FF3: The M. Knight can use White Magic, but only from the menu, not within battle. |
FF5: The Mystic Knight resembles a paladin, but has only Black Magic. |
FF6: The True Knight relic makes the wearer take damage for all allies in near-death status. |
FF7: The Cover materia automatically Covers for allies. |
FF8: The GF Brothers teach the Cover ability. |
FF9: One of the supported abilities is "Cover". |
FF10: The ability "Guard" will cause the character to take physical damage for an ally when in defensive stance. The ability "Sentinel" will take physical damage for an ally and reduce it by 50%. It is typically learned by Auron first. |
Tactics: The Holy Knight class is similar to Paladin, but all its attacks are Holy-elemental, similar to a Magic Knight. |