mag·ic / n. 1. Supposed art of influencing or controlling events supernaturally. 2. Conjuring tricks. 3. Enchanting quality or phenomenon. [Gk magicus, rel. to MAGUS]


This is NOT a complete ability list (I invite you to check out the Game Help section for that) but a list of crossover magic and abilities. Most of the spells and many abilities throughout the series are recycled. Although the original names given here are constant, the translated names can differ wildly. Usually, 8 and above used the correct name.

Here are the notations I'll be using throughout the page:


Note that in X-2, the Gun Mage uses Blue Magic.


???? (5, 7 BL)
Effect: HP and max HP-related damage.

1000 Needles (8 in Cactuar summon; 9/X-2 BL; 10 non-usable; 12 AB)
AKA: Blow Fish (5/6 BL)
Effect: Exactly 1000 HP worth of damage regardless of enemy defenses. In FF8 it multiplies it by a certain amount. FF10 also has 10,000 and 100,000 Needle attacks, though characters can't learn them.

Aero (2 MG; 3 WM; 5/6 BL; 8 MG; 9 non-usable; 12/MQ BM; TA Bishop/Sage)
Effect: Air-elemental attack. 12 also has Aeroga.

Alert (8/9 SA)
Caution (5 SA), Pre-emptive (7 SA), Initiative (10 SA, X-2 Thief)
Effect: Prevents back attacks or increases Preemptive Strike chances.

Aqua Breath (8/9/10 BL)
AKA: Aqua Rake (5/6 BL), Aqualung (7 BL)
Effect: Water-elemental attack on all enemies.

Arise (5/12 WM)
AKA: Life2 (1/3/4/6 WM; 7 MG), Full-life (8 MG, 10/X-2/TA WM; CC MG), Life (MQ WM), Raise 2 (11/Tactics WM)
Effect: Revive ally with full HP

Armor Break (9 Steiner, 10 Auron, 12j AB, X-2 Warrior, 11 Great Axe, Tactics Knight, TA)
AKA: Expose (12)
Effect: Breaks armor or lowers defense.

Aspir (4/11 BM)
AKA: Psych (4a BM), Asper (5 BM), Osmose (2 MG; 6 DM; 9/10 BM; X-2 GG), Syphon (12 AM), MP Absorb (X-2 BM), Spell Absorb (Tactics YY), Aspel (Tactics Beowulf)
Effect: Drains MP from target to caster

Auto-Haste (8/9/10/X-2 SA)
Effect: Haste status is always in effect during battle.

Auto-Potion (8/9/10/Tactics SA)
Effect: Character uses potion when hit.

Auto-Protect (9/10 SA; X-2 Mascot)
Effect: Character always in Protect status.

Auto-Reflect (8/9/10/X-2 SA)
Effect: Reflect status is always in effect during battle.

Auto-Shell (9/10 SA; X-2 Mascot)
Effect: Character always in Shell status.

Bad Breath (7/8/9/10/X-2/TA BL)
AKA: Sour Mouth (6 BL), Bad Bracelet (Tactics Molbol)
Effect: Adds many status ailments to entire enemy party. It exists in 12 but can't be learned byt he party.

Berserk (2 MG; 4/5 WM; 6 DM; 7/8 MG; 9 WM; X-2 Berserker; 11 Warrior; 12 AM; Tactics Beowulf)
AKA: Blind Rage (Tactics YY)
Effect: Causes Berserk status. In X-2 can only be used on self.

Bio (3/4/5/6; 8 MG; 9/11/12 BM; Tactics Apanda; TA Sage)
AKA: Virus (4a BM), Bio2/Bio3 (7 MG)
Effect: Strong attack, adds Poison status

Black Shock
AKA: Flash (5 BL), Dischord (6 BL)
Effect: Lowers enemy's level by half.

Blind (1 BM; 2 MG; 3 BM; 8 MG; 9 WM; 11 BM; 12 GM; Tactics YY; Tactics Beowulf; TA Sage)
Effect: Causes Blind status

Blink (2 MG; 4/5 WM)
AKA: Invis (1n WM), Invis1 (1 WM), Invisible (11 WM)
Effect: Raise evade % of target, or cause attacks to completely miss.

Blizzaga (8 MG; 9/10/X-2/12/TA BM; CC MG)
AKA: Ice3 (1/3/4/5/6 BM; 7 MG; Tactics BM), Blizzard III (11 BM)
Effect: Strong ice-elemental attack. In CC, can cause Frozen status.

