FF Tactics Advance Jobs


NAME: Alchemist
OVERVIEW: Although they can use items innately, they have no relation to the Chemist.
WEAPONS: Mace
ABILITIES/MAGIC:
Alchemy:
  • Astra - Protect target from one status ailment
  • Death - Cause instant death to target, high chance of failure
  • Meteor - Summon a meteor to cause heavy damage
  • Rasp - Drain MP from target
  • Flare - Heavy damage through solar explosion
  • Poison - Cause Poison to target
  • Toad - Cause Toad to target
  • Magic Pow+ - Increase magic power of target
    Reaction Abilities: None
    Support Abilities: Maintenance - Prevent equipment from being stolen or broken
    Combo: Gold Combo
  • ATTRIBUTES: High magic power, high MP, high magic defense

    NAME: Animist
    OVERVIEW: This class has attacks based on forest animals, similar to the FF5 Archer.
    WEAPONS: Instrument
    ABILITIES/MAGIC:
    Call:
  • Sheep Count - Put enemies to sleep
  • 100% Wool - Cast Protect and Shell on self
  • Cuisine - Completely recover HP on adjacent target
  • Tail Wag - Charm enemy
  • Chocobo Rush - Call a stampede of chocobos to damage target
  • Frogsong - Inflict Frog on target
  • Friend - Call a random Summon
  • Catnip - Inflict Berserk on target
    Reaction Abilities: Block Arrows - Evade bow attacks
    Support Abilities: None
    Combo: Animal Combo
  • ATTRIBUTES:

    NAME: Assassin
    OVERVIEW: Originally an enemy class in Tactics, their abilities focus on stopping enemy actions in one stroke.
    WEAPONS: Katana, Greatbow
    ABILITIES/MAGIC:
    Corner:
  • Shadowbind - Inflict Stop on target
  • Last Breath - Instant K.O. to target, high chance of failure
  • Aphonia - Inflict Silence on target
  • Nightmare - Inflict Sleep and Doom on target
  • Ague - Inflict Slow on target
  • Rockseal - Inflict Stone on target
  • Oblivion - Inflict Forgetfulness on target
  • Ultima Masher - Ultima attack for heavy damage
    Reaction Abilities: Return Fire - Catch arrows and throw back at target
    Support Abilities: None
    Combo: Killer Combo
  • ATTRIBUTES: High evasion, high HP, high defense

    NAME: Archer
    OVERVIEW: See Archer.

    NAME: Beastmaster
    OVERVIEW: See Beastmaster.

    NAME: Bishop
    OVERVIEW: See White Mage.

    NAME: Black Mage
    OVERVIEW: See Black Mage.

    NAME: Blue Mage
    OVERVIEW: See Blue Mage.

    NAME: Defender
    OVERVIEW: See Paladin.

    NAME: Dragoon
    OVERVIEW: See Dragoon.

    NAME: Elementalist
    OVERVIEW: Inflicts many status attacks.
    WEAPONS: Rapier
    ABILITIES/MAGIC:
    Spirit Magic:
  • Fire Whip - Inflict Fire-elemental damage and "Don't Act" on target
  • Earth Heal - Earth-elemental HP recovery
  • White Flame - Fire-elemental HP recovery
  • Shining air - Inflict Air-elemental damage and Blind on target
  • Evil Gaze - Inflict Dark-elemental damage and Confuse on target
  • Heavy Dust - Inflict Earth-elemental damage and "Don't Move" on target
  • Sliprain - Inflict Water-elemental damage and Slow on target
  • Elementalshift - Shift target's elemental affiliation
    Reaction Abilities: Absorb MP
    Support Abilities: None
    Combo: Spirit Combo
  • ATTRIBUTES: High evasion, high HP, high defense

    NAME: Fencer
    OVERVIEW: A sword-fighting class with a variety of techniques.
    WEAPONS: Rapier
    ABILITIES/MAGIC:
    Lunge Tech:
  • Swarmstrike - Summon a swarm of bugs to damage and inflict Poison on target
  • Shadowstick - Lower target's speed
  • Checkmate - Inflict Doom on target
  • Featherblow - Attack with 1/2 damage, but 2x accuracy
  • Swallowtail - Cause damage to all adjacent units
  • Manastrike - Cause MP damage
  • Piercethrough - Attack through two squares
  • Nighthawk - Distance attack
    Reaction Abilities: Reflex - Evade all "Fight" actions
    Support Abilities: Shieldbearer (Equip any shield)
    Combo: Lunge Combo
  • ATTRIBUTES: High evasion, high HP, high defense

