Summoner

Appearances: FF3, FF4, FF5, FF9, FF10, FF11, FFT, FFTA
Aliases: Conjurer

Summoners add the most flavor to Final Fantasy. Instead of fighting for themselves, they summon giant monsters to either fight for them or support the party at the cost of time, MP, or something else. This makes them effective for boss battles, but overkill on regular monsters, so they tend not to get used enough to level up. Recently games have been adding a sub-job onto Summoners (such as White Mage) to make them more effective. They typically wear robes, equip staffs and rods, and are often portrayed with horns.

Similar Job Classes: Beastmaster, White Mage


FF3
NAME: Conjurer (FF3) / Evoker (FF3DS)
OVERVIEW: Conjurer evolves into Summoner. Summons have three effects that each can do, chosen at random. Conjurer can only have the two weakest effects activate. Summoner has all three. Conjurer has these summons available: Chocb, Shiva, Ramuh, Ifrit, Titan, Odin, Levia, Baham
OVERVIEW: Evolves into Summoner.
WEAPONS: Mithril Rod, Ice Rod, Fire Rod, Light Rod
ABILITIES/MAGIC:
  • Fight - Attack with equipped weapon
  • Magic - Cast magic spell
  • Defend - Increase defense for one turn
  • Item - Use an item from inventory
  • ATTRIBUTES: High strength, high magic, low HP

    FF3
    NAME: Summoner
    OVERVIEW: Summoner evolves from Conjurer. Summons have three effects that each can do, chosen at random. Conjurer can only have the two weakest effects activate. Summoner has all three. Summoner has these summons available: Chocb, Shiva, Ramuh, Ifrit, Titan, Odin, Levia, Baham
    WEAPONS: Mithril Rod, Ice Rod, Fire Rod, Light Rod, Ultimate Rod
    ABILITIES/MAGIC:
  • Fight - Attack with equipped weapon
  • Magic - Cast magic spell
  • Run - Run away from battle
  • Item - Use an item from inventory
  • ATTRIBUTES: High strength, high agility, high magic, low HP

    FF4
    NAME: Rydia
    OVERVIEW: Rydia is technically a "Caller", and also a Black Mage. She is a Red Mage when she is a child, as she can also cast Cure, Sight, and Hold which are White Magic spells. Rydia has these summons available: Chocb, Mist, Ramuh, Ifrit, Shiva, Levia,Odin, Asura, Titan, Sylph, Bahamut, and various monsters.
    WEAPONS: Uses staffs and rods best
    ABILITIES/MAGIC:
  • Call - Summon a monster to deliver a massive attack
  • Black - Black magic
  • ATTRIBUTES: High magic, low strength

    FF5
    NAME: Summoner
    OVERVIEW: Summons are earned through AP. Summoner has these summons available: Chocobo, Sylph, Remora, Shiva, Ramuh, Ifrit, Titan, Golem, Shoat, Carbuncl, Odin, Phoenix, Leviathan, Bahamut
    WEAPONS: Knives, Rods
    ABILITIES/MAGIC:
  • !Summon - Cast Summon magic (default)
  • !Conjure - Summon a random monster for no MP cost
  • ATTRIBUTES: High magic, low strength

    FF9
    NAME: Dagger (A.K.A Garnet Til Alexandros)
    OVERVIEW: Dagger is also a White Mage. Eidolons are earned through AP on jewels with earnable summons. Dagger has these summons available: Shiva, Ifrit, Ramuh, Atomos, Odin, Leviathan, Bahamut, Ark
    WEAPONS: Rods
    ABILITIES/MAGIC:
  • Summon - Summon a powerful monster to deliver a massive attack
  • White Magic - Cast White Magic
    Trance:
  • Eidolon - Summon a powerful monster to deliver a massive attack every turn for no MP cost
  • SUPPORT ABILITIES (character specific): Boost, Odin's Sword
    ATTRIBUTES: High magic power, low strength

    FF9
    NAME: Eiko Carol
    OVERVIEW: Eiko is also a White Mage. Eidolons are earned through AP on jewels with earnable summons. Eiko has these summons available: Carbuncle, Fenrir, Phoenix, Madeen
    WEAPONS: Flutes
    ABILITIES/MAGIC:
  • Summon - Summon a powerful monster to deliver a massive attack
  • White Magic - Cast White Magic
    Trance:
  • Double White - Cast two spells in the same turn
  • SUPPORT ABILITIES (character specific): Boost, Concentrate, Guardian Mog
    ATTRIBUTES: High magic power, low strength

