Beastmaster

Appearances: FF5, FF6, FF11, FFT, FFTA
Aliases: Trainer, Mediator

Beastmasters exert control over monsters, commanding them to do their bidding and attack. Usually, Beastmasters need to wear down the enemy first, then either capture them or use them right away. To blend in, they wear sheep skins and equip bells or whips to signal their commands.

Similar Job Classes: Blue Mage, Trainer, Animist


FF5
NAME: Mediator/Trainer
OVERVIEW: This class can either manipulate enemies from battle, or capture a weakened monster and release it later for a single attack (kind of like Pokemon). The CornaJar accessory allows you to capture monsters with 1/2 or lower HP.
WEAPONS: Knives, Whips
ABILITIES/MAGIC:
  • !Calm - Paralyze beast-type monsters
  • !Control - Control a calmed monster's actions
  • Equip Whips - Allows character to equip whip despite job class
  • !Capture - Catch monsters with 1/8 or lower HP, to be released in another battle to attack enemies (default)
  • ATTRIBUTES: High strength, low magic

    FF6
    NAME: Relm Arrowny
    OVERVIEW: Official job class is Pictomancer. The FakeMustache accessory allows Relm to "Control" which lets her control the actions of one of the enemy.
    WEAPONS: Knives, Brushes, Rods
    ABILITIES/MAGIC:
  • Sketch - Sketch a copy of the targeted enemy which attacks as if it had come into play on your side
  • ATTRIBUTES: High magic, low attack power, low defense

    FF11
    NAME: Beastmaster
    OVERVIEW: A Beastmaster controls a single enemy and commands it to attack or other actions. A Beastmaster's EXP is determined by the status of its pet. It can also call a nearby enemy to fight by the party's side.
    WEAPONS: Uses Axes and Scythes best
    ABILITIES/MAGIC:
  • Charm - Tame a monster to fight by your side
  • Familiar - Enhance pet's powers and increase length of charm
  • Gauge - Check to see if an enemy can be tamed
  • Reward - Feed pet to restore its HP
  • Call Beast - Call a beast to fight by your side
  • Tame - Pacify a creature
  • SUPPORT ABILITIES: Wide scan, Resist Slow, Vermin Killer, Bird Killer, Amorph Killer, Lizard Killer, Aquan Killer, Plantoid Killer, Beast Killer
    ATTRIBUTES: Average

    FF: Tactics
    NAME: Mediator
    OVERVIEW: Mediators can do a variety of techniques, all involving controlling the enemy.
    WEAPONS: Knife, Gun
    ABILITIES/MAGIC:
    Talk Skill:
  • Invitation - Trick enemy into becoming ally
  • Persuade - Trick enemy into waiting its turn to act
  • Praise - Raise Brave level by complimenting target
  • Threaten - Lowers Brave level by frightening target
  • Preach - Raise Faith
  • Solution - Lower Faith
  • Death Sentence - Cast Death on enemy
  • Negotiate - Take gil from an enemy
  • Insult - Cause Berserk status on enemy
  • Mimic Daravon - Put enemy to sleep
    Reaction Abilities: Finger Guard - Evade Word attacks
    Support Abilities: Equip Gun, Train (force terminal enemy to become ally), Monster Talk (use Word Skill even if not Mediator)
    Move Abilities: None
  • ATTRIBUTES: Low evasion, low MP, low magic power

    FF: Tactics Advance
    NAME: Beastmaster
    OVERVIEW: The Beastmaster learns skills to control different specific types of enemies, then can control their actions.
    WEAPONS: Instrument
    ABILITIES/MAGIC:
    Control: Goblin, Flan, Bomb, Dragon, Lamia, Bug, Tonberry, Panther, Malboro, Floateye, Undead, Fairy, Rockbeast
    Reaction Abilities: Last Haste - Cast Haste on self when HP critical
    Support Abilities: Immunity - Immune to most status ailments
    Combo: Beast Combo
    ATTRIBUTES: High attack power, high magic defense

    Traits of Beastmaster in Other Games

    FF7: The Manipulate materia allows the user to control a monster's actions.
    Tactics: Reis, a Dragoner, can invite dragons into the party to become allies.
    FFTA: Morphers can become beasts/monsters.