Archer

Appearances: FF2, FF3, FF4, FF11, FFT, FFTA
Aliases: Hunter, Ranger

Archers equip bows and arrows and often resemble Robin Hood. Their high accuracy and ranged attacks make them effective from a distance or the back row. Archers usually come with the ability to Aim, which delivers a highly accurate attack at the cost of time or power. Their defense or magic is lacking, so they keep out of trouble by keeping away from the fight. Usually their effectiveness is coupled with some other form of offense, like status attacks or weak magic.

Similar Job Classes: Gunner


FF2
NAME: Maria
OVERVIEW: Weapons and armor stated is initial equipment.
WEAPONS: Bow
ATTRIBUTES: Low HP

FF3
NAME: Hunter
OVERVIEW: Though other classes can equip a bow, Hunter has the greatest accuracy. The bow and arrow is a two handed weapon, thus the Hunter cannot equip shields.
WEAPONS: Great Bow, Killer Bow, Rune Bow, Yoichi Bow, Wooden Arrow, Iron Arrow, Holy Arrow, Fire Arrow, Ice Arrow, Bolt Arrow, Yoichi Arrow
ABILITIES/MAGIC:
  • Fight - Attack with equipped weapon
  • Magic - Cast magic spell
  • Defend - Increase defense for one turn
  • Item - Use an item from inventory
  • ATTRIBUTES: High strength, high agility, low magic

    FF4
    NAME: Rosa Farrell
    OVERVIEW: Rosa is technically a White Wizard, but uses the Aim ability.
    WEAPONS: Uses bow & arrow best
    ABILITIES/MAGIC:
  • Pray - Small amount of HP restored to entire party
  • Aim - Focus arrows for better accuracy
  • White - Cast White Magic
  • ATTRIBUTES: High magic, low strength

    FF5
    NAME: Hunter / Ranger
    OVERVIEW: Ranger can call on forest animals to deliver various effects like causing damage and healing HP. No other class in this game can equip bows.
    WEAPONS: Knives, Bows
    ABILITIES/MAGIC:
  • Animals - Call upon animals for assistance
  • !Aim - Attack with 100% hit rate, but slightly more time to perform and less damage (default)
  • Equip Bows - Equip any bow despite job class
  • !X-Fight - Shoot four times at random targets in one turn. Each shot does less damage.
    Animals: Mysidian Rabbit, Squirrel, Bee Swarm, Nightingale, Momonga, Falcon, Skunk, Wild Boar, Unicorn
  • ATTRIBUTES: High strength, low magic

    FF11
    NAME: Ranger
    OVERVIEW: Highly effective in this game due to their status effects and ranged attacks. They have the ability to see for great distances and hide when necessary.
    WEAPONS: Uses bows, crossbows, and guns best
    ABILITIES/MAGIC:
  • Eagle Eye Shot - Powerful ranged attack
  • Sharpshot - Increase ranged accuracy
  • Camouflage - Become hidden from enemies
  • Barrage - Fire multiple shots
  • Shadowbind - Root enemy in place
  • Unlimited Shot - Allows next ranged attack without using ammunition
  • SUPPORT ABILITIES: Resist Poison, Accuracy Bonus
    ATTRIBUTES: High accuracy, high damage output, low evasion, low defense

    FF: Tactics
    NAME: Archer
    OVERVIEW: Although other classes can equip bows, Archer has greater accuracy, charge attacks, and abilities to increase hit rate
    WEAPONS: Bow, Crossbow
    ABILITIES/MAGIC:
    Charge:
  • Charge +1 - Increase charge power by 1
  • Charge +2 - Increase charge power by 2
  • Charge +3 - Increase charge power by 3
  • Charge +4 - Increase charge power by 4
  • Charge +5 - Increase charge power by 5
  • Charge +7 - Increase charge power by 7
  • Charge +10 - Increase charge power by 10
  • Charge +20 - Increase charge power by 20
    Reaction Abilities: Speed Save (raise speed), Arrow Guard (evade bow/crossbow attacks)
    Support Abilities: Equip Crossbow, Concentrate (Reduce target enemy's evasion to 0%)
    Move Abilities: Jump +1
  • ATTRIBUTES: Low MP

    FF: Tactics Advance
    NAME: Archer
    OVERVIEW: Archers have a variety of abilities dealing with weak, but debilitating attacks.
    WEAPONS: Bow
    ABILITIES/MAGIC:
    Aim:
  • Boost - Increase damage of next attack
  • Aim: Legs - Immobilize target for three turns
  • Aim: Arm - Disable target for three turns
  • Cupid - Charm target
  • Burial - Banish undead
  • Take Aim - High accuracy, low damage
  • Faster - Ignore R-Abilities
  • Blackout - Blind target
    Reaction Abilities: Block Arrows - Dodge bow attacks
    Support Abilities: Concentrate - Raise hit rate
    Combo: Bow Combo
  • ATTRIBUTES:

    FF: Tactics Advance
    NAME: Hunter
    OVERVIEW: An upgraded version of the FFTA Archer, these have more critical and powerful attacks.
    WEAPONS: Greatbow
    ABILITIES/MAGIC:
    Hunt:
  • Sonic Boom - Area damage
  • Oust - Sweep monsters off field
  • Advice - Raise critical hit rate of target
  • Aim: Vitals - Cause random status ailment
  • Hunting - Receive 10 JP if monster is killed
  • Addle - Addles monster
  • Ultima Shot - Triple damage
  • Sidewinder - Heavy damage
  • Capture - Capture weakened monster
    Reaction Abilities: Auto-Regen - Heal HP when attacked
    Support Abilities: Weapon ATK+
    Combo: Hunt Combo
  • ATTRIBUTES:

    Traits of Archer in Other Games

    FF6: The Offering accessory allows an attack to hit four times, like FF5's S Shot/X-Fight.
    FF6: The Sniper Sight accessory increases accuracy.
    FF10: There is an "Aim" ability which increases the accuracy of the party, but does not do damage. Wakka typically earns this first.