- Aisenfield
- Ancient heroes defeated a dragon here. Marche goes searching for diamond rain, but finds monsters.
- Ambervale
- A summer resort for the royalty. This is where the final battles take place, when Marche finally meets up with Mewt and Remedi.
- Baguba Port
- A mainly moogle town, which boasts a large airship port. It's where Marche meets up with Nono.
- Bervenia Palace
- The seat of Prince Mewt's power and the capital of Ivalice. It's also where the clan tournaments are held.
- Cadoan
- A mainly nu mou town. Ezel Berbier has his secret Antilaw card shop here. It's also where Marche first meets him and saves him from the judges.
- Cyril
- A mainly human town, which also houses the monster bank. It's where Marche first met Montblanc and where he arrived in Ivalice.
- Delia Dunes
- The seam for Mateus's Crystal is here. Before he can reach it, Marche is attacked by Llednar, but saved by Cid.
- Deti Plains
- Marche meets up with Cid here, after fighting off a horde of monsters.
- Eluut Sands
- The Crystals affect monsters' minds here, causing them to attack passerby. Marche subdues them.
- Giza Plains
- Marche's first mission takes him to find a herb called muscmaloi that grows here.
- Gotor Sands
- Marche is betrayed here by his brother Doned and attacked by a clan out for the bounty on his head.
- Ivalice
- The fantasy country that FFTA takes place in.
- Jagd Ahli
- Some truly scary bad guys lurk here if Marche dares to enter.
- Jagd Dorsa
- One of the places where the Law has no power, but characters can be killed here! Marche chases some no-good airship thieves here and recovers Nono's merchandise.
- Jagd Helje
- Beyond Tubola Cave lies this lawless area, which is the hideout of a fearsome assassin as well as a Devil Marlboro.
- Jeraw Sands
- Marche and Clan Ritz gang up on a bunch of clock forgers here.
- Koringwood
- A magical wood. Marche steps in to stop people from cutting down all the trees.
- Kudik Peaks
- A hunter named Cheney needs help in dealing with the tigers and panthers who live here, and Marche steps in.
- Materiwood
- The place to go for materite, a great gift for princes. However, Doned betrays Marche to a viera clan, who attack him.
- Muscadet
- A mainly viera town, located in the treetops. Marche is cornered by the judges here and captured.
- Nargai Cave
- This ghostly cave hides the seam to Adrammelech's Crystal.
- Nubswood
- Marche teams up with Clan Ritz to defeat a renegade clan called the Cheetahs here.
- Ozmonfield
- Representatives of several clans who feel Marche is getting too big for his britches attack him here.
- Roda Volcano
- A newly active volcano hides the seam to the Crystal of Ultima.
- Salikawood
- Lured here by the rumor of the Emerald of Salika Keep, Marche instead finds Babus, who attacks him.
- Siena Gorge
- The best place to find amber, a necessary ingredient for an antilaw Cid and Ezel are making. However, it's guarded by Clan Ritz!
- Sprohm
- A mainly bangaa town, and home to the prison. The basement has the seam to Exodus's Crystal.
- St. Ivalice
- The snowy city in the real world which gets turned into the country of Ivalice.
- Tubola Cave
- The best place to get Mythril. Marche lures Doned here to convince him to go back to the real world.
- Uladon Bog
- Marche is lured here by a rival clan seeking to claim the bounty on his head.
- Ulei River
- This river hides a seam leading to Famfrit's Crystal.