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- Antican Show Images
- A secondary race of beastmen who resemble ants. They created catacombs under the island chains where the Galka first lived, using them to drive the Galka out. They attacked through these tunnels during the crystal war.
- Archduke of Jeuno
- Ruler of Jeuno after it became a nearly independent nationstate. He helped the country through a time of famine. Later revealed to be Kam'lanaut.
- Ark Angels Show Images
- Also known as the crystal warriors. They were created by Promathia to represent the central vice of each of the five races - the arrogance of the Elvaan, the apathy of the Hume, the envy of the Mithra, the cowardice of the TaruTaru, the rage of the Galka. The Zilart reconsructed them to protect the mother crystals, but they were warped into something different after the Meltdown. They were summoned by Kam'lanaut to fight for him while he enacted his plan to open the gates to paradise, and were eventually defeated by Lion, Zeid, and Aldo.
- Armathrwn Society
- An ancient society of kuluu. Its members are Kareh'ayollio, Eshan'tarl, Nag'molada, and Mammet. This secret society carries out the will of the duchy.
- Avatar
- A summonable god that protects Vana'diel. There are five of them, Diablos, Phoenix, Fenrir, Carbuncle, Bahamut, and they fought a fierce battle to prevent emptiness enveloping Vana'diel.
- Cardian Show Images
- Dolls brought to life by the strange fruit of the trees on the Windurst Walls. They became grunts for work and war, and held loyalty only to Zonpa-Zippa. Eventually, they grew out of control, so Zonpa-Zippa made the Ace Cardians to manage them.
- Elvaan Show Images
- The third of the five races of Vana'diel. They have long flattened pointed ears, but are otherwise human-looking. They started as a rather insignificant race, but soon grew to a powerful empire, and formed the Kingdom of San'doria on the Quon continent. Elvaans are strictly adherent to their code of conduct and relgion to Altana. Their kingdom soon grew to an empire as they took over many lands, until they tried to seize Bastok and Windurst, the homes of the other four races. This caused a great war between the three kingdoms that raged on with bloodbaths on both sides. The San'dorians fell to Bastok when firearms were used against them. They then fell into civil war for the throne. Today they are a shadow of their former glory.
- Dawn Maidens Show Images
- Women of the Zilart with exceptional skill in telepathy and magic were chosen to be dawn maidens. They were said to be in direct service to Altana. They soon developed a distaste for the way the Zilart treated the Kuluu and conspired with them to sabotage the Zilart's experiment to open the gates to paradise. They were killed in the resulting Meltdown, but were blessed with "afterlife" to watch over future incarnations of the gatekeeper.
- Galka Show Images
- The first of the five races of Vana'diel. Galkans have a large, powerful body, and brute strength, with a hairy ape like face. There are no female Galkas, and thus, they do not reproduce. When Galkan's reach the last days of life, they leave the city of their birth to a place of solitude, such as a mountain or forest. The Galkans who make this journey never come back, but around a year later, a new Galka comes into town, assumed to be the Galkan that was reborn. However, once reborn, they retain no memories of their past. This ritual is known as the Journey of Rebirth, and all Galka must undergo it, except for the Talekeeper. The Galka were the first race to create a peaceful civilization. When they were forced from their homes by the Anticans they landed on what would eventually be the town of Bastok. During the San'dorian imperialism, they formed an alliance with the Humes, built the city of Bastok, and fought back the San'dorians. As time progressed, the Galkans got poorer in age of technology. They were seen as laborers, and grew animous of the Humes who were proficient in trade and tools.
- Gatekeeper
- Leader of the dawn maidens.
- Gigas Show Images
- A secondary race of beastmen who live in the far north islands. They allied with kindred and were key players in the initial stages of the Crystal War. They also played a role on the pre-emptive strike on Jeuno, but Kam'lanaut and his armies pushed them back and they retreated to Delkfutt's tower.
- Goblin Show Images
- Although beastmen, they coexist with the people of Vana'diel, known for trades like smithing and healing. They are the most religious of the beastmen.
- Hume Show Images
- The last of the five races of Vana'diel. Humes are human equivalents. They orginated on the southern portion of Quon. With their lack of strong skill in anything, they were mostly ignored by rest of world, until they formed an alliance with Galkans during the invasion of San'doria and formed Bastok. They eventually grew stronger and more powerful in age of technology, while Galkans didn't. This started to cause resentment on both sides.