Blizzara (8 MG; 9/10/X-2/12/TA BM; CC MG)
AKA: Ice2 (1/3/4/5/6 BM; 7 MG; Tactics BM), Blizzard II (11 BM)
Effect: Medium ice-elemental attack. In CC, can cause Frozen status.

Blizzard (8 MG; 9/10/X-2/11/12/MQ/TA BM; CC MG)
AKA: Ice (1 BM; 2 MG; 3/4/5/6 BM; 7 MG; Tactics BM)
Effect: Weak ice-elemental attack. In CC, can cause Frozen status.

Break (1 BM; 2 MG; 3/5/6 BM; 7/8 MG; 9 BM; X-2 Dark Knight; 12 TM; Tactics Beowulf; TA Bishop)
AKA: Stone (4/11 BM), Petrify (Tactics YY)
Effect: Causes Petrify or Stone status. In 7 this also deals Earth damage. In 11, does not petrify, only deals Earth damage.

Chakra (5 Monk; 9 Amarant; 11/Tactics/TA Monk)
AKA: Mantra (6 Sabin)
Effect: Recovers HP and possibly MP or status for a character.

Cherry Blossom (9 Freya; Tactics Cloud)
Effect: Strong physical attack on all enemies.

Climhazzard (7 Cloud; 9 Steiner; Tactics Cloud)
Effect: Physical damage against one enemy.

Comet (4 Twin; 5 DM; 7 MG; 9 BM)
Effect: Non-elemental attack. See "Meteor".

Confuse (1n BM; 3 WM; 7/8 MG; 9 WM; X-2 Dark Knight; 12 AM; Tactics Beowulf)
AKA: Charm (4 WM, 12 AB), Muddle (1 BM, 2 MG, 5 WM, 6 DM), Confusion Song (Tactics YY)
Effect: Cause Confusion status

Counter (5/11 Monk; 8/9/Tactics/TA SA)
AKA: Counter Attack (7 SA), Counterattack (10 SA; X-2 Berserker)
Effect: Character physically attacks whenever damaged.

Cover (4 Cecil; 5 Knight; 7/8/9/TA SA; 11 Paladin)
AKA: Sentinel (10 Auron, X-2 Warrior)
Effect: Character takes damage instead of an ally. The True Knight relic has this effect in 6.

Cure (1 WM; 2 MG; 3/5/6 WM; 7/8 MG; 9/10/X-2/11/12/MQ WM; CC MG)
AKA: Cure1 (4 WM)
Effect: Small HP gain

Cura (8 MG; 9/10/X-2/12/TA WM, TA Bishop; CC MG)
AKA: Cure2 (1/3/4/5/6 WM; 7 MG; Tactics WM), Cure II (11 WM)
Effect: Medium HP gain

Curaga (8 MG; 9/10/X-2/12/TA WM; CC MG)
AKA: Cure3 (1/3/4/5/6 WM; 7 MG, Tactics WM), Cure III (11 WM)
Effect: Large HP gain

Curaja (12/Tactics-j WM)
AKA: Cure 4 (Tactics WM), Cure IV (11 WM)
Effect: Huge HP gain

Darkside (8 AB; 9 Steiner)
Dark Wave (4 Cecil), Darkness (X-2 Dark Knight), Souleater (12 AB)
Effect: Damages enemy at HP cost to self.

Death (2 MG; 3/4 BM; 7/8 MG; 9/Tactics BM; X-2 Dark Knight; 12 AM; TA Alchemist)
AKA: XXXX (1n BM), Fatal (4a BM), Doom (1/5/6 BM)
Effect: Instantly kills enemy, heals undead fully

Death Sentence (7 BL; Tactics Mediator)
AKA: Condemn (5/6 BL), Doom (8/9/10 BL; X-2 Dark Knight), Countdown (9 Amarant; 12 TM)
Effect: Counter appears above target's head; when counter is at 0, target dies.

Dispel (4/5 WM; 6 DM; 8 MG; 9/10/X-2 WM; 11 RM; 12 WM; TA Bishop)
AKA: DeSpell (7 MG), Dispel Magic (Tactics YY), Despair (Tactics Beowulf)
Effect: Erases all magical effects from target

Drain (2 MG; 3/4/5/6 BM; 8 MG; 9/10/11 BM; X-2 Dark Knight; 12 AM; Tactics Beowulf; TA Sage)
AKA: Life Drain (Tactics YY)
Effect: Drain HP from target to caster

Esuna (2 MG; 4 WM; 7/8 MG; 9/10/12/X-2/Tactics/TA WM)
AKA: Heal (3/4a/5/MQ WM), Remedy (6 WM), Clear/Clearaga (CC MG)
Effect: Cure all status ailments

Final Heaven (6j Sabin; 7 Tifa; 8 Zell)
Effect: Strongest physical attack.