    FF10
    NAME: Yuna
    OVERVIEW: Yuna is also a White Mage. Aeons are earned throughout the storyline or side-quests. Yuna has these summons available: Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, Magus Sisters
    WEAPONS: Staffs
    ABILITIES/MAGIC:
  • Pray - Restore minor HP to party at no MP cost
  • Summon - Summon a monster to fight in place of party
    Overdrive:
  • Grand Summon - Summon a monster to fight in place of party with full overdrive
  • ATTRIBUTES: High magic, high magic defense, high evasion, low strength, low defense

    FF11
    NAME: Summoner
    OVERVIEW: Avatars are earned by defeating them in battle, except Carbuncle, who is the initial summon. Summons fight along side the party but the Summoner must expend MP to have them do commands, their most powerful being the Astral Flow (similar to an overdrive or limit break). Summoners have these summons available: Carbuncle, Fenrir, Garuda, Ifrit, Leviathan, Ramuh, Shiva, Titan, Diabolos
    WEAPONS: Uses staffs best
    ABILITIES/MAGIC:
  • Astral Flow - Allow avatars to use their full power
  • SUPPORT ABILITIES: Max MP Boost, Clear Mind, Resist Slow, Auto Refresh
    ATTRIBUTES: High MP

    FF: Tactics
    NAME: Summoner
    OVERVIEW: Summons are learned through AP.
    WEAPONS: Rod, staff
    ABILITIES/MAGIC:
    Summon Magic:
  • Moogle - Heal target's HP
  • Shiva - Ice attack on target
  • Ramuh - Lightning attack on target
  • Ifrit - Fire attack on target
  • Titan - Earth attack on target
  • Golem - Takes damage for ally, evades physical attacks
  • Carbunkle - Reflect magic attacks
  • Bahamut - Non-elemental attack on target area
  • Odin - Non-elemental attack in straigh line
  • Leviathan - Water attack on all enemies
  • Salamander - Fire attack on all enemies
  • Silf - Casts silence on enemy
  • Fairy - Restore ally's HP
  • Lich - Dark attack on target
  • Cyclops - Area attack on all enemies
  • Zodiac - Ultima attack on all enemies
    Reaction Abilities: MP Restore - Restore MP when terminal
    Support Abilities: Half of MP - All spells cost 1/2 MP
    Move Abilities: None
  • ATTRIBUTES: High MP, high magic power, low speed, low HP, low evasion, low attack power

    FF: Tactics Advance
    NAME: Summoner
    OVERVIEW: Summons are really just regular spells with a larger range and have a chance of hurting allies as well.
    WEAPONS: Staff
    ABILITIES/MAGIC:
    Summon Magic:
  • Unicorn - Heals HP and cures status ailments
  • Ifrit - Fire damage
  • Ramuh - Lightning damage
  • Shiva - Ice damage
  • Kirin - Cast Regen on area
  • Carbuncle - Cast Reflect on area
  • Phoenix - Cast Life on Area
  • Madeen - Holy damage
    Reaction Abilities: None
    Support Abilities: Half MP - Spells cost 1/2 MP
    Combo: Summon Combo
  • ATTRIBUTES: High MP, high magic power, high magic defense, low attack power, low evasion

    Traits of Summoner in Other Games

    FF6: Espers are attached to magicite, which can be equipped by a character. A character can only have one magicite (and thus one summon) at a time, thus any character can summon, but only has a selection of one creature.
    FF7: Summons are earned through materia and cost MP.
    FF8: Guardian Forces are equipped like in FF6, but a character can have as many GF's as possible. They do not cost money, but instead, when summoned, the characters HP is replaced by the GF's HP, and the ally can make no action until the summon is complete. If the GF's HP goes down to zero, the summon is cancelled and the GF can't be summoned again until it is revived. The time of the summon spell is determined by the character's compatibility with that GF, which is influenced by how frequently a character uses a particular GF.
    FFTA: Animist has the "Friend" ability which calls a random summon.