- Aisenfield
 
- Ancient heroes defeated a dragon here. Marche goes searching for diamond rain, but finds monsters.
 
- Ambervale
 
- A summer resort for the royalty. This is where the final battles take place, when Marche finally meets up with Mewt and Remedi.
 
- Baguba Port
 
- A mainly moogle town, which boasts a large airship port. It's where Marche meets up with Nono.
 
- Bervenia Palace
 
- The seat of Prince Mewt's power and the capital of Ivalice. It's also where the clan tournaments are held.
 
- Cadoan
 
- A mainly nu mou town. Ezel Berbier has his secret Antilaw card shop here. It's also where Marche first meets him and saves him from the judges.
 
- Cyril
 
- A mainly human town, which also houses the monster bank. It's where Marche first met Montblanc and where he arrived in Ivalice.
 
- Delia Dunes
 
- The seam for Mateus's Crystal is here. Before he can reach it, Marche is attacked by Llednar, but saved by Cid.
 
- Deti Plains
 
- Marche meets up with Cid here, after fighting off a horde of monsters.
 
- Eluut Sands
 
- The Crystals affect monsters' minds here, causing them to attack passerby. Marche subdues them.
 
- Giza Plains
 
- Marche's first mission takes him to find a herb called muscmaloi that grows here.
 
- Gotor Sands
 
- Marche is betrayed here by his brother Doned and attacked by a clan out for the bounty on his head.
 
- Ivalice
 
- The fantasy country that FFTA takes place in.
 
- Jagd Ahli
 
- Some truly scary bad guys lurk here if Marche dares to enter.
 
- Jagd Dorsa
 
- One of the places where the Law has no power, but characters can be killed here! Marche chases some no-good airship thieves here and recovers Nono's merchandise.
 
- Jagd Helje
 
- Beyond Tubola Cave lies this lawless area, which is the hideout of a fearsome assassin as well as a Devil Marlboro.
 
- Jeraw Sands
 
- Marche and Clan Ritz gang up on a bunch of clock forgers here.
 
- Koringwood
 
- A magical wood. Marche steps in to stop people from cutting down all the trees.
 
- Kudik Peaks
 
- A hunter named Cheney needs help in dealing with the tigers and panthers who live here, and Marche steps in.
 
- Materiwood
 
- The place to go for materite, a great gift for princes. However, Doned betrays Marche to a viera clan, who attack him.
 
- Muscadet
 
- A mainly viera town, located in the treetops. Marche is cornered by the judges here and captured.
 
- Nargai Cave
 
- This ghostly cave hides the seam to Adrammelech's Crystal.
 
- Nubswood
 
- Marche teams up with Clan Ritz to defeat a renegade clan called the Cheetahs here.
 
- Ozmonfield
 
- Representatives of several clans who feel Marche is getting too big for his britches attack him here.
 
- Roda Volcano
 
- A newly active volcano hides the seam to the Crystal of Ultima.
 
- Salikawood
 
- Lured here by the rumor of the Emerald of Salika Keep, Marche instead finds Babus, who attacks him.
 
- Siena Gorge
 
- The best place to find amber, a necessary ingredient for an antilaw Cid and Ezel are making. However, it's guarded by Clan Ritz!
 
- Sprohm
 
- A mainly bangaa town, and home to the prison.  The basement has the seam to Exodus's Crystal.
 
- St. Ivalice
 
- The snowy city in the real world which gets turned into the country of Ivalice.
 
- Tubola Cave
 
- The best place to get Mythril. Marche lures Doned here to convince him to go back to the real world.
 
- Uladon Bog
 
- Marche is lured here by a rival clan seeking to claim the bounty on his head.
 
- Ulei River
 
- This river hides a seam leading to Famfrit's Crystal.