Fira (8 MG; 9/10/12/X-2/TA BM; CC MG)
AKA: Fire2 (1/3/4/5/6 BM; 7 MG; Tactics BM), Fire II (11 BM)
Effect: Medium fire-elemental attack. In CC, can cause Burn status effect.

Firaga (8 MG; 9/10/12/X-2/TA BM, CC MG)
AKA: Fire3 (1/3/4/5/6 BM; 7 MG; Tactics BM), Fire III (11 BM)
Effect: Strong fire-elemental attack. In CC,can cause Burn status effect.

Fire (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 9/10/12/X-2/11/MQ/Tactics/TA BM; CC MG)
AKA: Fire1 (4 BM)
Effect: Weak fire-elemental attack. In CC, can cause Burn status effect.

Fire Breath (8/10/X-2 BL; TA Dragoon)
AKA: Emission (5 BL), Flame Thrower (7 BL)
Effect: Fire attack on one enemy.

Flametongue (X-2 Warrior)
AKA: Emission (5 BL), Flame Thrower (7 BL)
Effect: Sword attack with fire element.

Flare (1 BM; 2 MG; 3/4/5/6 BM; 7/8 MG; 9/10 BM; X-2 GG; 12 BM; MQ Wizard; Tactics BM; TA Alchemist)
AKA: Nuke (1n/4a BM)
Effect: Ultimate fire-elemental attack (in 8, it's fire/ice/bolt-elemental and in 10 it's non-elemental).

Flee (9 Zidane, 10 Tidus, X-2/11 Thief)
Effect: Instantly allows all characters to run away from battle.

Float (4 WM; 5/6 DM; 8 MG; 9 WM; 12/Tactics TM)
Effect: Causes target to Float.

Focus (9/10/X-2 BM)
Effect: Raises magic power.

Frog Song (5, 7 BL)
Effect: Turns target into a sleeping Frog.

Full Cure (7 MG; Selphie's Limit Break in 8; 10/X-2 WM)
AKA: Renew (12 WM)
Effect: Cures all HP for one target or a very large amount of HP for multiple targets; in 12 cures all HP for all targets.

Gil Toss (5 Samurai, 12 AB)
AKA: Coin Toss (6 Setzer), Coin (7 AB), Spare Change (9 Amarant; 10 Rikku; X-2 Samurai; 12j AB)
Effect: Cause damage to the enemy by throwing money.

Gillionaire (10 SA; X-2 Lady Luck)
AKA: Millionaire (9 Quina), Gilfinder (11 Thief)
Effect: Get more Gil after battle.

Goblin Punch (5/7/9 BL; 12/Tactics enemy spell; TA BL)
Effect: Physical attack which costs no MP; if enemy is on same level as caster, effect is greater.

Graviga/Gravija (8/10 non-usable, 12 AM; CC MG)
AKA: Demi3 (7 MG), Demi2 (5 BM, Tactics TM), Quarter (6 BM, TA TM), Gravira (CC MG)
Effect: Target(s) lose(s) a high % of HP

Gravity (11 RM; 12 AM; CC MG)
AKA: Demi (5 DM; 6 BM; 7/8 MG; 9/10 BM; X-2 Dark Knight; Tactics/TA TM)
Effect: Target loses a certain % of HP. In CC, target is also brought to the ground.

Haste (1 BM; 2 MG; 3/4 WM; 5/6 DM; 7/8 MG; 9/10/11 WM; 12/Tactics/TA TM)
AKA: Fast (1n BM; 4a WM)
Effect: Raise target's speed

Hastega (10/11 WM; 12 TM; X-2 GG; CC MG)
AKA: Haste2 (5, 6 DM; Tactics TM)
Effect: Raises targets' speed

Holy (2 MG; 3/4/5 WM; 8 MG; 9/10/11/12/Tactics WM; X-2 GG; TA Bishop; CC MG)
AKA: Pearl (6 BM), White (4a WM; MQ Wizard)
Effect: Strong Holy-elemental attack. Part of the storyline in 7. In CC, makes undead creatures take physical form (and therefore vunerable to physical attacks).