    NAME: Fighter
    OVERVIEW: A class dressed like a French soldier, who focuses greatly on strong physical attacks.
    WEAPONS: Blade
    ABILITIES/MAGIC:
    Fighter Tech:
  • Rush - Damage and knock back target
  • Wild Swing - Damage to adjacent units
  • Beatdown - 2x damage with 1/2 accuracy
  • Blitz - 1/2 damage with 2x accuracy
  • Air Render - Distance attack
  • Far Fist - Wide range of damage
  • Air Blast - Air-elemental damage
  • Backdraft - Fire-elemental damage, possibility of backfire
    Reaction Abilities: Strikeback - Counter before attack, block attack
    Support Abilities: Double hand (hold a sword with both hands for greater damage)
    Combo: Fight Combo
  • ATTRIBUTES: High attack power

    NAME: Gadgeteer
    OVERVIEW: Flips a coin at the start of each ability to decide whether it will target all allies or all enemies
    WEAPONS: Knuckle
    ABILITIES/MAGIC:
    Pandora:
  • Red Spring - Cast Haste on all allies or enemies, depending on coin flip
  • Blue Screw - Cast Dispel on all allies or enemies, depending on coin flip
  • Green Gear - Cast Poison on all allies or enemies, depending on coin flip
  • Silver Disc - Cast Blind on all allies or enemies, depending on coin flip
  • Gold Battery - Recover HP on all allies or enemies, depending on coin flip
  • Black Ingot - Cast Doom on all allies or enemies, depending on coin flip
  • Chroma Gem - Cast Sleep on all allies or enemies, depending on coin flip
  • Yellow Spring - Cast Barrier on all allies or enemies, depending on coin flip
    Reaction Abilities: Auto-Regen - Cast Regen on self when attacked
    Support Abilities: Damage > MP - When damaged, MP is lost instead of HP
    Combo: Pandora Combo
  • ATTRIBUTES:

    NAME: Gladiator
    OVERVIEW: See Magic Knight.

    NAME: Gunner
    OVERVIEW: See Gunner.

    NAME: Hermetic
    OVERVIEW: Special character Ezel's job. Hermetic means associated with astrology or alchemy.
    WEAPONS: Mace
    ABILITIES/MAGIC:
    Hermetics:
  • Azoth - Put all enemies to sleep
  • Astra - Protect target from one status ailment
    Reaction Abilities: Block Arrows - Dodge bow attacks
    Support Abilities: Weapon Atk+
  • ATTRIBUTES:

    NAME: Hunter
    OVERVIEW: See Archer.

    NAME: Illusionist
    OVERVIEW: An advanced version of the mage that affects all enemies.
    WEAPONS: Rod
    ABILITIES/MAGIC:
    Phantasm Skill:
  • Prominence - Fire damage to all enemies
  • Tempest - Lightning damage to all enemies
  • Freezeblink - Ice damage to all enemies
  • Star Cross - Holy damage to all enemies
  • Stardust - Damage all enemies
  • Deluge - Water damage to all enemies
  • Soil Evidence - Fire damage to all enemies
  • Wild Tornado - Wind damage to all enemies
    Reaction Abilities: Absorb MP
    Support Abilities: Half MP
    Combo: Spell Combo
  • ATTRIBUTES: High magic power, low evasion, low HP

    NAME: Judgemaster
    OVERVIEW: Special character Cid's job. His abilities allow you to manipulate many of the laws.
    WEAPONS: Knightsword
    ABILITIES/MAGIC:
    Advanced Law:
  • Abate - Skip Judge's turn once to allow a violation
  • Judge Sword - Damage and steal JP
  • Bind - Immobilize and disable target for arrest
  • JP Gift - Give JP to an ally
  • Yellow Clip - Nullify a yellow card from the record
    Reaction Abilities: None
    Support Abilities: None
  • ATTRIBUTES:

    NAME: Juggler
    OVERVIEW: An unusual class, but with many useful abilities. Evolves from Moogle Thief.
    WEAPONS: Knife
    ABILITIES/MAGIC:
    Stunt:
  • Hurl - Throw an item from inventory at enemy
  • Ring - Inflict Stop on target
  • Firebomb - Cause damage and Berserk
  • Ball - Inflict Confuse
  • Dagger - Cause damage and "Don't Act"
  • Smile - Smile at ally to give them next turn instantly
  • Gil Toss - Throw 30 gil at enemy to cause exactly 30 points of damage
    Reaction Abilities: Catch (catch and keep thrown items), Return Fire (catch arrows and throw them back)
    Support Abilities: None
    Combo: Juggle Combo
  • ATTRIBUTES: High accuracy

    NAME: Mog Knight
    OVERVIEW: See Fighter.

