job / n. 1. Piece of work to be done; task. 2. Position in, or piece of, paid employment. 3. Slang. Crime, esp. a robbery.
Since the very first game, different jobs have been central to the gameplay in any RPG. The characteristics of these jobs in Final Fantasy have changed and become more sophisticated as the series progressed, but the idea of party members with roles that have strengths and weaknesses has always been there. Games either have the same people that can change into multiple jobs (like FF5 and FFX-2), or multiple characters with individual skills (like FF7 and FF8).
This page is divided into two sections - Crossover jobs and Game-specific jobs. Crossover jobs are those that span more than one game, whereas those in only a single game are all on one game-specific page. Those jobs that are significant crossovers go to the crossover page entry. For example, clicking on FFX-2 White Mage will go the the White Mage page - FFX-2 entry. Please note that the jobs of Final Fantasy: Crystal Chronicles are not related to any of the other jobs. FF:CC jobs play no part in abilities (no restrictions on who can learn them, only usable in dungeons and unretainable), attributes (determined by race), weapons, or appearance.
NOTE: For jobs in FF5, the "!" means a command used on the battle screen. If it does have this symbol, it is not an ability that can be activated, it is always "on".
Crossover Jobs
- Archer - Uses bows and arrows
- Bard - Sings to cause effects
- Beastmaster - Controls other monsters
- Berserker - Attacks uncontrollably
- Black Mage - Uses magic to harm enemies
- Blue Mage - Learns enemy skills
- Chemist - Uses items more effectively
- Dancer - Dances to cause effects
- Dark Knight - Sacrifices self to cause damage
- Dragoon - Uses spears and jump attacks
- Fighter - Sword user who evolves into Knight
- Gambler - Abilities are based on chance
- Geomancer - Uses spells related to battlefield
- Gunner - Uses rifles or pistols
- Knight - Sword user who can lower enemy stats
- Magic Knight - Combines black magic and physical attacks
- Mime - Copies the last action by an ally
- Monk - Fights with bare hands and chakra
- Ninja - Throws items to cause damage
- Paladin - Combines physical strength with white magic
- Red Mage - Can cast white and black magic
- Samurai - Throws money at enemy to cause damage
- Scholar - Can look at enemy statistics
- Summoner - Summons huge monsters to fight
- Thief - Steals from enemy
- Time Mage - Uses magic to speed up or slow down actions
- White Mage - Uses magic to heal allies
Index by Game