Holyra (CC MG)
AKA: Holy II (11 WM)
Effect: Next-level Holy-elemental attack. In CC, hits all targets and makes undead creatures take physical form (and therefore vunerable to physical attacks).

HP Stroll (10 SA; X-2 Trainer)
AKA: Move-HP Up (8 SA; Tactics Monk)
Effect: HP is recovered as you walk around.

Ice Brand (X-2 Warrior)
AKA: Blizzard Sword (5/9 SM), Frostbite/Freezebite (11 Greatsword), Icestrike (CC MG)
Sword attack with ice element

Level 3 Flare (5 BL)
AKA: Level 4 Flare (6 BL), LV? S-Flare (TA BL)
Effect: All enemies at a level divisible by 3 (or 4) are hit with a Flare spell.

Level 5 Death (6/7/9 BL)
AKA: Level 5 Doom (5 BL), Level?Death (8 BL)
Effect: All enemies at a level divisible by 5 are instantly killed. In 8 it depends on Quistis's HP. All the "level X" skills are also done (with FAR more variety) by the Calculator in Tactics.

Libra (3 WM; 12 AB; X-2 Floral Fallal)
AKA: Rabur (4 WM), Peep (4a WM), Scan (4 WM, 5 WM and Blue Mage ability; 6 DM; 7/8 MG; 9/10 WM; X-2 Gun Mage), Analyze (5 Blue Mage ability)
Effect: Sees enemy HP/MP, sometimes also weaknesses and other info

Liquid Steel (X-2 Warrior)
AKA: Water Sword (5/9 SM)
Effect: Sword attack with water element.

Magic Break (9 Steiner, 10 Auron, X-2 Warrior, 12j AB, Tactics Knight, TA Warrior/Soldier)
AKA: Skullbreaker (11 Club), Shear (12 AB)
Effect: Lowers enemy's magic power.

Magic Hammer (5/7/9/TA BL)
AKA: Fear (12 enemy spell)
Effect: Spell lowers target MP (in 7 the caster gains MP as well).

Manipulate (7 AB)
AKA: Control (5 Mediator, 6 Relm, TA Beastmaster), Charm (11 Beastmaster)
Effect: Controls an enemy's actions.

Mental Break (9/10/X-2/12j AB)
AKA: Addle (12 AB)
Effect: Lowers enemy's magic defense.

Meteor (3/4 BM; 5 DM; 6 BM; 8 MG; 9 BM; 10/X-2 non-usable; MQ Wizard; Tactics TM, TA Alchemist)
AKA: Comet2 (7 MG)
Effect: Multi-hit non-elemental attack on all enemies. See "Comet".

Mighty Guard (8/9/10/X-2/TA BL)
AKA: Guardian (5 BL), Big Guard (6/7 BL), Perfect Guard (12 enemy spell), MBarrier (Tactics Princess)
Effect: Casts Protect, Shell, and sometimes Haste on the entire party. In Tactics it's just on one person.

Mime (5 Mime; 6 Gogo; 7 AB; Tactics Mime)
AKA: Copycat (10 Rikku)
Effect: Mimics the last action done by an ally.

Mini (2 MG; 3/4/5 WM; 7 MG; 9 WM)
AKA: Size (4a WM)
Effect: Turn target to/from Midget status

Missile (5 BL)
AKA: Laser (7 BL)
Effect: Halves target HP.

Mug (5 Thief; 7/8/9 SA; 10 Rikku; X-2 GG; 11 Thief; TA Soldier)
AKA: Capture (6 Locke)
Effect: Steal and attack simultaneously. In 11, allows thief to steal gil.

No Encounters (10 SA; X-2 SA)
AKA: Enc-None (8 SA)
Effect: Allows you to walk around without running into random battles.

Poison (5/6 BM; 8 MG; 9/11 BM; 12 GM; Tactics BM, TA Alchemist/Red Mage)
AKA: Venom (3/4 BM), Bio (7 MG; 10 BM; X-2 Dark Knight)
Effect: Poisons enemy plus (usually) loss of HP

Poisona (7 MG; 11/12 WM)
AKA: Esuna (1 WM), Pure (1n/3 WM), Antidote (5/6 WM), Panacea (9 WM)
Effect: Cures Poison (and Venom).

Power Break (9 Steiner, 10 Auron, 12j AB, X-2 Warrior, Tactics Knight, TA Soldier/Warrior)
AKA: Wither (12 AB)
Effect: Lowers enemy's attack power.

