)
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Bacchus's Cider (3), Speed Drink (5, 7)
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Speeds up one ally, or casts Berserk him (in 4 and 12).
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Bomb Fragment (3, 4, 8, 10, 12, X-2)
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Bomb (4), Firebomb (4a), Fire Fang (7)
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Weak fire attack on enemy, except for 8 where it raises compatibility with Ifrit, and 12, where it's a general Loot item.
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Bomb Spirit (8)
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Kamikaze (4), Bomb Shell (TA)
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Use or teach Kamikaze ability (self-destruct). In TA this is a "quest item".
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Bomb's Right Arm (7)
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Bomb Arm (3, 11) Inferno (4), Bomb Core (10, X-2) |
Strong fire attack on enemy, except for 7 where it's non-elemental. The effect of this item is carried out by "Fire Veil".
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Cottage (2, 4)
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Cabin (1n, 4, 5), Tent (1, 6, 7, 8, 9)
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Heals all HP and MP for party; can only be used at Save Points or World Map.
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Dark Matter (4, 5, 8, 9, 10, 12, X-2)
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In 4, lowered attack power of final boss; in 5, was a chemist ingredient; in 8, taught Quistis's Shockwave Pulsar spell; in 9, taught the Odin spell; in 10, 12, and X-2, does a non-elemental attack.
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Earth Drum (2, 7)
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Earthen Drums (3) GaiaDrum (4)
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Strong Earth-elemental attack on all enemies.
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Echo Screen (6, 7, 8, 9, 10, X-2, TA)
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Mallet (2), Echo Herbs (3, 12), EchoNote (4), Echo Drops (11), Echo Grass (Tactics)
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Cures Mute status.
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Elixir (2, 3, 4, 5, 6, 7, DoC, 8, 9, 10, 11, 12, X-2, MQ, Tactics, TA)
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Restores all HP and MP for one ally, except in MQ where it is a story item, 8 where it restores HP and status, and 11 where it restores some HP/MP.
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Ether (2, 4, 5, 7, DoC, 9, 10, 11, 12, X-2, Tactics, TA)
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Ether1 (4), Tincture (6)
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Heals small amount of MP.
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Eye Drop (5, 6, 7, 10, Tactics)
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Eye Drops (2, 3, 4, 8, 9, 11, 12, X-2, TA)
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Cures Blind/Darkness status.
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Gysahl Greens (3, 7, 8, 9, 11, 12, X-2, TA)
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Carrot (4a), Gisahl Vegetable (4)
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Summons Fat/Chubby Chocobo in 3 and 4, used to catch Chocobos in 7 and 12, summons your chocobo in 8 and 9. Used to feed chocobos in X-2. A "quest item" in TA.
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Heavenly Wrath (3)
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ThorRage (4), Swift Bolt (7)
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Strong lightning-elemental attack on enemy. There is a loot item called Wrath of the Gods in 12.
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Gold Needle (1, 2, 3, 12)
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Soft (4, 5, 6, 7, 8, 9, 10, X-2, Tactics, TA), Soft Potion (1n)
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Cures Stone and Gradual Petrify status.
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Hi-Ether (7, 11, 12, Tactics)
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Ether2 (4), X-Ether/Ether (6), Turbo Ether (7, 10, X-2)
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Heal all or a large amount of MP.
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Hi-Potion (3, 4, 5, 7, DoC, 8, 9, 10, 11, 12, X-2, Tactics, TA)
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Cure2 Potion (4a), Potion (6)
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Heal large amount of HP for one ally.
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Holy Water (8, 10, 11, X-2, Tactics, TA)
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Revivify (5, 6), Magic Tag (9)
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Heal Undead, Curse, or Zombie status.
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Lilith's Kiss (3)
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Vampire (4), Vampire Fang (7)
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Drain HP from target.
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Luck Mallet (3, 4, 5)
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Cornucopia (7)
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Cures Mini status.
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Maiden's Kiss (2, 3, 4, 5, 7, Tactics)
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Cures Frog status.
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Megalixir (6, 7, 8, 10, 11, 12, X-2)
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Restores all HP and MP for entire party, except in 8 where it restores HP and status, and 11 where it heals all HP/MP for the character.
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| X |
Mega-Potion (DoC, 8, 10, X-2)
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Cures a moderate amount of HP for all allies, except for DoC where it restores a large amount of HP to Vincent.
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Gnomish Bread (3)
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Eagle Eye (4), Child's Bread (Tactics), Kiddy Bread (TA)
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See more of world map. Also a Treasure in Tactics and a "quest item" in TA.
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North Wind (2, 8)
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Boreas (4), Ice Crystal (7), Arctic Wind (3, 10, 12, X-2)
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Strong Ice attack on enemy, except in 8 where it raises compatibility with Shiva, and 12 where it's a loot item.
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Phoenix Down / Fenix Down (2, 3, 5, 6, 7, DoC, 8, 9, 10, 12, X-2, Tactics, TA)
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Life Potion (4, MQ)
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Brings ally back to life, except in DoC where it acts as a "Reraise".
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Potion (1, 2, 3, 4, 5, 7, DoC, 8, 9, 10, 11, 12, X-2, Tactics, TA)
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Heal Potion (1n), Cure1 Potion (4a), Tonic (6)
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Heal small amount of HP for one ally.
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Rat Tail (1, 4, 9, Tactics, TA)
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A special item used for diverse purposes; it's a Treasure in Tactics and a "quest item" in TA.
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Remedy (4, 6, 7, 8, 9, 10, 11, 12, X-2, Tactics)
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Heal Potion (4a, MQ), Cureall (TA)
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Heal most status problems.
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South Wind (8)
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Notus (4), Iceblast (4a), Antarctic Wind (3, 7, 10, 12, X-2)
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Weak ice-elemental attack on enemy, except in 12 where it's a loot item.
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Tent (1n, 4, 5)
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Sleeping Bag (1) |
Recovers moderate amount of HP and MP for entire party.
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Turtle Shell (3, 5, 8, 11)
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Lunar Curtain (7, 10, X-2), Tortoise Shield (6)
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Raises physical defense, except for 5 where it is a mixing ingredient and 6 where it is a shield. In 8 it teaches "Vit 20%".
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X-Potion (4, 6, 7, 8, 10, 11, 12, X-2, Tactics, TA)
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Hi-Potion (2), Cure3 Potion (4a)
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Cures all (or a large amount) of HP for one ally.
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Zeus' Wrath (3)
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Rage of Zeus (4) Litbolt (4a), Bolt Plume (7)
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Weak lightning-elemental attack on enemy.
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