ImageNameDescription
Flame Bute (5), FireLash (4), Flame Whip (4a, Tactics) A fire-elemental whip/flail.
Flame Sword (1, 2, 4, 5, 11), Salamand (3), Flame Brand (4a), Flame Sabre (6, 9), Flametongue (10, 12, TA) Fire-elemental sword. In FF12 it's the name of one of the Resistance ships.
Full Moon/Engetsu (3, 4, 5) Strong throwing weapon which can attack from the back row with equal damage.
XGastrafitis (12, Tactics), Gastra Bow (TA) One of the strongest crossbows.
Giyaman Bell (3, 5) Low-level bell.
Gungnir (4, 5, 7, 10, 11, 12) A medium-level spear; in 5 and 7, this is Odin's alternate weapon; in 10, it has Break Damage Limit attached. In 12 it's fire-elemental.
Heaven's Cloud (7, 10, Tactics, TA), Nimbus (5), Strato (6), Ame-no-Murakumo (11, 12) Strong katana; in 10 it has Break Damage Limit on it.
HellClaw (3, 4), Poison Claw (4a, 6, 9, 10), Poison Claws (11), Sick Knuckles (TA) Poisons enemy.
Holy Spear (2, 3, 5, 6), Holy Lance (4, 9, 11, 12, Tactics), White Lance (4a), Spirit Lance (7, 10) Ultimate spear; Holy-elemental.
Ice Brand/Icebrand (1, 4, 5, 9, 10, 11, 12, Tactics, TA), Ice Sword (1n, 2), Ice Blade (3), Blizzard (6) Ice-elemental sword. Also the name of a Resistance ship in FF12.
Javelin (2, 5, 7, 9, 12, Tactics, TA) Low-level spear; there was another "Javelin" in Tactics which was the ultimate spear.
XJudgment/Judge Staff (5, TA), Judicer's Staff (12) A high-powered staff.
XKain's Lance (9, 10, TA) One of the best lances, named after Kain from FF4.
Kaiser Claw (3, 5, 6, 7), Kaiser Knuckles (9, 10, 11, TA) In 5 this is an accessory which raises a Monk's attack power. This claw is Holy-elemental. In 10 it could Break the Damage Limit.
Kikuichimonji (3, 4, 5, 12, Tactics, TA), Ninja Knife (4a), Forged (6) Medium-strength katana.
Killer Bow (2, 3, 5, 12), Archer Bow (4) Medium-level bow.
Kotetsu (3, 4, 5, 6, 10, 11, 12, Tactics, TA), Long Knife (4a) Medium-level katana; in 10 it could counter physical attacks.
Kunai (4, 5, 11), Short Knife (4a), Imperial (6), Ninja Knife (TA) A strong knife, sometimes used for ninjas.
Lamia Harp (3, 4, 5, 11, Tactics), Charm Harp (4a), Lamia Flute (9) Causes confusion. Mistranslated as Ramia Harp in Tactics.
Long Sword/Longsword (1, 2, 3, 5, 10, 11, 12, Tactics) Low-level sword.
Mace of Zeus (9, Tactics), Zeus Mace (12, TA) The most powerful (or second-most-powerful) staff/mace.
Mage Masher (5, 6, 9, Tactics, TA), Mute Knife (4) Knife that randomly casts Mute. This is a rapier in TA.
Main Gauche (2, 3, 12, Tactics), Guardian (5, 6) A medium-strength knife.
Masamune (1, 2, 3, 4, 5, 6 (as Aura), 7, 8, 9, 10, 12, Tactics, TA) The ultimate sword in 1 and 2, the ultimate katana in 3, 4, 5, 6, 9, 10, 12, and Tactics (and a really strong one in TA). In FF6, the English version renamed it Aura. In FF7, this is Sephiroth's katana. It raises speed and strength of its user. In FF8, this is one of Gilgamesh's weapons.
Morning Star (3, 5, 6, 12, Tactics, TA) An axe in 3 and a flail in 5, 6, 12, and Tactics which can hit from the back row for equal damage. A mace in TA.
Mithril/Mythril Knife (1, 2, 3, 4, 5, 6, 9, Tactics), Silver Knife (1n, 4a) Low-level knife.
Mithril/Mythril Sword (1, 2, 3, 4, 5, 6, 9, 12, Tactics), Silver Sword (1n, 4a) Low-level sword.
Murasame (4, 5, 6, 7, 10, 11, 12, Tactics) A powerful katana which raises speed. In 10 it had One MP Cost attached.