Protect (8 MG; 9/10/X-2/11 WM; 12 GM; Tactics/TA WM)
AKA: Shield (2 MG), Safe (3 WM; 6 DM), Armor (4 WM) Protes (5 WM), Barrier (7 MG)
Effect: Raises physical defense

Pray (4 Rosa, X-2 White Mage)
AKA: Health (6 Banon)
Effect: Heals a small amount of HP to the whole party.

Quake (1/3/4/6 BM; 7/8 MG; MQ BM; Tactics ?)
AKA: Earth Shake (9 BL), Earthquake (10 non-usable), Tremor (12 non-usable)
Effect: Strong earth-elemental attack on all enemies

Quick (5/6 DM; Tactics TM)
AKA: Quicken (TA TM)
Effect: Allow for multiple actions for a short amount of time. Tidus's Quick Hit in 10 has a similar ability.

Raise (5/11/12/Tactics WM)
AKA: Life (1n WM; 2 MG; 3/6 WM; 7/8 MG; 9/10/X-2/TA WM; CC MG), Life1 (1/4 WM)
Effect: Revive ally with minimal HP

Reflect (5 WM; 6 DM; 7/8 MG; 9/10/X-2 WM; 12/Tactics/TA TM)
AKA: Wall (1n/3/4 WM), NulAll (1)
Effect: Causes spells to bounce back from target

Regen (5 DM; 6 WM; 7/8 MG; 9/10/X-2/11/12/Tactics WM)
Effect: Causes HP to slowly regenerate

Reraise (11/Tactics/TA WM)
AKA: Life 3 (6 WM), Auto-Life (9 BL; 10 WM)
Effect: Character comes back to life when killed.

Return Magic (9/10/Tactics/TA SA)
Effect: When hit with magic, character casts same magic on opponent.

Revive (5 Chemist ability; 8 AB; 9 Amarant; Tactics Monk)
AKA: Raise (Sage)
Effect: Revive from KO with about half (or more) HP.

Roulette (5/6/7/9/TA BL)
Effect: Randomly kills one fighter from either side

Sacrifice (9 Zidane)
AKA: Pep Up (5/6 BL), Revive (12 AB)
Effect: Completely removes caster from battle and completely heals one ally.

Shell (2 MG; 4/5 WM; 6 DM; 8 MG; 9/10/X-2/11 WM; 12 GM; Tactics/TA WM)
AKA: MBarrier (7 MG)
Effect: Raises magic defense

Shock (6 Leo; 9 Steiner; 12 BM; Tactics Beowulf)
AKA: Shockwave (11 Greatsword)
Effect: Strong physical attack against all enemies.

Sight (3/4 WM)
Effect: See more of the world map

Silence (1 WM; 2 MG; 7/8 MG; 9 BM; 11 WM; 12 GM; Tactics Beowulf; TA TM/Templar)
AKA: Mute (1n WM; 3/4/5 WM; 6 DM), Silence Song (Tactics YY)
Effect: Stops target from casting spells

Sleep (1n BM; 2 MG; 3/4/5 BM; 6 DM; 8 MG; 9 BM; 11 BM; 12 GM; Tactics YY; Tactics Beowulf; TA Red Mage)
AKA: Sleep1 (1 BM), Sleepel (7 MG)
Effect: Puts target to sleep

Slot (6 Setzer, 7 Cait Sith, 8 Selphie; X-2 Lady Luck)
Effect: Random effects, including heavy damage, curing the party, and ending battle immediately. Wakka's Overdrive (in 10) also uses slots, as does all of the Gadgeteer's abilities in TA.

Slow (2 MG; 4 WM; 5/6 DM; 7/8 MG; 9 BM; 10/11 WM; 12/Tactics/TA TM; CC MG)
Effect: Lowers enemy's speed

Slowga (10/11 WM; 12 TM; CC MG)
AKA: Slow2 (5/6 DM; Tactics TM)
Effect: Lowers enemies' speed

Steal (3/5/10/X-2/11 Thief; 4 Edge; 6 Locke; 7 AB; 9 Zidane; Tactics/TA Thief)
Effect: Steal an item from an enemy.

Steal Gil (9 Zidane(SA); Tactics/TA Thief)
AKA: Pilfer Gil (10/X-2 Thief), Mug (11 Thief)
Effect: Steal Gil from an enemy.