    NAME: Morpher
    OVERVIEW: This class morphs into enemies which the Morpher has the souls of. The only way to get souls is to harvest them from monsters captured by a Hunter.
    WEAPONS: Soul
    ABILITIES/MAGIC:
    Morph:
  • Goblin - Morph into a Goblin
  • Flan - Morph into a Flan
  • Bomb - Morph into a Bomb
  • Dragon - Morph into a Dragon
  • Lamia - Morph into a Lamia
  • Bug - Morph into a Bug
  • Panther - Morph into a Panther
  • Malboro - Morph into a Malboro
  • Floateye - Morph into a Floateye
  • Damage > MP - When damaged, MP is lost instead of HP
    Reaction Abilities: None
    Support Abilities: None
    Combo: Morph Combo
  • ATTRIBUTES: High magic power, high MP, high magic defense

    NAME: Ninja
    OVERVIEW: See Ninja.

    NAME: Paladin
    OVERVIEW: See Paladin.

    NAME: Red Mage
    OVERVIEW: See Red Mage.

    NAME: Runeseeker
    OVERVIEW: Special character Babus' job. Has some gravity based attacks
    WEAPONS: Mace
    ABILITIES/MAGIC:
    Rune:
  • Explode - Deal enormous explosive damage
  • Stillness - Freeze time and stop all units in an area
  • Quarter - Take off 1/4 of enemy's HP
  • Demi - Take off 1/2 of enemy's HP
    Reaction Abilities: Counter
    Support Abilities: None
  • ATTRIBUTES:

    NAME: Sage
    OVERVIEW: An evolution from the White Mage and Beastmaster, though it seems to have no commonality to its abilities besides Black Magic.
    WEAPONS: Mace
    ABILITIES/MAGIC:
    Sagacity Skill:
  • Drain - Absorb HP from target
  • Blind - Inflict Blind on enemy
  • Water - Water-elemental damage
  • Aero - Wind-elemental damage
  • Raise - Heal ally or revive K.O.'d ally with 50% of his/her max HP
  • Giga Flare - Damage enemies with explosion
  • Bio - Damage and Poison enemy
  • Ultima Blow - Deal heavy magic damage
    Reaction Abilities: Reflex - Evade all "Fight" actions
    Support Abilities: Shieldbearer (Equip any shield), Weapon Def+
    Combo: Wise Combo
  • ATTRIBUTES: High evasion

    NAME: Sniper
    OVERVIEW: An class with a combination of Assassin and Archer characteristics. It's status attacks are based on the range of the weapon.
    WEAPONS: Greatbow
    ABILITIES/MAGIC:
    Sharpshoot:
  • Doubleshot - Attack twice with weaker, inaccurate shots
  • Beso Toxico - Damage and inflict Poison on target
  • Death Sickle - Cause Doom on target
  • Conceal - Turn invisible to ambush the enemy
  • Doom Archer - Inflict damage equal to lost HP + lost MP
  • Aim: Armor - Destroy target's armor
  • Aim: Weapon - Destroy target's weapon
  • Aim: Wallet - Steal gil from enemy
    Reaction Abilities: Auto-Regen - Inflict Regen on self when attacked
    Support Abilities: None
    Combo: Sniper Combo
  • ATTRIBUTES: High attack power

    NAME: Soldier
    OVERVIEW: See Soldier.

    NAME: Summoner
    OVERVIEW: See Summoner.

    NAME: Templar
    OVERVIEW: Specialty is stopping mages from using their powers, and improving Bangaa disadvantages.
    WEAPONS: Knightsword, spear
    ABILITIES/MAGIC:
    Sacred Tech:
  • Astra - Protect target from one status ailment
  • War Cry - Lower speed of adjacent units
  • Rasp - Draing MP from target
  • Cheer - Increase attack power of self
  • Silence - Cause Silence on target
  • Soul Sphere - Inflict MP damage on target
  • Haste - Increase speed of target
  • Lifebreak - Damage target equal to damage sustained
    Reaction Abilities: Bonecrusher - Counter with 150% more attack power
    Support Abilities: Weapon Atk+
    Combo: Sacred Combo
  • ATTRIBUTES: Low speed

    NAME: Thief
    OVERVIEW: See Thief.

    NAME: Time Mage
    OVERVIEW: See Time Mage.

    NAME: White Mage
    OVERVIEW: See White Mage.

    NAME: White Monk
    OVERVIEW: See Monk.

    NAME: Warrior
    OVERVIEW: See Fighter.