- Kindred Show Images
- A race of beastmen who developed in the north. The people nicknamed them "demons". They are stronger than either the orcs, guadav, or yagudo, and solely serve the Shadow Lord.
- Kuluu Show Images
- A race of people biologically descended from the Zilart with no natural magic or telepathic powers. They received their magic from avatars, but were condemned by the Zilart as freaks and forced into slavery through amulets created by the zilart king. These amulets sent the thoughts of the wearer to the "Eye of Altana" for monitoring. In the resulting magic explosion, known as the Meltdown, of the experiment, most of the kuluu were turned into tonberries.
- Minister of Aurastery
- One of the Tarutaru ministers of magic, head of the teachers of those Tarutaru who would become the leaders of society one day.
- Minster of Maunastery
- One of the Tarutaru ministers of magic, responsible for construction of cardians.
- Minister of Oarstery
- One of the Tarutaru ministers of magic, leader of the mage training grounds that develop mages into their colors - black, white, and red.
- Minster of Optistery
- One of the Tarutaru ministers of magic, specializing in ancient lore and magical power.
- Minister of Rhinostery
- One of the Tarutaru ministers of magic, responsible for experimenting with the world around. One of these created the glow plants.
- Mithra Show Images
- The second of the five races of Vana'diel. They are lithe humanoids with cat ears and tail. Only females are ever seen outside of their territory. Mithra men stay at home to raise children. Women created the political and warrior classes. Early in Vana'diel's development, they found the Tarutaru land and formed an everlasting alliance with them. As a race, they play the smallest role in the development of Vana'diel's history.
- Moblin Show Images
- Cousins of goblins. They live underground, in the capital city of Movalpolos, and worship Promathia.
- Orc Show Images
- One of the races of beastmen. Known for being the most bloodthristy. Their home is in the forests of northern quon continent. They primarily attacked San'doria during the Crystal War.
- Papsque
- Religious leader of Elvaan. Similar to a pope.
- Quadav Show Images
- One of the races of beastmen. Turtle-like miners. They mined under Bastok and attacked during the Crystal War.
- Sahagin Show Images
- A secondary race of beastmen, fish-like. They live in the south eastern islands. The Shadow Lord sought them for help, but few bothered.
- Star Sybil Show Images
- The leader of the Tarutaru. The first Star Sybil was so titled when she found the full moon well of the ancient Kuluu which gave the Tarutaru proficiency in magic. She was also given the book of the gods, and had a vision of the prosperous future of the life of the Tarutaru. She united the Tarutaru and became the first Star Sybil.
- Talekeeper of the Galka Show Images
- The Talekeeper carries all the past memories of the Galka with him, rather than having a written history. This makes him a sort of leader among the race. However, his knowledge is not infinite, he only retains around 200 years of past history. Due to this burden, no Talekeeper has ever lived long enough to undergo the Journey of Rebirth.
- Tarutaru Show Images
- The third of the five races of Vana'diel. Tarutaru are small child-like, and resemble chipmunks. They are not strong, but are highly intelligent. Weary from fear of the beastmen, they wandered the world in search of peace, and settled on Windurst. They formed an alliance with the Mithra when they came upon their land and have been a powerful force ever since. They discovered magic, which then spread across the land to all others, including the beastment. When this happened, they became isolationist, refusing entry to any others (except for Mithra).
- Tenshodo
- A smuggling group in Jeuno. They came to prominence during Crystal War for supplying materials from the far east.
- Tonberry Show Images
- These beastmen were formerly Kuluu, transformed by the Meltdown. Like the Sahagins, they were sought for help by the Shadow Lord after the battle of Tavnazia, but few did.
- Yagudo Show Images
- One of the races of beastmen. They are bird-like in appearance. Their civilization includes a fanatical relgious doctrine, and the land they share with the TaruTaru has made them enemies, especially during the Crystal War. After striking an alliance with the Cardians, they demanded the control of horotoro ruins, since their activation went against the treaty signed after the war.
- Zilart
- The first race of civilization in Vana'diel, which apparently contradicts the creation story of Altana. The Zilart quickly gained great magic skill and telepathy, and used these powers to control the Kuluu. Their quest to open the gates of paradise led to their decline and fall.