Stona (1/9/11/12 WM)
AKA: Soft (1n/3 WM)
Effect: Heals Stone status

Stop (2 MG; 4 BM; 5/6 DM; 7/8 MG; 9 BM; 12/Tactics/TA TM; CC MG)
AKA: Paralyze (11 WM)
Effect: Paralyzes target

Suicide (used by Bomb throughout the series)
AKA: Exploder (5, 6 BL), Self-Destruct (10 BL), Charon (X-2 Dark Knight), Blowup (TA BL)
Effect: Kills caster in exchange for a strong fire or non-elemental attack on one enemy.

Teleport (11 WM)
AKA: Exit (1n WM; 2 MG; 3/4 WM), Warp2 (1 WM), Telepo (5 DM), Warp (6 DM; 11 WM)
Effect: Warps party out of a dungeon.

Throw (5/Tactics/TA Ninja; 6 Shadow; 7 AB; 9 Amarant)
AKA: Use (10 Rikku), Hurl (TA Juggler)
Effect: Allows a character to throw shurikens or other weapons in battle; some games also allow special Elemental balls or scrolls.

Thundaga (8 MG; 9/10/X-2/12/TA BM; CC MG)
AKA: Lit3 (1n/4a BM), Bolt3 (1/3/4/5/6 BM; 7 MG; Tactics BM), Thinder III (11 BM)
Effect: Strong lightning-elemental attack. In CC, can cause Paralyzed status.

Thundara (8 GM; 9/10/X-2/12/TA BM; CC MG)
AKA: Lit2 (1n/4a BM), Bolt2 (1/3/4/5/6 BM; 7 MG; Tactics BM), Thunder II (11 BM)
Effect: Medium lightning-elemental attack. In CC, can cause Paralyzed status.

Thunder (8 MG; 9/10/X-2/11/12/TA BM; MQ Wizard; CC MG)
AKA: Lit (1n BM), Bolt (1 BM; 2 MG; 3/4/5/6 BM; 7 MG; Tactics BM), Lit1 (4a BM)
Effect: Weak lightning-elemental attack. In CC can cause Paralyzed status.

Thunder Blade (X-2 Warrior)
AKA: Thunder Sword (5/9 SM), Thunderstrike (CC MG)
Effect: Sword attack with thunder element.

Toad (2 MG; 3 WM; 4/5 BM; 7 MG; TA Alchemist)
AKA: Frog (Tactics BM)
Effect: Turn target to/from Frog status

Tornado (4 BM; 7/8 MG)
AKA: WWind (3 WM; 6 BM), Weak (4a BM), Twister (9/TA BL)
Effect: Air-elemental attack which leaves targets with single-digit HPs

Ultima (2 MG; 6 BM; 7/8 MG; 9 enemy spell; 10 BM; X-2 GG; Tactics Squire[Ramza]; Tactics Assassin)
Effect: Ultimate non-elemental attack on all enemies. In TA each species had one Ultima attack. Humans: Ultima Shot (Hunter); Bangaa: Ultima Sword (Gladiator); Nu Mou: Ultima Blow (Sage); Viera: Ultima Masher (Assassin); Moogle: Ultima Charge (Mog Knight)

Vanish (6 DM; 9 BL; 12 AM)
AKA: Hide (11 Thief), Conceal (TA Sniper)
Effect: Makes a character disappear. 12 also has Vanishga, which affects the whole party.

Wall (7 MG; Selphie's Limit in 8; Tactics WM)
AKA: Barrier (TA Bishop)
Effect: Raises physical and magical defense

Warp (1n BM; 2 MG; 3/4 BM; 12 TM), Warp1 (1 BM)
Effect: Warps one or more floors towards the exit of a dungeon. In 12 this warps the *enemies* out of the battle, similar to 7's Remove spell.
An interesting point: In Tactics, when Rofel opens the magical door to Murond Death City, the final word in the chant is "Dejeon"; the Japanese name for this magic is "Dejon", which might really mean "De-zone".

Water (10/12 BM; TA Bishop/Sage)
Effect: Weak/medium water attack.

White Wind (5/7/8/9/10 BL; 12 enemy spell; X-2/TA BL)
AKA: Pearl Wind (6 BL)
Effect: Heals entire party of HP based on caster's current or maximum HP. In 12 it stops status effects from affecting an enemy.

X-Zone (5/6 BM)
Effect: Instantly kills one or more enemies

Zombie (6 DM; 8 MG; Tactics YY; Tactics Beowulf)
Effect: Causes target to become Undead